- Joined
- Aug 19, 2010
- Messages
- 170
Hello,
I am currently working on improving Tavern and Altar for TFT melee maps.
So far I have created the following heroes and based on my tests (as a newb vs computer) they feel balanced and fun:
Dragonsworn Battle Mage: Mirror Image, Demoralizing Shout(Howl of Terror, but it reduce armor - penalties equals Devotion Aura bonuses), Truestrike Aura (Trueshot aura but it affects only melee units), Summon Draconic Allies (summons 3 level 6 blue dragons). This unit is not undead.
Bandit Warlock: Rain of Fire, Flame Cloak (lighting shield reskin, affects only ground units), Fel Fury (Pulverise on a ranged hero) and Doom. This unit is not undead.
Lone Ranger: Hail of Arrow (missles from tinkerer, but they target only ground and stuns for longer), Flash Step (blink), Battlecry (Roar) Dauntless (100% chance to deal 25% more damage to heroes).
Bandit Lord: Summon Brigands (summons 2/3/4 spear throwing bandits), Howl of Terror, Cleave, Command Aura. This unit is not undead. I am considering removing this one from the tavern and make it a human exclusive hero and replace the Summon Brigands with a summon Militia spell (making this a summon spell which you can improve with research as well as hero levels).
These are all tavern heroes.
I also plan on making the following alterations to UD Heroes.
Dreadlord - trade Sleep for Howl of Terror and Inferno for Avatar(Garithos version). Reskin as a new hero called Deathbringer
New Undead Hero: Tactician - Call of the Haunted (summons 2 zombies), Sleep, Unholy Vigor, (a variation of Roar spell, it is altered so it increases HP regen and armor values. Because this is a temporary buff, the values will be higher than what is given by auras) Inferno.
Based on your experiences, do you guys think I am going in the right direction?
Edit: Forgot to add the fact that I removed Pit Lord from my map.
I am currently working on improving Tavern and Altar for TFT melee maps.
So far I have created the following heroes and based on my tests (as a newb vs computer) they feel balanced and fun:
Dragonsworn Battle Mage: Mirror Image, Demoralizing Shout(Howl of Terror, but it reduce armor - penalties equals Devotion Aura bonuses), Truestrike Aura (Trueshot aura but it affects only melee units), Summon Draconic Allies (summons 3 level 6 blue dragons). This unit is not undead.
Bandit Warlock: Rain of Fire, Flame Cloak (lighting shield reskin, affects only ground units), Fel Fury (Pulverise on a ranged hero) and Doom. This unit is not undead.
Lone Ranger: Hail of Arrow (missles from tinkerer, but they target only ground and stuns for longer), Flash Step (blink), Battlecry (Roar) Dauntless (100% chance to deal 25% more damage to heroes).
Bandit Lord: Summon Brigands (summons 2/3/4 spear throwing bandits), Howl of Terror, Cleave, Command Aura. This unit is not undead. I am considering removing this one from the tavern and make it a human exclusive hero and replace the Summon Brigands with a summon Militia spell (making this a summon spell which you can improve with research as well as hero levels).
These are all tavern heroes.
I also plan on making the following alterations to UD Heroes.
Dreadlord - trade Sleep for Howl of Terror and Inferno for Avatar(Garithos version). Reskin as a new hero called Deathbringer
New Undead Hero: Tactician - Call of the Haunted (summons 2 zombies), Sleep, Unholy Vigor, (a variation of Roar spell, it is altered so it increases HP regen and armor values. Because this is a temporary buff, the values will be higher than what is given by auras) Inferno.
Based on your experiences, do you guys think I am going in the right direction?
Edit: Forgot to add the fact that I removed Pit Lord from my map.
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