- Joined
- Jan 23, 2009
- Messages
- 74
Hi guys its me again asking for some help...again (man i'm a noob at map making)
First off the most important of the 3,
Im trying to make a some of the spells in my map have increased effects in proportion to stats, thus each hero would have 4 abilities
the first 3 each with only one level.
then the fourth ability is a 17 level Attrubute bonus (renamed obviously)
The thing i'm going for is to make the spells have their damage increased (and if possible for certain spells, increased duration) all depending on a # * a stat
(EX: Forceful palm a spell based on shock wave would deal its initial 50 damage + intelligence*5 damage)
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The 2nd request, is help making a "throw enemy spell" similar to the one in pudge wars.
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The last question i'd like to pose is : is it possible to make a units attack the spell animation for a spell it has (ie: it would cast a certain spell, it looks like it just attacked)
First off the most important of the 3,
Im trying to make a some of the spells in my map have increased effects in proportion to stats, thus each hero would have 4 abilities
the first 3 each with only one level.
then the fourth ability is a 17 level Attrubute bonus (renamed obviously)
The thing i'm going for is to make the spells have their damage increased (and if possible for certain spells, increased duration) all depending on a # * a stat
(EX: Forceful palm a spell based on shock wave would deal its initial 50 damage + intelligence*5 damage)
----------------------------------------------------------------------
The 2nd request, is help making a "throw enemy spell" similar to the one in pudge wars.
------------------------------------------------------------------------
The last question i'd like to pose is : is it possible to make a units attack the spell animation for a spell it has (ie: it would cast a certain spell, it looks like it just attacked)