- Joined
- Aug 14, 2006
- Messages
- 122
Started on this map ages ago, and as the old thread was closed, reposting this...
Essentially, the overall playing style is a lot like Lords of Europe. Cities provide the main income for players in most cases, and needs to be taken. Some cities provide extra income (Moscow, Perm, Tsaritsyn, etc) due to industry. However, if the city is lost, the industry will be destroyed.
Each player starts with one non-revivable hero, a number of cities varying from 7 to 1 and some units. Income comes in two minute intervals and depends on number of cities conquered as well as some upgrades or other buildings (like rebuilt industrial complexes or gulags).
There are currently 10 player spots (nationalists and anarchists can be computer controlled, and if a Red/White spot is unused another Red/White player gains their units and heroes):
3 Red Army Players. Controls most of Russia west of the Volga, as well as the south of central asia. Has 3 special units, Red Soldier, Political Commissar, Commander and Cossacks.
2 White Army Players. Controls most of Siberia, half of Ukraine and southern Russia. Has 4 special units, White Guardist, Officer, Priest (aura+bloodlustlike ability) and Cossacks.
1 Pro-White International Forces player. Starts off-map with a single base and port. Can travel by ship from off-map base to the Arctic, the Baltic, the Black Sea and Vladivostok while their off-map base cannot be reached by others. Has one special unit for now, the Czechoslovakian Legionaire.
1 Black Army player (Ukrainian anarchists). Controls a single city in southern Ukraine. Special units are Black Guardist (can turn invisible for 15 seconds, and have long range and fast movement speed) and Bomb Thrower (AoE attack).
1 Transcaucasian Federation player. Controls The Caucasus (2 cities). Has one special unit fior now, Mountain Soldier (gets a bonus when fighting in the Caucasus or the Urals).
1 Baltic forces player. Starts with two cities and has a single special unit (baltic patriot).
1 Alash Orda (Kazakhstan) player. Starts with two cities.
Future plans: More buildings, upgrades and units. Map out Poland and add Poland as a separate faction and add Ungern Sternberg as a separate faction.
Changelog
0.4 Changelog:¨
- Added more units and buildings.
- Added hero abilities.
- Added possibility of computer controlled nationalists (blue, purple, grey, brown).
- Reduced gold income from cities.
- Increased training time of most units.
- Increased gold cost of upgrades.
- Added base gold income to all players.
- Made snipers unable to target buildings.
- Increased damage of Machine Gun Nests.
- Reduced size of Armoured Cars.
- Made Armoured units impervious to morale.
- Nerfed effect of Inspirational (Commissars and Priests)
Screenshots
Petrograd and Finland
Tsaritsyn
Ukraine
The Volga
Caucasus
Central Asia
Essentially, the overall playing style is a lot like Lords of Europe. Cities provide the main income for players in most cases, and needs to be taken. Some cities provide extra income (Moscow, Perm, Tsaritsyn, etc) due to industry. However, if the city is lost, the industry will be destroyed.
Each player starts with one non-revivable hero, a number of cities varying from 7 to 1 and some units. Income comes in two minute intervals and depends on number of cities conquered as well as some upgrades or other buildings (like rebuilt industrial complexes or gulags).
There are currently 10 player spots (nationalists and anarchists can be computer controlled, and if a Red/White spot is unused another Red/White player gains their units and heroes):
3 Red Army Players. Controls most of Russia west of the Volga, as well as the south of central asia. Has 3 special units, Red Soldier, Political Commissar, Commander and Cossacks.
2 White Army Players. Controls most of Siberia, half of Ukraine and southern Russia. Has 4 special units, White Guardist, Officer, Priest (aura+bloodlustlike ability) and Cossacks.
1 Pro-White International Forces player. Starts off-map with a single base and port. Can travel by ship from off-map base to the Arctic, the Baltic, the Black Sea and Vladivostok while their off-map base cannot be reached by others. Has one special unit for now, the Czechoslovakian Legionaire.
1 Black Army player (Ukrainian anarchists). Controls a single city in southern Ukraine. Special units are Black Guardist (can turn invisible for 15 seconds, and have long range and fast movement speed) and Bomb Thrower (AoE attack).
1 Transcaucasian Federation player. Controls The Caucasus (2 cities). Has one special unit fior now, Mountain Soldier (gets a bonus when fighting in the Caucasus or the Urals).
1 Baltic forces player. Starts with two cities and has a single special unit (baltic patriot).
1 Alash Orda (Kazakhstan) player. Starts with two cities.
Future plans: More buildings, upgrades and units. Map out Poland and add Poland as a separate faction and add Ungern Sternberg as a separate faction.
Changelog
0.4 Changelog:¨
- Added more units and buildings.
- Added hero abilities.
- Added possibility of computer controlled nationalists (blue, purple, grey, brown).
- Reduced gold income from cities.
- Increased training time of most units.
- Increased gold cost of upgrades.
- Added base gold income to all players.
- Made snipers unable to target buildings.
- Increased damage of Machine Gun Nests.
- Reduced size of Armoured Cars.
- Made Armoured units impervious to morale.
- Nerfed effect of Inspirational (Commissars and Priests)
Screenshots
Petrograd and Finland
Tsaritsyn
Ukraine
The Volga
Caucasus
Central Asia
Attachments
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