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Titan Land Kingdoms of Terfall EA7

Submitted by King Katanova
This bundle is marked as approved. It works and satisfies the submission rules.
「Titan Land KoT 3.0 (EA7)」

By King_Katanova

Gameplay
[tr]
Roleplay within the World of Terfall as one of 26 unique KoT Lore Races. and Choice to build within a gigantic map filled with different landscapes and terrain. Using a selection of "Decoration Workers" and a "Modification Worker", you can turn any simple base into a work of art, make a city, a war camp, a prison etc, the possibles are endless.

Screenshots
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Features
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Uses Kingdoms of Terfall Lore over Warcraft Lore
Choose between 26 different races to play with
Large amount of decorations that can be used to create attractive bases
special triggers within game allows players name to change according to what unit he pressed last
with a special modification builder, you can rotate, enlarge, recolour, change animation and add or remove trees

Credits
[tr]
Metalwarrior,Vhalyr,Daiwan,GHH,Dionesiist,Ampharos_222,Tranquil,Pyramidhe@d,Kitabatake,Serbianbeast,assasin_lord,HappyTauren,WILLTHEALMIGHTY,KayS,sPy,Champara Bros,takakenji,Tr!KzZ,crl,Pyritie,communist_orc,DevineArmy,RetroSexual,shamanyouranus,Kenshein,Vermillion Edict,pandarian,UgoUgo,Dan van Ohllus,-Grendel,MasterHaosis,paulH,WhiteDeath,Uncle Fester,Sellenisko,Dwarven Paladin,Dwarven warrior,anarchianbedlam,Doom Wolf,Wandering Soul,Callahan,Urkdrengi,Rizz_Boomer,Sunchips,donut3.5,Forgotten_Warlord,Weird Human,Wulfrein,volk8842,epsilon,PROXY,Red XIII,supertoinkz,Lord_T,takakenji,GiFun,Mr. Bob,MassiveMaster,wojia10502,Dionesiist,Black Balverine,Sellenisko,inico,GreyArchon,Sellenisko,Deep Sea Kraken,Hawk Scout,Fel Orc Crossbowman,Shiv,General Frank,JokeMaster,Mephestrial,Ultimata,Skipper,Norinrad,Hueter,67chrome,M0rbid,chr2,Nichita_00,


Changelog
[tr]
Beta
Compelete Remake of RoK 3.88, with new races, heros and items
Added in 2 new Terrains, Sunken ruins and black citidel.
1.0
Removed Maia Darksea and Evelynn Nightbane from the Creep Rouster.
Removed the Connections from the Islands from the sea, Waypoints have been made as ship routes for freelancers.
Added Death and Xecien to Red's God List
Removed alot of the Creeps around the map, leaving them in hot spots.
Added the Moon Followers, Templars, Tech Goblins and Madness Legion to the Races.
Removed some of the empty spaces around the map like wooden walls to make neutral Towns and villages for Freelancers and Raiders.
Re-added Tirith Katanova (Chaos) and Maldrin Katanova (Chaos)
Changed the Colors of some races- All dark shenari buildings and Towers are dark green, vampires are now black
Patched the Vampire hotspots with blight.
Turned the Town of Norden (East of Map) and Horrovile (South of Map) into primary Passive Villages,]
Fixed the Bug with the Spawn Creator, and Deco Worker 8, Now all players will be givin both and the Spawn creator cannot turn into a Dark Archer.
Added some new Deco into the empty spaces eg. Fountain, Atlantean Statue, Atlantean Decos and more Nighthoven Decos.
New Heros in Katanovian, Orc, Templar, Moon Follower, Vampire, Chaos, Madness Legion, Tech Goblin, Corrupt Orcs and Pandari.
Re-added Erathas, the Shenari Ranger who was misplaced by the Nighthoven Ranger.
Fixed the Chaos Race where it now builds its armory, and makes Chaos Human Footman Rather then Vampire Blood Guards.
Removed the Centaur Structures from the Hahaska Race, They will keep the Hahaska Buildings which they use for the Shakuma.
Shifted Around the Goblin Merchants, making them use up less space
Changed the Terrain around Horroville to Autumm Grass, The Terrain will Also be made into a Terrain Deco.
Made a Neutral Nighthoven Village Above Horroville.
Removed the Artrixxerxx Mentilist and ashtricks model to save space, they now use the Artrixxerxx Hydromancer model.
added the zoom command.
Lowered the amount of damage aoe spells that are cast by race spell casters from 100 to 50. Single target spells still use 100 damage.
Changed the Order of the Decos found in the builders, Doodad decos are from 1-5, walls are from 6-7 and gates are 8-9
Sadly had to remove the Custom Skins for the Nighthoven and icons. reverted them back to night elves :(
Removed the Sea paths and added in several Ship Route Teleports, this is mainly for Freelancers to travel to the Cavern Isles, and Uthway.
Cosmosis has returned as the main Hero Red uses.
Changed the name of the Uthwayien Race to the Iceborn Race (in my Lore they are a splinter faction of the Uthwayiens that have becume beings of ice).
1.1
fixed Power-forest so it shows its hotkey as z not s
added the -deleteme command
added new loading screen
added the blight, remove blight terrains
1.2
Removed Great Mud Plains and Atlantis sea entrance, they have bene merged together into the the new tropical ruined island with coral sand dunes named "Quezzara".
Added the Elek'r as the 25th race on KoT.
Removed several custom models and the portraits of all custom models.
Zess (Tech Goblin) has been removed.
all workers now have "air/ground mode" which changes them from flying to foot.
Orcs and Corrupt Orcs have "Red/Green Skin" which changes their appearance from green skinned to red skinned.
Remastered the Conversation spells so that the turned has the passive, tint and abilites of the converted unit type.
Added the -Start command as requested.
Added the 4 event changers "-Xecien", "-Death", "-Luko" and "-Celestris".
Added 1 weak air unit to all races, some have more rp orinated then others.
Madness have more units to choose from (Defiler (Greater minion), Joker (stronger minion), Knight (powerful unit, less then abomination), Banshee (Spellcaster), Jester (spellcaster) Graega of Luko (Air unit).
added Endarine (Lord Acolyte of Luko) and Cleaverworn (Mutant King) to Madness Legends.
added Kro'ruin Silvertongue and Strakk Gulthensien into Request Legends.
added Adria Gordo (Blood Baron of Snowright) into Vampire Legends.
Added Kerr'larn (Last Elder of the Elek'r), Fe'li (Demon Bane), Fae'ji (Champion of Ez'rel) and ----- (Frozen Crystal Seer) to Elek'r Legends.
Added Blademaster to Orc and Corrupt Orc as unit, in this verison they still have no hero.
Added Corrupt Elek'r Wizard (spellcaster) and Corrupt Elek'r Doom Warrior (Warrior) into Chaos.
Added 2 Corrupt Elek'r Heros (Reflexing Archimonde and Kil'jaeden) into Chaos Legends.
Added the Teleporter from RoD, Portal creator (even though failing) is still ingame atm.
Added new units to Dwarf, Long Hammer (Long Ranged), Storm Caller (Spellcaster) and Hammer Thrower (changes into Air unit).
Removed Hydrobane from Titan artifacts, now it can only be obtained by bringing any "Hydro's Heart" artifact to the Atlantis checkpoint.
Buffed Guardian of Humanity Artifact so that it would prove more deadly. Still only obtainable through the 5 Starlet Artifacts.
Nerfed the 7 Eternal Ones (Celestris, Death, Xecien, Luko, Anarok, Tewe and Starlet) so that they could be defeated by mortals.
Changed the Ultmate of Bruticus Transfer and Aheri'zak.
Aheri'zak's new ultimate has been proven to cause a delay spike when active, that the game will lag, but bare with it until the ability ends.
Added the Sub-race of Centaurs into Hahaska, they act as a slave force for the Plainsman, there are also 2 Hahaska Spellcaster units.
Added all Heroes from Legend Towers into their allocated Race Altars.
Fixed the Terrain Bug with "Tile Road" and "Green Grass".
Fixed the "Set Animation" command on deco worker, however i cannot get "Int" and "Delay" to work on KoT (myself and GHH tryed but my system would not allow clean saving off the int script).
Opened up the void space around the "Interiours" and "Titan's Palace", these areas are best to be used for Custom interiours with the Teleporter.
Renamed the "Dark Shenari" into "Drakari".
1.3
Extended the map through its east and southern area. Adding new lore lands and even bigger teleport interior areas.
decided myself that i will finally remove the portal creator fully, and just keep the teleporter
re-added the "kill this unit" command
Removed Evelynn Nightbane from game, she has been replaced by Ragged, the Lord of the Unjust
added some more request items into the game requests
places added on map include great plains, shen isles, panrr isles and elongated badlands and jewel desert.
Added the Mummy Race as the 26th Race within this game
Altered the Elek'r (Draenei) into the Etrakc (Lizardmen)
Pandari recieve a new hero
Naga receive a new Hero
re-added the vanilla footman model to go with a new archer model
Map Description Generator 「By Vengeancekael」
(Following 1.3 i no longer wrote down the overall changelog to my creation, since i was the sole editor for years without sending over the work for inspection.)


Keywords:
Titan Land, Terfall, Roleplay, Kingdoms,[/tr][/tr][/tr][/tr][/tr]
Contents

Titan Land - KoT RP V1.3 (Map)

Titan Land - KoT RP V3.0, EAV7 (Map)

Reviews
Moderator
[img][c]Orcnet[c]17:30, 27th May 2013 Map Approved Titan Land - Kingdom of Terfall (Version 1.3) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 17:30, 27th May 2013


    • Map Approved
    • Titan Land - Kingdom of Terfall (Version 1.3)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Titan Land - KoT" is a Role-playing game that either makes you the holder of the whole map or be a player that can create kingdoms.

      "A Different type of RP which is very useful for long games to play plus the features that lets you build kingdoms of your own is quite impressive, the best part of them all is being the Game Master itself, summoning enemies/titans or any other deeds at your disposal, no much bugs and leaks found for now."

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Terrain needs some bits of work even though you can make your own details in-game I suggest giving more space on cliffs, mountainside-like ideas and much more that can shape a landscape without the player's start to create them."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Overall a neat to be played for RP lovers who constantly stays long to enjoy and satisfy such games."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 10/15 83% B
     
  2. King Katanova

    King Katanova

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    There are some errors which phew players have allready noted to me
    (e.g, one of the portals between a "outside of main map" goes to the wrong location)
    Any other errors can you please comment on
     
  3. Orcnet

    Orcnet

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  4. King Katanova

    King Katanova

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    ill update it with some in-game screenshots i have on me and some other tools

    yeah, i'm not going to get this any more description, i cannot workout command codes, never have and most likely wont. i'm more use to graphical user interface for command then just command line. sry

    tbh, dont know how to create the special descriptions like ive seen with the other maps. im not a very good code creatore
     
    Last edited: May 23, 2013
  5. Almia

    Almia

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    Please.
    Dont.

    Triple.

    Post.


    What have you done now is called "Spamming".

    Posts reported for thread cleaning. Please use the "Edit" button.
     
  6. Daffa

    Daffa

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  7. AwzomeWulfzz

    AwzomeWulfzz

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    Hello, Mr King Katanova, I have played a lot of your Titan Land RP maps, and to say, they're lots of fun. What you could fix though, is the description. A suggestion too, How about Atlantean Rebels/Bandits? It would be really nice. Right now, a 3/5 until you fix the description. Either use -Kobas-'s Description Templates or the Map Description Generator Daffa recommended.
     
  8. King Katanova

    King Katanova

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    thanks, im going to use this generator then update the description.

    sry, i fixed it now, it was just late at night for me and just saw the first message

    "Edit"- worked into the generator now, just need to add the changelog between all the verisons
     
  9. AwzomeWulfzz

    AwzomeWulfzz

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    Holy crudface, Katanova! I played it, really fun! I actually played the 1.03 version of this game. Now you added a panda race! It's looking pretty fine. The description is all well, too. Well, a 5/5 for you, good chap!
     
  10. King Katanova

    King Katanova

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    added the Changelog between the versions now (its very long-winded)
    Pandas where in before, but they had newer buildings put in to decrease the overal map size. Thanks to Ultimata for his Gilneas Buildings

    hmm, dont really know what your getting at there, human bandits who beaten back the naga? or naga who joined the Renegade Kingdom?
     
  11. Daffa

    Daffa

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    add every modeller's model and iconer's icon you use to the credit list
     
  12. King Katanova

    King Katanova

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    Good thing i kept the model data, yes ill get right to it
     
  13. AwzomeWulfzz

    AwzomeWulfzz

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    Since the Atlantean are all sorts of Sea Creatures, I was thinking of Murlocs as part of the Renegade Kingdom.
     
  14. King Katanova

    King Katanova

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    added every modeller and texturer i have used, though off and held of their work.

    Murlocs like other creep races (Gnoll, Furbolg, Kobold etc) will be appearing in a creep roaster building, which you can choose between Hyenak (Gnoll), Bearmen (Furbolg), Hegs (Kobold) and Gilliean (Murloc and Murgul)

    really the atlanteans are Hyedari (Name for a Water elf (not sea creature). They where turned into Naga and Artrixxerxx by their own chemical posions within altanis.
    So really Murlocs arnt even part of Atlantis or Naga. They would most likly be the Fishing folk of the Deepen Sea (the sea in the south plotted between Wild Terfall and Idara)
     
  15. AwzomeWulfzz

    AwzomeWulfzz

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    Oh sorry, I haven't really read the whole lore myself. The name Gillean is actually nice. What confuses me though, are the Artrixxerxx (Faceless) They had the same buildings and icons with the Atlanteans, yet they look like one of those creatures that live in tombs and underground.
     
  16. King Katanova

    King Katanova

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    their more related to squids, the artrixxerxx where the hyedari who wanted to leave atlantis after its pulmit into the sea. So naturally they should possess the same architecture as naga since their the same people.
    Gilliean was the name for murlocs back in fall of kingdoms
     
  17. AwzomeWulfzz

    AwzomeWulfzz

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    By the way, I played 1.0 (Beta) version some days ago. Edit: What I was thinking about was why you changed the skins of those Wood Elves. And adding villages in certain places, is pretty cool.
     
    Last edited: May 23, 2013
  18. King Katanova

    King Katanova

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    indeed, they where cool, but their file size was high and it was just trivial, they weren't required

    i still have the skins but i cannot put them here because they just get rejectedbecause their only reskins. not to mentioni dont have photoshop anymore
     
  19. Orcnet

    Orcnet

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    map approved :)