1) How Long Does the company work on a project start to finsh, From Concept to the point there receiving a decent amount revenue for the project.
6 Months, 1 year or 2 years? I mean I guess it depends on the project but ill leave that up to you.
2) Know your Customer, and getting feedback. How much time is spent into understanding who you customer is, what they do at home, what they enjoy doing ect. Before they take to much work on the project.
Also How do they find this people. Do you have any suggestions for this, for someone in a group of 1-3 people. willing to work on a project part time, on there spare time for 3-8 months on a smaller project.
Thanks in advance, any insight is great.
Well it really depends on the game, but an AAA game can take 2-3 years to be completed or more.
For iOS/android games (the more modern ones) it takes roughly around a year( for a team of about 20 -30 people).
The target customer is a VERY big factor when designing the game. This is adressed in the preproduction phase : What type of people do i to play the game? Hardcore, casual, time rich, money rich etc? . Trying to make games that appeal to all the markets( casual,hardcore, willing to purchase a full game, willing to pay in a F2P game etc) rarely works and you mostly focus on making the game for 1-2 types of costumers.
Market research is very important. There are lots of ways to see what games are successful, why they work and who they target,what market is already saturated and what market has untapped potential.
Companies use focus groups to see the reaction to the game. From time to time they make a polished version of a part of the game and a group of 20 outside people play it and complete surveys after to see what they liked and what they didn't.
For a small team it's not really an option, so the best course of action is to release an early alpha/demo and see it's reception. This allows you to change your game before it's too late.
As a final tip for you and your team. 3 months part time for everything but the smallest project is not a lot of time. You will probably spend way more time working on the game than you anticipated, but it happens everywhere so don't be discouraged. You will reach points when you'll be discouraged and will lose the will to continue ,but if you really want to make the game do it! Don't be afraid to ask for outside help or take break for a while
And don't expect to make considerable money with your first game. Most don't! If you manage to make an instant hit ,be very happy since it doesn't happen often. If you have an inexperienced team, your first game will likely be not very good, but that's ok. See what you did wrong with it and what people liked or didn't , learn from your mistakes and your next game will most likely be much better and successful!