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The Path to Valour

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Footman16 Presents
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An Alliance Campaign

The Third Campaign in the Tales of the Alliance

Made for Latest Version


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Set during the Third War, The Path to Valour tells the story of the Kingdom of Stromgarde. This Kingdom was one of many to fight against the Horde in the Second War but in the following years they would leave the Alliance and begin to lose their power and strength.

By the time of World of Warcraft, Stromgarde has become a shell of it's former self with only the League of Arathor fighting to restore it. But how did this once mighty nation fall so far in the years since the Third War?

The Path to Valour will show what was happening elsewhere in the world during the Reign of Chaos and answer some questions as well as show some of the events of the Chronicles Books and WoW in Warcraft 3.
Lady Hoteshem is a high ranking member of the Stromgarde military and an adept diplomat. Sent to Ironforge to maintain good relations with the Dwarves she is returning to a Stromgarde that has many problems. She will need to navigate many trials and fight to keep her homeland alive amidst both victories and defeats.

Knowing Lady Hoteshem since they were children, Orman of Stromgarde has been a good and loyal friend to her for years. Now a general in the Stromgarde army it has been years since he has seen his close friend. Stubborn and forthright, he has a good heart and is one of the Kingdom's strongest warriors.

Ojin'ba is a Forest Troll of the Witherbark Tribe and is tasked with enacting revenge on their mortal enemies: the Humans of Stromgarde. The Amani Trolls seek to reclaim all that was once there's and the Arathi Highlands are seen as the rightful territory of the Witherbark Tribe. She will stop at nothing, and will do anything it takes to see her tribe ascendant once more.

An ambitious and cunning foe, High Invoker Basaleph is determined to prove his worth to the Lich King and become his right hand.

All these people and many more are in the Path to Valour...
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The Campaign features 10 playable chapters, 2 interludes, a finale cinematic and a playable epilogue. Gameplay ranges from basic dungeon crawler missions to base building as well as some unique gameplay mechanics such as a recreation of the Arathi Basin.

Enjoy the unique Stromgarde techtree, as befitting their martial status they are the basic Human techtree but with even more unique upgrades on top.

New and dangerous enemies are also present from Dire Trolls to Ogre Lords and Wights to Plague Eruptors.
Explore Stromgarde city itself as well as encounter many characters and other locations from the lore. All major and side characters are canon in World of Warcraft and the gaps in their stories have been filled in here.


Background
I started working on this campaign about a year and 7 months ago from the upload. I started it in January 2024 when I moved to Belfast for half a year and continued it since returning to Scotland. It's definitely been a fun project and has followed me through certain events in my life but has also allowed me to express some of the themes and ideas and experiences in my own life.
In terms of what I hoped for this project. I hoped to build something that could fit seamlessly in the lore of Warcraft and tell a compelling story based in the stories we know. To take some of the events in WoW or chronicles and show them in Warcraft 3 with maybe some of my own spins. For example some WoW retcons that I dislike are instead left ambiguous so the player can make up their own mind.
In terms of gameplay I tried to make a concerted effort to include unique and new gameplay loops, the Culling stands out as an iconic mission partly due to its ability to link gameplay and narrative and I've tried to replicate that philosophy across a lot of these missions. So hopefully you'll enjoy the mix of standard blizzard gameplay as well as more novel aspects and features. I could probably write a whole essay about the process of making this campaign and my own thoughts but I'll restrain myself and simply say that this has been a labour of love with many easter eggs, touches and details added to hopefully turn this into an awesome experience.

Showcase
Some kind people have been willing to record their playthroughs of the campaign which I will link the first episode of each below:
Kasrkin

StrategySphereGaming

HushBook

Chernobyl Brotherhood

Avogast



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I'd like to shoutout a few people who have been essential in making this campaign as high quality as it is.
First of all big thanks to wilted_kale for the amazing background artwork, check out the rest of their stuff, they've done a bunch of awesome pieces of art.

Big shoutout to General Frank for all his modelling assistance, I can't count all the numerous edits he has done for me but they've been invaluable. Also to Uncle for his amazing escort system he created for me, it works so well. Also to Geekio for their work in developing the blight counting system. Tomoraider for their feedback and input throughout the whole design process as well as tons of suggestions and tips. Thanks to Nyctaeus for their doodad models helping bring Stromgarde to life.
Thanks to Kam and InsaneMonster for their help with some of my JASS AIs.
Finally big shoutout to Kasrkin for continuously testing the campaign as I went and giving so much feedback and bug finding.
ModelsTexturesIconsMusic/Other
alfredx_sotn
Aquis
Arowanna
Astromen
A Void
BaiyuGalan
bakr
Blood Raven
Callahan
Cavman
ChaoticHunter
Chriz.
Commedia
Craka_J
darkdeathknight
Deolrin
doom_sheep
Eagle XI
Em!
-=Emergenzy=-
EnetheruAnuon
Ergius
eubz
ExploBomb
Felipe Gormadoc
Fingolfin
frostwhisper
General Frank
-Grendel
GreyArchon
Grey Knight
Hantoo
Hate
hellblazer-14
Hermit
HerrDave
Himperion
Hueter
imforfun
Infrisios
InsaneMonster
JesusHipster
JetFangInferno
Jiok
johnwar
Kenathorn
Ket
Kitabatake
Lord_T
MassiveMaster

MasterHaosis
MN Lahmar
Norinrad
Nyctaeus
olofmoleman
paulH
Peacegetter
Pinachet
Power
PROXY
purparisien
RED XIII
RetroSexual
Revilo
Ribenamania
RightField
Sellenisko
SgtWinter
soulreaver6
Stefan.K
Syroco
takakenji
Tarrasque
Tauer
The_Silent
Tranquil
Ujimasa Hojo
Villagerino
Vinz
Zephyrius2412
67chrome
AnthonyRiver
chr2
CloudWolf
Daenar7
inhuman89
keepitmovin
Mr. Goblin
orc01rus
Red
SNART
The Leader
The_Warchief
lllLSDlll
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Aldeia
-Berz-
BLazeKraze
Blizzard Entertainment
Chaosy
CRAZYRUSSIAN
Darkfang
Flute
Godslayer
Heinvers
Hemske
JollyD
Kam
KelThuzad
kola
lelyanra
Mr.Goblin
Marcos DAB
Mc !
Murlocologist
NFWar
~Nightmare
Novart
Nudl9
Null
Paladon
PeeKay
Stanakin
Svenski
Panda
PrinceYaser
Tunadil
zbc
Michael Giaccino and LucasArts
Jason Hayes, Glenn Stafford and Blizzard Entertainment
Russell Shaw and Lionhead Studios
wilted_kale
Marcelo Hossomi
Played N Faved - Sound Effects & Stock Footage

If I have used your resource and your name isn't listed here, please let me know so I can rectify it ASAP!

  • Initial Release
  • All Loading Screens Updated
  • Malin main stat changed to Intelligence and stats per level adjusted
  • Fixed sound levels in some missions
  • Fixed bug in Chapter 4 when skipping the Cave Fight Cinematic
  • Fixed bug in epilogue with checkpoints occurring every 2 seconds.
  • Swapped the Weapon sounds for Orman and Hoteshem
  • Changed description of Danath's abilities
  • Fixed the main quest requirement updating in chapter 8
  • Investigated preventing Hoteshem from jumping back into the palace, but this would be difficult to stop. If you manage it, kudos to you.
  • Added Voiceline once Eastern Bridge is clear informing player they can cross using the makeshift bridge.
  • Removed Dust of Appearance from Mission 2's shop
  • Fixed Mission 2's main quest Requirement for the Southern Garrison not being marked complete in the Quest's Tab.
  • Wasn't able to identify any issues with the cages dying in mission 5 so hoping it was a one time issue.
  • Reduced difficulty slightly on Normal and Hard in Mission 9 with green's defences and timing between spreader spawns.
  • Fixed Hoteshem's AoE and Damage on her Q
  • Fixed Description of damage for her W
  • Fixed issue with Food Supply from rescued units in Mission 5
  • Fixed the wrong Elemental in Mission 9
  • Made it so you get Malin's items in the epilogue.
  • Increased Spreader delay across all difficulties.
  • Added NEW UNIT AVAILABLE hint for Mission 9
  • Decreased mana cost of Feral Leap by 10 mana.

  • Investigated hotkey for Trebuchets before and it doesn't work, can't figure out a fix.
  • Checked Footman flying heights, not sure if it's better or not.
  • Fixed Required Level of Orman's E
  • Moved Orange Undead base further west in final mission
  • Fixed issue with Dwarf Stoneform being audible across the map
  • Fixed issue with villagers fighting being audible during cutscenes
  • Fixed Malin in the epilogue
  • Added Mana Cost to Cleansing Chain
  • Fixed bug where Ojin'ba's AI in mission 3 would stop working
  • Increased timings on Blight Spreaders and Base builders in Ch 9 to reduce difficulty
  • Tweaked Ch 9 Green AI to reduce number of defenders to reduce difficulty
  • Tweaked terrain in Ch 2 in a small area of the map

Contents

The Path to Valour (Campaign)

Reviews
deepstrasz
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