- Joined
- Oct 28, 2019
- Messages
- 523
I didnt find any topics, but I want make a map dual classic/reforged HD compatible and need to know what i need to do it
ok, but if I set to classic, the map put classic units, and if I choose HD it put HD units on map, I´ve seen this in a map and would like to know how doI don't think there's anything particular to do other than having both in "supported modes" in the map options
View attachment 478861
File/Preferences to adjust your Editor's asset mode:ok, but if I set to classic, the map put classic units, and if I choose HD it put HD units on map, I´ve seen this in a map and would like to know how do
units\human\footman\footman.mdx
for the unit appearance, sometimes you can import a model at _hd.w3mod\units\human\footman\footman.mdx
and then if the game is running in HD mode every file at _hd.w3mod\
prefix is loaded first instead of models without that file path prefixfile
for the model, if we use CTRL+D to display as data) can have an HD or SD specific override value, such as file:hd=units\orc\grunt\grunt
and file:sd=units\human\footman\footman
.file:hd
setting on your unit and file:sd
setting also, any time that you edited the map in the HD mode it would read from file:hd
and save back to file:sd
or something, basically nuking the non Reforged version.I never thought about this!But the old Frozen Throne client was always technical, and we always knew how to run it without anyone else's permission, and so after Reforged dies we will continue to run Frozen Throne. And at that point, it will be only the classic maps who survive.
I am not interested in an expiration date on my passion projects, although I am admittedly aware that my lifespan is finite.
To be fair, projects like Warcraft III: Community Edition claim to be able to run 1.36.2 maps on a 1.29 client (which is old enough that it runs without requiring a network server at Activision to give it permission), so by the blood, sweat, and tears of people like @MindWorX it's possible that all the goobers who opened and saved their maps post 1.33 and wrote over their data in the new formats without even realizing how annoying and different the new formats are, ultimately will still be able to run their maps in the modded "doesn't need permission" client.You’re right, it’s actually worrying to think that a reforged-only map could break in the future![]()