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Trigger Viewer

ThwompDemoMap.w3x
Variables
Initialization
Initialization
Stunt Paladin killed
Periodic Slammers
Slam Trap Triggers
Slam Trap 1
Slam Trap 2
Slam Trap 3
Slam Trap 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 12
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Floating Text - Create floating text that reads Basic attackers.(Pretty nice. But it's damage varies depending on the victim's defense) at (Center of Basic_Attackers_Text <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Periodic slammers.(the best and recommended) at (Center of Periodic_Slam_Text <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Slam traps.(Almost like Basic attackers, but uses Slam. It's buggy and sucky though) at (Center of Slam_Trap_Text <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Stunt Paladin killed
  Events
    Unit - Stunt Paladin 0003 <gen> Dies
  Conditions
  Actions
    Hero - Instantly revive Stunt Paladin 0003 <gen> at (Player 1 (Red) start location), Hide revival graphics
    Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 0 seconds
Periodic Slammers
  Events
    Time - Every 5.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Periodic_Slammers <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Thwomp (Slammer)) then do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.) else do (Do nothing))
Slam Trap 1
  Events
    Unit - A unit enters Slam_Trap_1 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit Group - Pick every unit in (Units in Slam_Trap_1 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Thwomp (Slammer)) then do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.) else do (Do nothing))
Slam Trap 2
  Events
    Unit - A unit enters Slam_Trap_2 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit Group - Pick every unit in (Units in Slam_Trap_2 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Thwomp (Slammer)) then do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.) else do (Do nothing))
Slam Trap 3
  Events
    Unit - A unit enters Slam_Trap_3 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit Group - Pick every unit in (Units in Slam_Trap_3 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Thwomp (Slammer)) then do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.) else do (Do nothing))
Slam Trap 4
  Events
    Unit - A unit enters Slam_Trap_4 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit Group - Pick every unit in (Units in Slam_Trap_4 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Thwomp (Slammer)) then do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.) else do (Do nothing))