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[Minigame] The Tag Game

Discussion in 'Map Development' started by sonofjay, Jan 2, 2014.

  1. sonofjay

    sonofjay

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    [​IMG]
    [​IMG]


    About:

    TTG is greatly inspired by many Tag Maps and Hunters vs Hunted map out there but mainly influenced by the Tree Tag maps. With that being said TTG removes the building and producing aspect and emphasize on your stealth skills to evade the taggers.

    Features:

    Legends:
    Assured
    Still Working On - Subject to be changed
    Still a concept

    TTG's core gameplay is similar to your usual Tag Map, Infernal will tag an Ent and alive Ent will try to rescue their captured comrades. What TTG will try to bring on the table is a more appealing terrain and atmosphere that at the same time plays a major role on the map.

    TTG's terrain will feature many eye catching land marks that plays a major role for Infernal's 'Reveal' spell. As there will be no mini-map, the Infernal will have to rely on their knowledge of TTGs terrain and landmark to fully utilize the spell.

    The Ent's Model also plays a role for the map as the model blends nicely on the environment and the doodads used for the terrain but even that said is should still be visible for Infernal players if the Ent player isn't good enough on hiding.

    AI for Infernal is already assured to be challenging. They will be more aggressive and better on tracking down Ents.

    Ent AI is still on heavy development as I try to make them as reasonably passable to play with.

    Interactive Terrain where pillars, arcs and column have chances of collapsing leaving nearby Ent and Infernal immobile. Plants also have chances of poisoning anyone that can cause slow effects crucial for Cat and Mouse situations.

    Infernal Type:

    Click Here

    Media:

    Warning: Very Large Image

    4.jpg hRN28id.jpg
    pkbgV0A.jpg XRCL26u.jpg

    More Images here:
    Terrain Update Post #1
    Terrain Update Post #2

    Current Progress and Logs:

    I'm actually been working on this since November so there was a lot of progress already. Other than finishing the almost done terrain and adding some little stuffs the game is actually playable on its current state so expect it to be done soon.

    FAQs
    Q: What if I enable health bar by using Alt?
    A: Won't work, I disabled it via trigger.

    Q: How about Mouse-drag?
    A: Same.

    Q: WHY YOU DO THIS?
    A: I have no idea either.

    Map Info

    Player Suggestions: 3/6/9 Ents vs 1/2/3 Infernals
    Map Size: 90x90 (96x96)
    Doodad Counts:Currently: 6894 Estimated Final Count: Around 15000
     
    Last edited: Apr 17, 2014
  2. sonofjay

    sonofjay

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    I rarely follow suggestions but for this one I'm actually open to hear yours ideals on a new Tag Map.
     
  3. Chaosy

    Chaosy

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    What is a TTG? :p

    offtopic: that's a really nice title art, you made it yourself?
     
  4. sonofjay

    sonofjay

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    Its just the abbreviation of the project title "The Tag Game".

    Not really, I just downloaded the font "VTC Tribal Font" then made a text using gimp then did some little stuffs.
     
  5. Chaosy

    Chaosy

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    I meant more gameplay wise.

    ah ok
     
  6. sonofjay

    sonofjay

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    The gameplay is slightly similar with other Tree Tag maps where the taggers/infernals will need to tag all the evaders/ents to be able to win the game, a tagged ent will be sent on the middle of the map which is called a prison because they cannot go out of that place. Winning as an infernal isn't easy as it sounds though since alive evaders/ents can rescue their pals by touching them so infernals/taggers also need to leave an eye on the tagged ents.
     
  7. Hell_Master

    Hell_Master

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    Looks cool and great overall. You've definitely brought something better with those realistic environments. It's also quite awesome that the terrain itself can be a hiding place or even an ambush for those that are being chased.

    Anyways, so this is a tag game between an Infernal and Ent right? I dont got any cool suggestions or even something but maybe skills that will benefit each of them like for the Chaser, give it a skill that is able to slow down those that are being Chased or some revealing spells (to reveal some a targeted area). While for those who are chased, you can give them spells that increases their movespeed or can also be spells that can slow aswell the Chaser or even made them immobile for a while.

    I am not much of a TTG player so I cannot give an accurate or great ideas but wishing your luck here!
     
  8. Chaosy

    Chaosy

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    hm sounds like a child game I used to play. You run from someone. If you get cuaught you go to prison. Others in your team can free you.

    can be fun if done right.
     
  9. sonofjay

    sonofjay

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    Immobile might be too op for this type of map so I guess slow might do. I'm actually thinking of a reveal spell that when used the infernal player will be able to spot one ent for a few seconds.. but there is a twist though since I'll be covering the minimap so players will have to rely to their knowledge of the map terrain by remembering landmarks.

    Yeah, that is the concept :)

    I'll try to do it right.
     
  10. Hell_Master

    Hell_Master

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    Yes, slow can do! And, that can be a great idea for the reveal spell.
     
  11. Heinvers

    Heinvers

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    Hey man! Interesting project you have there.
     
  12. sonofjay

    sonofjay

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    Forgot to tell that you can choose from 3 different types of Infernal.

    Colossal

    Colossal.jpg

    Shadow

    Shadow.jpg

    Granite

    Granite.jpg

    Also, is the atmosphere too dark? Should I lighten it a little bit? Or its fine?
     
  13. Chaosy

    Chaosy

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    I'd say light it up. But wait for more opinions first.
     
  14. sonofjay

    sonofjay

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    oh yeah, I forgot to tell that the dark environment have some effects on the gameplay since lighter = ents is easier to spot.
     
  15. Hell_Master

    Hell_Master

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    Those different kinds of Infernal and you should give them different spellset so no Infernal will be the same, that is for my suggestion.

    The fog looks very fine to me and does not need any, it could be good if the game is a little hard which means more challenge.
     
  16. Tanasren

    Tanasren

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    Awesomely looking !

    The ambient is awesome and it's pretty important and it fits the gameplay (its part of it).
    There are few maps where you dive into an environment, like Parasite 2 or Vampirism beast or crazy's vampirism, or even Maniac With a Saw, i just realized they were all very dark :p
    Tropical tag is good too.

    Hope to try this tag and even give you ideas for the gameplay if you want
     
  17. sonofjay

    sonofjay

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    Thanks :)

    I guess I'll show you guys all the progress I made this past week after I install my laptop's drivers(reformatted it yesterday) so keep an eye on the thread.
     
  18. neo_sluf

    neo_sluf

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    Well gonna try this one!.. well its good to have one of this on some of my quest, a tree tag quest oh awesome.
     
  19. sonofjay

    sonofjay

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    Sorry for not giving this thread any love, I didn't have the chance to use World Editor for a long while but I got my hands on it again 2 days ago and started working on this.

    Anyway here have some pure man love (Warning: Contains large images):





    P.S.

    Images # 2-5 have an Ent hiding, feel free to find it.
     
  20. Whitewolf8

    Whitewolf8

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    #2 - Ent's next to the broken pillar on the left.
    #3 - Above the bottom torch, below archway.
    #4 - Top left corner in the middle of those pillars
    #5 - Left from the centre.


    Looks good thouigh.