- Joined
- Apr 12, 2011
- Messages
- 124
Got a trigger which i do not know how to make the Lightning effects get a lifespan(duration). I want them to last for 0.7 seconds but it doesn't seem to exist a premade option to do so.
I was wondering if anyone knew if you could do it in custom script and how.
(I got a feeling it can only be done in jass.)
Trigger:
Cast and Lightning
im new and have no experience what so ever, trial and error, that's how i learn. Tell me if i made anything fataly wrong (except Lightning, i know they will bug)

I was wondering if anyone knew if you could do it in custom script and how.
(I got a feeling it can only be done in jass.)
Trigger:
Cast and Lightning
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Spell Effect
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Thunderstorm
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Actions
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Set LightningCount = 0
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Set WS_Caster = (Casting unit)
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Set WS_Point[1] = (Position of WS_Caster)
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Set WS_Real = 0.00
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For each (Integer WS_Integer) from 1 to 15, do (Actions)
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Loop - Actions
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Set WS_Point[3] = (WS_Point[1] offset by 500.00 towards WS_Real degrees)
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Lightning - Create a Chain Lightning - Primary lightning effect from source WS_Point[1] to target WS_Point[3]
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Set LightningCount = (LightningCount + 1)
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Set WS_Lightning[LightningCount] = (Last created lightning effect)
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Set WS_Point[2] = (WS_Point[1] offset by 300.00 towards WS_Real degrees)
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Unit - Create 1 Dummy for (Owner of WS_Caster) at WS_Point[1] facing Default building facing degrees
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Unit - Add Thunderstorm Dummy to (Last created unit)
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Unit - Set level of Thunderstorm Dummy for (Last created unit) to (Level of Thunderstorm for WS_Caster)
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Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm WS_Point[2]
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Set WS_Real = (WS_Real + (360.00 / 15.00))
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Custom script: call RemoveLocation(udg_WS_Point[2])
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Custom script: call RemoveLocation(udg_WS_Point[3])
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Set WS_Unitgroup = (Units within 500.00 of WS_Point[1] matching (((Matching unit) belongs to an enemy of (Owner of WS_Caster)) Equal to True))
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Unit Group - Pick every unit in WS_Unitgroup and do (Actions)
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Loop - Actions
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Unit - Create 1 Dummy for (Owner of WS_Caster) at WS_Point[1] facing Default building facing degrees
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Unit - Add Purge to (Last created unit)
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Unit - Set level of Purge for (Last created unit) to (Level of Thunderstorm for WS_Caster)
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Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
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Unit - Order (Last created unit) to Orc Shaman - Purge (Picked unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Countdown Timer - Start Lightning as a One-shot timer that will expire in 0.70 seconds
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Custom script: call DestroyGroup(udg_WS_Unitgroup)
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Custom script: call RemoveLocation(udg_WS_Point[1])
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Destroy Lightning
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Events
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Time - Lightning expires
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Conditions
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Actions
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-------- im pretty sure this will leak if they cast with less than 0.7 sec in between --------
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Lightning - Destroy WS_Lightning[LightningCount]
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Custom script: call DestroyLightning(udg_WS_Lightning[1])
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Custom script: call DestroyLightning(udg_WS_Lightning[2])
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Custom script: call DestroyLightning(udg_WS_Lightning[3])
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Custom script: call DestroyLightning(udg_WS_Lightning[4])
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Custom script: call DestroyLightning(udg_WS_Lightning[5])
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Custom script: call DestroyLightning(udg_WS_Lightning[6])
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Custom script: call DestroyLightning(udg_WS_Lightning[7])
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Custom script: call DestroyLightning(udg_WS_Lightning[8])
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Custom script: call DestroyLightning(udg_WS_Lightning[9])
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Custom script: call DestroyLightning(udg_WS_Lightning[10])
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Custom script: call DestroyLightning(udg_WS_Lightning[11])
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Custom script: call DestroyLightning(udg_WS_Lightning[12])
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Custom script: call DestroyLightning(udg_WS_Lightning[13])
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Custom script: call DestroyLightning(udg_WS_Lightning[14])
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Custom script: call DestroyLightning(udg_WS_Lightning[15])
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Damage Ticks
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Thunderstorm for WS_Caster) Equal to 1
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 10.00 damage of attack type Spells and damage type Normal)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock) Equal to True)) and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Thunderstorm for WS_Caster) Equal to 2
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 15.00 damage of attack type Spells and damage type Normal)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock) Equal to True)) and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Thunderstorm for WS_Caster) Equal to 3
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 20.00 damage of attack type Spells and damage type Normal)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock) Equal to True)) and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl)
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Else - Actions
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im new and have no experience what so ever, trial and error, that's how i learn. Tell me if i made anything fataly wrong (except Lightning, i know they will bug)

Last edited: