- Joined
- Jan 31, 2010
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I had this idea which I'd like to hear opinions about.
In short, it is a very simple RPG/Adventure for a team of eight. Each playable character has a pre-set amount of hit points, and has no abilities at all! You do not gain any abilities either through the game.
Instead, every character has it's own "feature". For an example, the Sorceress is a fragile ranged character, whose attack strikes three enemies in a chain. The Wizard's attacks strike an AoE. The Knight does not have any attack modifier, but he is a lot tankier, and his perk is to have debuffs last only 30% of normal duration on him. The Priestess can attack her allies to heal them instead.
The goal of the project would be to have a very simple core and characters, with various items to heavily outbranch the character design (A Priestess with an item that reduces armor can effectively attack allies to heal them more than usual, or a Ranger, whose attack strikes all enemies in a line, can use a slowing item to grant her CC control).
Characters would progress through a fantasy world, and aid various characters throughout the game, hence the name The Questers. Instead of a grinding RPG, this adventure would be very quick paced, level-based and something fresh.
Do you think this idea would catch on?
In short, it is a very simple RPG/Adventure for a team of eight. Each playable character has a pre-set amount of hit points, and has no abilities at all! You do not gain any abilities either through the game.
Instead, every character has it's own "feature". For an example, the Sorceress is a fragile ranged character, whose attack strikes three enemies in a chain. The Wizard's attacks strike an AoE. The Knight does not have any attack modifier, but he is a lot tankier, and his perk is to have debuffs last only 30% of normal duration on him. The Priestess can attack her allies to heal them instead.
The goal of the project would be to have a very simple core and characters, with various items to heavily outbranch the character design (A Priestess with an item that reduces armor can effectively attack allies to heal them more than usual, or a Ranger, whose attack strikes all enemies in a line, can use a slowing item to grant her CC control).
Characters would progress through a fantasy world, and aid various characters throughout the game, hence the name The Questers. Instead of a grinding RPG, this adventure would be very quick paced, level-based and something fresh.
Do you think this idea would catch on?