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THE WAR PATH (Proposal)

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:ogre_haosis: Antonio Piczon III presents...



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(Unofficial Title Layout)




PROJECT / GAME SPECIFICATIONS

:fp: The game is consist of 12 players or 6 players vs 6 players. (I'm optionally calling the teams Clan A and Clan B) There will be six vertical paths in the map. Each path has 30 Path Ward slots and each player starts with 15 Path Wards. At the tip of the paths is the spawn area of your units, and at the players base will be the portals respectively teleports your player into one of the paths. Your characters are selectable in the beginning of the game. There will initially be TWELVE DIFFERENT CLASSES! The heroes of the game depends on the class you've chosen to battle. The heroes by the way is very important in the game for they are the units who activates your Path Wards when you enter the path and also when your hero dies and so will your path disappears (and your units will be killed too except your towers). You hero will respawn in seconds and if you enter one of the portal, it will show your recent path.



THE MAP STRUCTURE
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The whole concept of the map structure



MAIN PARTS OF THE MAP

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THE SPAWN
:fp: This area is where the game starts. In the beginning of the game all camera of the players are automatically panned here, also all players will select the Tavern and there you can select 12 of the different kinds of classes.
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THE PATHS
:fp: This is where the battle occurs. Only one player can enter a single path and only one opponent. Still another player can join the path but it's resources and units will not be displayed.
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THE BASES
:fp: This area is where you spawn, teleport to a path, and upgrade units.
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THE PORTALS
:fp: The portals are the things that connects your base to the paths. Every portal has a floating text of which if it is available or taken. But when a player enters the portal it will display "JOIN" instead of unavailable, so the players can join the path but not displaying its units and resources.
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THE SPAWN
:fp: Basically where heroes spawn when they die.
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OTHER BOUNDARIES OF THE MAP
:fp: This large area includes the large ocean, islands, other doodads and destructibles. This is just a decoration of terrain in which units can't enter in this area. (Also I'm using Dalaran Tilesets)

:cexc:(Thread still not finished; Saved 11/9/2015)
 
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