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To stop specific units from giving exp

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Level 5
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Oct 20, 2019
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Hello, i have this experience system in my map and it works great, except that summoned units and wards from bosses also gives experience when they die, wich i would really appriciate if they didn't

But i dont know how to fix it :S


First i tought it would be enough to give them the Unit classification = Ward, but that didnt work
Then i tried to turn them into Buildings, that didnt work, still gave exp
Then i tried to add some Unit Type conditions in the exp trigger but with no luck

How do i fix this?

  • Get Exp
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Owner of (Killing unit)) is an enemy of (Owner of (Dying unit))) Equal to True
    • Actions
      • Set ExpPoint = (Position of (Killing unit))
      • Set ExpGroup = (Units within (Real(ExpRange)) of ExpPoint matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) is an ally of (Owner of (Killing unit))) Equal to True))))
      • Unit Group - Pick every unit in ExpGroup and do (Actions)
        • Loop - Actions
          • Set ExpInteger = (ExpPerLevel x (Level of (Dying unit)))
          • Floating Text - Create floating text that reads (|c00580088+ + ((String(ExpInteger)) + XP|r)) above (Picked unit) with Z offset 0.00, using font size 7.00, color (45.00%, 25.00%, 30.00%), and 0.00% transparency
          • Floating Text - Hide (Last created floating text) for (All players)
          • Floating Text - Show (Last created floating text) for (Player group((Owner of (Picked unit))))
          • Floating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degrees
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
          • Hero - Add ExpInteger experience to (Picked unit), Show level-up graphics
      • Custom script: call RemoveLocation(udg_ExpPoint)
      • Custom script: call DestroyGroup(udg_ExpGroup)
 
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