This sounds crazy yet it is perfect!

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Dec 8, 2005
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ok this is what i need! i am making a map that instead of saving a heros lvl, i want to save the hero it self. i want to add one food per every 1000 kills to the hero. and the food is equal to there rank. so by saving the hero i save his rank with him! plus another thing is a trigger that increases the rate of which the hero gains exp according to how much food they have. if anyone can help or have any ideas it will be greatly appreciated.
 
When it gets a rank point, also set its custom value one point higher. When u save the hero, u can store an integer (the custom value of the hero at that moment)

and for the less exp

Events: Unit dies
Conditions: -----
Actions:
If: Integer - custom value of 'killing unit (hero)' = greater then XXX
Then: Hero - set exp rate to XXX%
Else: Do Nothing
 
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