• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Time Warp - Revisited

Basic idea by teuncreemers. Inspired by writing complex 2-D arrays, I made Time Warp a group spell by using 2D arrays within a hashtable. This spell is fully-MUI and heavily bug-proofed.

Launch this spell on a target area and you have them right where you want them! Units that attempt to flee will be attacked by the magic of the portal; units that stick around are at your mercy... there is no escape!


A fleet of inter-dimensional banshees haunt the targets in a select area until the link collapses, thrusting each victim back through time, retracing their steps.

Magic lasts longer and has higher Area of Effect at each level.

Credits:
- Berb for Projectile, Knockback Lite
- Grim001 for AutoIndex and AutoEvents
- Anitarf for Vector

Spell requires Warcraft 3 patch 1.30, extensive modification for Projectile (to use Effect type instead of Unit) and slight modification for AutoIndex (player count increase) and Vector (replace null return value with 0).

Keywords:
Time, warp, travel, system, machine, original, spell, bribe, teuncreemers, vjass, Zinc, fun, high, performance, versatile, youtube
Contents

Time Warp (Map)

Reviews
11:11, 26th May 2010 The_Reborn_Devil: The coding looks very good and it's well documented. Many constants which allow users to change it too. The effects are neat as well. Status: Approved Rating: Highly Recommended
Amm... i have a problem - when i open the Time Warp map and when i click 'Test map', Warcraft 3 stars, but doesn't load the map. I mean that its just like i have launched it from the desktop. It loads only the menu and asks me to select a map to play. Please help! :? (also when i try to save the map - my War3 Editor crashes)

Probably the spell is so d*mn cool that it can't be used. :P :D
 
I have updated this resource to be 1.30 compatible. Using the new natives, it now uses effects instead of units. It comes with a massive performance improvement, the expense of not being backwards-compatible, and requires several ancillary resources to be modified to work with it.

It isn't done, but it is in a functional place. I plan to ditch AutoIndex, AutoEvents, Projectile, Vector and Knockback Lite, with GUI Unit Event, Knockback 2.5D and a GUI Projectile system, as well as making this system GUI-compatible, but that is going to be a much bigger project.
 
I have updated this resource to be 1.30 compatible. Using the new natives, it now uses effects instead of units. It comes with a massive performance improvement, the expense of not being backwards-compatible, and requires several ancillary resources to be modified to work with it.
Does this still work with 1.27b? I'm looking for a version that does.

If it doesn't still work with it, I'd really appreciate if you could upload an alternate version that does! 🥺
 
Does this still work with 1.27b? I'm looking for a version that does.

If it doesn't still work with it, I'd really appreciate if you could upload an alternate version that does! 🥺
I definitely don't have an older version of this. I'd recommend you upgrade WC3 a bit, because 1.27 did not have the effect natives. It might work with 1.29, but let me know if not.
 
Does this still work with 1.27b? I'm looking for a version that does.
What Bribe said. Unless you are developing games for a private server with older patches, which are mostly not supported here, using the latest WC3 patch is the best solution as it comes with a lot of new natives that weren't present in older versions. Blizzard made those big changes since 1.29 and 1.32 iirc. Not to mention, World Editor now supports Lua programming language (much better than JASS/vJASS) and has a lot of improvements (custom UI, custom cliffs, more tilesets, GUI-based DDS triggers, among the others).
 
Back
Top