• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Thick Black Fog

Status
Not open for further replies.
Hai...
This dosnt realy fit into any of the forums but here goes:
Im Trying to make thick black fog that covors the whole map. Leaving only a small radius around units and buildings. The Fog should be 100% Black, SO you cant see the terraign underneath. And once a unit leaves an area, the fog should (re)cover that area.
A few Maps like "Zombie Escape" have what im taliking about.
Thx,
jake
 
Level 49
Joined
Apr 18, 2008
Messages
8,423
You use this:

  • Custom script: call SetDayNightModels("","")
And add a light source on the unit.

According to Bob27 anyways.

Seems to work:
 

Attachments

  • rawr.PNG
    rawr.PNG
    354.7 KB · Views: 130
Status
Not open for further replies.
Top