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Time Dilation Fields

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Dec 31, 2008
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Hello, I have this idea that I need help with for a map:
A unit (ie: like a ward) has an effect (aura?) that can significantly increase (ie: by 90%) unit movement speeds, attack speeds, projectile speeds, and building production speeds within a set radius. Also, another ward would have the opposite effect and significantly slow down all functions in a radius. The reason for it being a unit is that the field can be destroyed if the unit is destroyed.
Is this possible and if so how can I do it?!
Thanks!
 
That's not hard, you can use Healing Ward for that and refer to it as "Summoned unit".
  • T
  • Events
    • Unit - A unit spawns a summoned unit
  • Conditions
    • (Unit-type of (Summoned unit)) Equal to X
  • Actions
Then, you will use Unit Group - Pick every unit and do Actions.
In your case, Pick every unit within 500.00 of Point1 (where Point1 = (Position of (Summoned unit))) and create a dummy caster, by ordering it to slow attack speed and speed (use cripple for that) of the (Picked unit).
 
Unit speed is capped by gameplay constants unless you use a demanding and buggy trigger system.
Attack speed is capped between -400 and +400% (of projectiles fired per unit time).

Building production speed would need a complex database system, construction system and all kinds of triggering to do.

Projectiles will need a full blown highly buggy custom attack system.

I would not say this is viable for a WC3 map unless you like having lots of problems in your map. I can however recommend you SC2 if you really want to make something like this as that game has a behaviour buff field just for this sort of thing.
 
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