i can only give 3/5 for this map because:
- creeps are choking the path ^^
suggestion: reduce the creep amount
- you didnt change the collision that's why the creeps get stuck...
sugg: change the value to 1
- the sell button is at an unusual position - some people may click it because they think it's an upgrade.
sugg: move it to the upper left
- try to arrange the tower icons in the builders menu...
sugg: only my oppinion, but if you customize your tooltips and highlight the features, people will find your air tower too
- the terrain is a bit too dunno the english word for "trist" but the dictionary says: "dull, sad, dismal".
sugg: add some doodads to the free place
- the builder (i only played the army guy) looks like the standard tower.
sugg: change it to the firebat (if it's not used at later towers)
- your terrain is not proper textured. uhm... at some of the u-turns you cant build at the borders because theres an "unvisible" texture you cant build on. you have to "brush" the buildable texture to the cliff too you wont see it but THEN you can buld at the borders
- there's no leaderboard
sugg: check out the leaderboard tutorial, if you need help, just pm me i could also send you some triggers
- i dont remember exactly but i think there was no countdown-timer for the next wave.
And lastly, The black text is hard to read, and it's blotchy. Try red or dark green.
NEVER EVER USE RED OR GREEN! There are people out there (like me) who are having color vision deficiencies. Most people (they sometimes even dont know) have a red/green deficiency. In my job training every 2nd man had a red/green deficiency and they didnt knew before
....
So all users who read this: Red and green are BAAAAD colors
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i think this can become a very good TD map but at first you really have to fix some TD basics. I recommend ralle's TD tutorial and the "Leaderboard Tutorial" warmly to you
those 2 threads may help you!
good luck on further improvements
i'm already anxious to the next update