Some notes I wrote down
Interlude
Apparently main character had no idea legions of enemies were surrounding him, why was he so sure?
Ch1
The set hint about coins in troll huts, hiring workers ect appears twice, once before troll optional quest cinematic and once after.
Didnt find the elf prisoner for the side quest.
Not sure if the bridge at end was improperly fitted because you wanted to show it was a trap or if it was unintentional.
Final fight didnt teleport all my troops across the bridge, so i was forced to fight solo while they sat on the other side.
There was no black mask for this map.
Interlude
Models missing (everyone) not sure if cause im on reforged, but it didn't bother me at all.
Ch2
The custom music throughout this campaign is reaally good- it makes me nostalgic for some reason, plus the world building that people did 20 + years ago stands up to projects even made nowadays.
After the cinematic where the enemy hero summons the tree army, the entire map is revealed.
Ch3
Pretty good mission, even though no hero. Actually it was quite creative.
At end, the entire base tped, even my 100 towers protecting the hero.
Interlude
Again same thing (models missing). If this issue is reforged related, ignore this comment completely, but the fact is the models work in a later cinematic, plus they are not even custom models, so I would assume its not a reforged related issue, but thats just my opinion.
Ch4
The hero seems only a bit miffed with the fact that half the troop didnt survive the transportation spell. Is that much death acceptable?
I like how the 3 summoned creatures sent against us all require a different unit to counter them (bear, hawk etc).
Ch5
Very good TD, very long mission. I am really impressed your managed to craft a 40+ wave TD mission in such high quality.
Requires good management of the peasants, and of the 1 time tree regrowth ability.
Ch6
Our hero is powerful enough that even with mana burns on the druid-claw units of the enemy, he can still easily overpower most armies, especially if we have been collecting all tomes and items along the way.
Ch7
This kind of maze is not my thing.
Interlude
Now, all the models of the conspirators are visable, unlike the previous interludes (they are all the same model, implying they have all been misguiding the high priests of the other nations, same as with our hero's spiritual guide.)
Ch8
Definitely the highlight, a 1v1v1v1 with enemy heroes, I enjoyed this map alot.
The ending implies either the gods our high priests worship are in league with the demons, or they are precisely the demon spiritural guides we have been seeing in the interludes all along.
General Points
I was really impressed with this campaign, it seemed like the start of a huge saga which probably won't ever see the light of day, but I really enjoyed the universe this campaign was set in. All the missions were different enough from each other that players likely will stay interested in them, which is great.
Thanks to
@Xetanth87 for the tool that allows us to play campaigns on the latest Patch of Wc3.
Turn Custom Campaigns into separate Maps (now with ARCHON MODE) Description: It can split campaign files (w3n) into separate map files (w3m/w3x) and add all the campaign data inside the map files. It can be used to make Custom Campaigns playable in CO-OP. You could even create your own Custom...
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