Moderator
M
Moderator
17:22, 4th Jan 2015
Hell_Master: Map approved with a rating of 3/5 (Acceptable). See moderator's review regarding the map:
Hell_Master: Map approved with a rating of 3/5 (Acceptable). See moderator's review regarding the map:
Hell_Master;2635628 said:Well, I had play it and took the author's advice of using the Dwarven one and miraculously, it works pretty well. Survived barely on waves by spamming the first spell which heals the hero when each wave ends but died in the end (was a good ride still). The passive spell helped a lot on killing horde of monsters but did not make it when I was completely surrounded with so much enemies.
Anyway, I liked the map how it was a combination of different genres such as AoS because of how are obliged to pick a hero and to destroy a building to win the game, a little of Melee where you have to build certain structures or building which contributes to your survival and of course, staying true to its original genre, Defense/Survival where you have to survive waves filled with rampaging undead creatures aiming to massacre you.
The game's difficulty is quite hard but can be handled with the Dwarven hero but I think it would be probably better if you'll let the players vote or choose (if one player only) for a difficulty so as to scale how strong would be the enemies. It would certainly become newbie friendly and solo-able which can be good to kill time (if you know what I mean by that) but also the higher difficulties which should be played with more players and is certainly hard to solo.
The terrain is good but as I've always said on some maps, it can be improved to some extent. I would suggest placing some tile variations at some point because it gets repetitive. Also, add some doodads at roads/dirt roads and scatter them around but avoid spamming them for it would give unwanted result. Suggested would be corpses, bones and remains because it would give some eerie feeling to the terrain. Play with the editor, discover some tricks and such. Make custom special effect doodads through looking on the model files and placing them on the terrain to add some magical touch to it.
A bug I would probably have to report or maybe not really a bug since it does not potentially destroy gameplay. When reaching Wave 6, the timer for it appeared thrice and I think this should not be. Probably some restrictions for the trigger were not placed so as for it to run only once. Other than that, everything looks fine.
To sum it up, the gameplay looks bearable in solo and probably, pretty much better on multiplayer. I would rate this 3/5 and a stamp of approval.