- Joined
- Jun 11, 2004
- Messages
- 171
Hello everyone,
Most of you may not remember me. I made Thievery Campaign back in '09.
I sometimes get questions asking what I've been up to, and I've been told by a couple people that I should post what I've been working on. After falling in love with developing Thievery Campaign, I decided to learn how to make standalone games. I taught myself programming and got intimate with Unity.
During college, I developed a short, standalone game called Thievery (similar only in name to the Warcraft III campaign), a stealth action 2D platformer that rewards patience and dexterity. It can be downloaded here for free if desired (Sorry about the external link, I can remove it if asked). Here's a couple screenshots:
Thievery was a great learning experience for me and it taught me a lot about game design and development. Feel free to send me any feedback as it always helps me improve and I love hearing what people think about it, but be aware that I am no longer planning on updating the game, because I have moved on to another project.
Currently, I am working on a brand-new, full-length untitled project. It is in early development and looks quite promising.
The game is a 2D dungeon-crawling platformer that features fast-paced turn-based combat. It follows the rogue-lite pattern of short, replayable sessions with meta-game progression. It also includes a special feature that I am excited about which I call "Party Drafting."
At the beginning of a run, you get to build a party of up to 3 characters. Rather than completely building the party from scratch, you are presented with a series of randomly-generated choices about your party. These choices include things like character stats, character classes, abilities, starting items, special traits, etc. Once the draft is complete, you begin your dungeon run.
Not too much I can show at this point, much of the game's assets are temporary stand-ins. I can, however, show a few sneak peaks at some of the enemies in the game:
I'm very excited about this new project! I'd like to thank those of you who have asked me about what I've been up to, it means a lot.
I'm also interesting in what everyone else here is working on. Feel free to reply and ask questions, give feedback, or show off what you're making!
Most of you may not remember me. I made Thievery Campaign back in '09.
I sometimes get questions asking what I've been up to, and I've been told by a couple people that I should post what I've been working on. After falling in love with developing Thievery Campaign, I decided to learn how to make standalone games. I taught myself programming and got intimate with Unity.
During college, I developed a short, standalone game called Thievery (similar only in name to the Warcraft III campaign), a stealth action 2D platformer that rewards patience and dexterity. It can be downloaded here for free if desired (Sorry about the external link, I can remove it if asked). Here's a couple screenshots:



Thievery was a great learning experience for me and it taught me a lot about game design and development. Feel free to send me any feedback as it always helps me improve and I love hearing what people think about it, but be aware that I am no longer planning on updating the game, because I have moved on to another project.
Currently, I am working on a brand-new, full-length untitled project. It is in early development and looks quite promising.
The game is a 2D dungeon-crawling platformer that features fast-paced turn-based combat. It follows the rogue-lite pattern of short, replayable sessions with meta-game progression. It also includes a special feature that I am excited about which I call "Party Drafting."
At the beginning of a run, you get to build a party of up to 3 characters. Rather than completely building the party from scratch, you are presented with a series of randomly-generated choices about your party. These choices include things like character stats, character classes, abilities, starting items, special traits, etc. Once the draft is complete, you begin your dungeon run.
Not too much I can show at this point, much of the game's assets are temporary stand-ins. I can, however, show a few sneak peaks at some of the enemies in the game:


I'm very excited about this new project! I'd like to thank those of you who have asked me about what I've been up to, it means a lot.
I'm also interesting in what everyone else here is working on. Feel free to reply and ask questions, give feedback, or show off what you're making!