The Peasant Part 5 by Amigurumi was a cinematic that involves the story of a peasant that are consists of 5 chapter and this chapter was the finale chapter of this sequence.
To begin with, this cinematic have a rather good packaging that attract the interest of user to download it. However, it would be good if the author could add 1 or 3 screenshots of this cinematic.
Next comes the terrain, the terrain was nicely done. Sadly, it lack of certain element that gives a rather odd feeling to users. The element that was lacking is wild life. All of the terrain focus heavily at forest theme, but I do not see any single wild life. You could add some wild life such as a destructible/doodad of a flock of bird or maybe some unit such as stag or rabbit.
As for music and sound, the music certainly fit for this cinematic. However, I must say that it is negative for the sound and sound effect as I do not hear any single sound at all despite watching this cinematic twice with my speaker volume been set to the max. Despite looking at the trigger, it seems you does add the necessary sound. But, as for this minor error; it should be wise to ask other audience to see if they experience the same problem or not.
Special effect and animation seems to be fine, I seen nothing wrong with it even though the animation speed was slightly high at certain scene (Refer to the animation of the peasant when the bandit was running away).
For the camera, it was slightly choppy and have several unfitting angle. I notice the camera was slightly off to the bottom right when it was viewing the peasant and the naga.
The camera was choppy because you did not set it properly, it should be like this.
This is wrong way to set it.
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Trigger 1c
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Events
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Conditions
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Actions
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Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
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Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait
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Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait
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Set TempPoint = (Target of (Current camera))
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
This is the way to eliminate the choppy movement. Still, it isn't that great though. If you want to know more about choppy camera movement, you can download Anitarf Cinematic System to get more acknowledge about it.
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Trigger 1c
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Events
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Conditions
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Actions
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Camera - Apply Cam02 <gen> for Player 1 (Red) over 0.00 seconds
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Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
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Camera - Apply Cam03 <gen> for Player 1 (Red) over 0.00 seconds
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Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait
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Camera - Apply Cam04 <gen> for Player 1 (Red) over 0.00 seconds
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Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait
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Set TempPoint = (Target of (Current camera))
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
Next is the scripting, the scripting was very well done in every aspect because it even eliminate memory leak. However, my only complain is that you set it this way.
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Trigger 1c
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Events
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Conditions
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Actions
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Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
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Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait
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Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait
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Set TempPoint = (Target of (Current camera))
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
Do you know that dialog actually use wait?
When you make it this way, you actually make the camera have a possibility to zoom in rather fast rate.
The right way to do it are to separate it like this example below.
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Trigger 1c
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Events
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Conditions
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Actions
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Camera - Apply Cam02 <gen> for Player 1 (Red) over 0.00 seconds
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Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
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Trigger 1d
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Events
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Conditions
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Actions
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Camera - Apply Cam03 <gen> for Player 1 (Red) over 0.00 seconds
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Camera - Apply Cam04 <gen> for Player 1 (Red) over 6.00 seconds
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Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
So, if the wait last 5 seconds or longer; the choppy camera movement could be notice as well even if you use 2 camera like the technique I shown you.
As for the replayability, I would said it was between hillarious and facepalm. Some people would have a good laugh at it while some would say it was a rather lame cinematic because this cinematic full of random lolz. Overall, it was a comedy cinematic that full of silly action that would makes you laugh if you are the fans of such a comedy or makes you completely facepalm with thumb down if you are not that kind of type.
For the fighting scene, I urge those who love to watch fighting scene to stay out of this. This cinematic definitely not your type because it was comedy genre. The fighting scene would make you say "ho hum, just another waiting syndrome cinematic with omnislash show".
Overall, it was a rather well made cinematic and only need to have several minor part such as the camera to be fix to make the quality much better. This cinematic was certainly recommend because it was done very well in many aspect including the scripting, but certainly not recommended for those who does not like a comedy cinematic that was full of silly action.
My rating was 4/5 (Recommend). The last time I ever vote a map 4/5 was 24th Jun 2009

(For those who might possibly ask me)