- Joined
- Oct 28, 2011
- Messages
- 4,759
About:
TTG is greatly inspired by many Tag Maps and Hunters vs Hunted map out there but mainly influenced by the Tree Tag maps. With that being said TTG removes the building and producing aspect and emphasize on your stealth skills to evade the taggers.
Features:
Legends:
Assured
Still Working On - Subject to be changed
Still a concept
TTG's core gameplay is similar to your usual Tag Map, Infernal will tag an Ent and alive Ent will try to rescue their captured comrades. What TTG will try to bring on the table is a more appealing terrain and atmosphere that at the same time plays a major role on the map.
TTG's terrain will feature many eye catching land marks that plays a major role for Infernal's 'Reveal' spell. As there will be no mini-map, the Infernal will have to rely on their knowledge of TTGs terrain and landmark to fully utilize the spell.
The Ent's Model also plays a role for the map as the model blends nicely on the environment and the doodads used for the terrain but even that said is should still be visible for Infernal players if the Ent player isn't good enough on hiding.
AI for Infernal is already assured to be challenging. They will be more aggressive and better on tracking down Ents.
Ent AI is still on heavy development as I try to make them as reasonably passable to play with.
Interactive Terrain where pillars, arcs and column have chances of collapsing leaving nearby Ent and Infernal immobile. Plants also have chances of poisoning anyone that can cause slow effects crucial for Cat and Mouse situations.
Infernal Type:
Click Here
Media:
Warning: Very Large Image
More Images here:
Terrain Update Post #1
Terrain Update Post #2
Current Progress and Logs:
I'm actually been working on this since November so there was a lot of progress already. Other than finishing the almost done terrain and adding some little stuffs the game is actually playable on its current state so expect it to be done soon.
FAQs
Q: What if I enable health bar by using Alt?
A: Won't work, I disabled it via trigger.
Q: How about Mouse-drag?
A: Same.
Q: WHY YOU DO THIS?
A: I have no idea either.
Map Info
Player Suggestions: 3/6/9 Ents vs 1/2/3 Infernals
Map Size: 90x90 (96x96)
Doodad Counts:Currently: 6894 Estimated Final Count: Around 15000
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