• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Thwomp Demo Map

This map shows some basic examples of how you can make Thwomp units behave like it does in various Mario games. I strongly recommend that you use the second example (the Periodic Slammers), because it's the most accurate.

Credits to:
Dan van Ohllus - Map, plus Thwomp model/skin/icon.
Sven - Animations for the Thwomp model.

If resources and data copied or extracted for use in your map, please give credits.

Enjoy!

Keywords:
mario, nintendo, thwomp, demo, map, mushroom, kingdom, super
Contents

Thwomp Demo Map (Map)

Reviews
Herio-san: -A wonderful system for anyone interested in creating mario games -Uses GUI for simple reproduction and implimentation

Moderator

M

Moderator

Herio-san:
-A wonderful system for anyone interested in creating mario games
-Uses GUI for simple reproduction and implimentation
 
@Mini-Me:
"Wikipedia" said:
Bloc.jpg


Thwomp (ドッスン, Dossun?) is a creature found usually found guarding castles. It first appeared in Super Mario Bros. 3 and has been included in almost every Mario game since. Thwomp is a large, heavy stone block with an angry-looking face. It hovers in the air, waiting for someone to get too close, and then it falls and crushes him. Variations include Thwimps (small Thwomps) and Thwacks (Thwomps with various facial expressions). In the early games, Thwomp was covered with spikes that could skewer Mario from any direction. When the Mario series moved to 3D in Super Mario 64, the Thwomps underwent an overhaul. They lost their spikes, and became rounded blue blocks, although still hovering in the air and waiting for Mario to come near. This is probably so Mario could use them as platforms. They gained a vocalization: a grunting sound when they fell. The older designs later became the basis design for all subsequent games - it even replaced the blue version of Super Mario 64 in the remake of that game on the Nintendo DS, Super Mario 64 DS.

This map makes the Thwomp character behave like it does in Super Mario 64, making it more useful in Mario maps.
 
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