- Joined
- Mar 20, 2014
- Messages
- 67
So here's my GUI -
-
Gold Income
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in GoldMines and do (Actions)
-
Loop - Actions
- Set Gold = ((Real((Custom value of (Picked unit)))) / 60.00)
- Player - Set (Owner of (Picked unit)) Current gold to (((Owner of (Picked unit)) Current gold) + ((Custom value of (Picked unit)) / 60))
- Floating Text - Create floating text that reads (String(Gold)) above (Picked unit) with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 1.10 seconds
-
Loop - Actions
-
Unit Group - Pick every unit in LumberMills and do (Actions)
-
Loop - Actions
- Set Lumber = ((Real((Custom value of (Picked unit)))) / 60.00)
- Player - Set (Owner of (Picked unit)) Current lumber to (((Owner of (Picked unit)) Current gold) + ((Custom value of (Picked unit)) / 60))
- Floating Text - Create floating text that reads (String(Lumber)) above (Picked unit) with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 1.10 seconds
-
Loop - Actions
-
Unit Group - Pick every unit in GoldMines and do (Actions)
-
Events