this trigger was made for a spell called execute, kills if below 15/22/29/36 health
so, this trigger supposed to notify you when there is a enemy heroes on low health near you, and its not working
plz help
ps. sry if its a lil too long
so, this trigger supposed to notify you when there is a enemy heroes on low health near you, and its not working

plz help
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Execute
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set TempPoint_Execute = (Position of (Triggering unit))
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Custom script: call DestroyGroup(udg_ExecuteGroup)
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Set ExecuteGroup = (Units within 650.00 of Temp_Point_Execute matching ((((((Matching unit) is Mechanical) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of ExecuteCaster)) Equal to True)) and (((Matching unit) is alive) Equal to True)) and ((((Matching unit is a Hero) Equal to True) and (((TempUnit has buff Invisibility) Equal to False) and (((Percantage life of (Matching unit)) Less then or equal to ((7.00 * (Real(Level of Execute for Triggering unit ))))) + 8.00)))
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Unit Group - Pick every unit in ExecuteGroup and do (Actions)
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Loop - Actions
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Set TempUnit_Execute = (Picked unit)
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Floating Text - Create floating text that reads (Execute + (Name of (Owner of TempUnit_Execute))) above TempUnit_Execute with Z offset 0.00, using font size (Random real number between 12.00 and 12.00), color (100.00%, 0.00%, 0.00%), and 10.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Set the velocity of (Last created floating text) to 128.00 towards 90.00 degrees
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Floating Text - Change the fading age of (Last created floating text) to 0.50 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Set TempUnit_Execute = No unit
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ps. sry if its a lil too long