• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Vote for the theme of Hive's HD Modeling Contest #7! Click here to vote! - Please only vote if you plan on participating❗️

The Soulbender

Status
Not open for further replies.
Level 1
Joined
Feb 26, 2012
Messages
4
I got an idea to make a nice character, but as I am rather new(as in never really coded anything, but thanks to the code being in plain english, can understand what most things do by reading them) I have run into a problem:
I do not know how to create the spells for the character.

These are the spells which I wish the hero to have:
  • Soul Devour - Makes him freeze(but face the target) as the skill is being channeled(35/30/25/20/15/10/5 seconds), causing a "link" to be made between him and the victim. The "link" will be sort of an "electric" link between them, but almost entirely transparent, only visible when looking very closely. It has a certain range(I have no idea how much the range in numbers is, but this one will also have 7 levels) and when the victim runs out of the range, the spell is cancelled. After the channeling is over and the soul has been devoured, the victim's character simply dies and the hero will get 0.3/0.6/0.9/1.2/1.5/1.8/2.1% of their stats + the experience they would've gotten from killing the victim.
  • Soul Command - Makes the hero to be able to give commands to the target's body. Both the hero and the victim could control the body. If that is not possible, then only the hero. This will last for 2/4/6/8/10/12/14 seconds, after which the control will be given back.
  • Soul Form - Transformation, which will cause his body to become a soul which is invisible and unhittable. The movement speed is increased greatly(100/200/300/400/500/600/700%) and the form is "flying", so it could pass through forests, walls, etc. In this form, all skills are unusable.
  • Teleport - Makes the hero be able to teleport anywhere. 300/250/200/150/100/50/0 mana cost, 30/25/20/15/10/5/0 second cooldown
  • Soullift - A channeled spell(linked like Soul Devour), which will damage the opponent 1/2/3/4/5/6/7/8/9/10 % of their max health after every 5 seconds, 1/1.5/2/2.5/3/3.5/4/4.5/5/5.5 % of the stolen health trasnferred to the hero. It has the same range as Soul Devour
  • Soul Healer - A channeled healing spell, which will slowly restore the hero's health(1/2/3/4/5/6/7 % per second).

Spells that didn't make the list, but are in this post for awesome:
  • Soul Collect - Just like Soul Devour, but instead of killing the target and giving any exp, it will be stored "inside" the hero and will give the hero 1% of their stats as long as they stay there.
  • Soul Army - Will release all the souls from inside the hero under his command, making them look like ghosts or something. Those souls can die, but will resurrect on the spot immediately. As soon as this skill is used, the stats will lower again to what they were before Soul Collect.
  • Soul Release - Will release the chosen soul from under the hero's command, turning it back to what it was before.
  • Soul Merge - Merges himself with the chosen collected soul(which has to be released with "Soul Army"), causing half of the chosen soul's stats to be transferred to him, but killing the target.
  • Soul Return - Returns all of the souls back inside him, causing him to become stronger again.
^ in that case, when the hero would die, the souls would all be released, making it kind of a gamble to attack anything powerful.

As you may have noticed, this is a character that is dependant on others' power. The stronger the enemy, the more he gains. Someone with 100k in all stats would benefit him rather greatly.
The ideal solution would be for someone to simply create all these spells and attach them to a character in WorldEdit and give them to me, so I wouldn't have to create them myself, because I will probably mess it up worse than anyone could, but that scenario is too good to become true. I just hope that someone will throw me some information as to how to create it.
 
Level 1
Joined
Feb 26, 2012
Messages
4
For one, it's because I made the names up on the spot as I wrote them while being sleepy.
The names are there to stress out the importance of "soul". I'm making an RPG where he has a story about him and it would be a hint to the player.
Also, the names of the spells can easily be changed, no problem.

EDIT: Looking back at them, I'll most likely change them when I start creating, which will get messed up due to my "awesome" coding skills.
 
Status
Not open for further replies.
Top