- Joined
- Aug 24, 2018
- Messages
- 30
Hello everyone, here's the latest version of my very long in gestation AoS map.
I've included a gameplay manual and basic introduction in the link below, and some screenshots to get you started. Credits for assets that I've used are also included in the manual.
The main goals with this AoS map to set it apart from all others are:
Gameplay Manual
Many thanks,
- Shadon
EDIT: Version 0.9H is now out! Here's the changelist, which is mostly bug fixes so the map is actually playable and not a giant bowl of spaghetti.
I've included a gameplay manual and basic introduction in the link below, and some screenshots to get you started. Credits for assets that I've used are also included in the manual.
The main goals with this AoS map to set it apart from all others are:
- Create a set of unique heroes for each side whose ability sets and purposes are clearly defined, engaging, fun to play and allow for a higher level of decision making than the norm. Without exception, no hero has a learnable passive, and many hero abilities are synergistic with one another.
- Allow players to spend their gold on something other than items. This can include units you control, additional waves of units that the computer forces spawn, defensive/offensive tower pushes and even powerful unit spawners, the control of which can be wrestled away for a price. Item power in general is also a bit lesser than you might see in other AoS maps.
Gameplay Manual
Many thanks,
- Shadon
EDIT: Version 0.9H is now out! Here's the changelist, which is mostly bug fixes so the map is actually playable and not a giant bowl of spaghetti.
The New Age - Version 0.9H Changelist
GENERAL:
- Most abilities relying on code/triggers have had their event flags changed from "Begins Casting" to "Starts the effect of". This is to prevent silliness like rapidly spawning Dark Angels or the like through hitting stop immediately after casting.
- In Single Player, you can no longer select Heroes from the opposite faction by placing a unit/Hero near the Hero selection area.
- Broken triggers for Unit Channelling upgrade purchases and Siege/Magic unit conjuration have been fixed.
- Goblin Merchants now correctly have the same inventory as the Enchanter (previously was missing the Periapt of Vitality)
- Level Factor for Hero XP gained has been doubled from 5 to 10 to make levelling significantly faster.
- Worked around the 3 Hero Selection bug in Single Player by forcing a 99 Hero Select limit and then removing the Altars once the third Hero is selected.
- Cleaned out some depreciated custom object data.
GENERAL:
- Most abilities relying on code/triggers have had their event flags changed from "Begins Casting" to "Starts the effect of". This is to prevent silliness like rapidly spawning Dark Angels or the like through hitting stop immediately after casting.
- In Single Player, you can no longer select Heroes from the opposite faction by placing a unit/Hero near the Hero selection area.
- Broken triggers for Unit Channelling upgrade purchases and Siege/Magic unit conjuration have been fixed.
- Goblin Merchants now correctly have the same inventory as the Enchanter (previously was missing the Periapt of Vitality)
- Level Factor for Hero XP gained has been doubled from 5 to 10 to make levelling significantly faster.
- Worked around the 3 Hero Selection bug in Single Player by forcing a 99 Hero Select limit and then removing the Altars once the third Hero is selected.
- Cleaned out some depreciated custom object data.
The New Age - Version 0.9G Changelist
GENERAL:
- The terrain inside both the Alliance and Horde bases has been redesigned to be more visually appealing.
- Fountains at both bases have been moved to new elevated sections at the rear of each base, putting them out of range of being usable during combat near each base's structures.
- Terrain across the entire map has been cleaned up, including removing areas of shallow water, flattening, more deep sea and appropriate doodads.
- Hero selection areas have new terrain and the heroes themselves have been moved to new locations.
- Selecting a Hero now teleports it to your faction's Fountain area. Worker units (Astral Spirits / Cult Acolytes) are now spawned at the bottom of the ramp to the Fountain, to prevent bottlenecking.
- Hero selection limit raised to 4 for Single Player for the time being. This is due to a bug that causes selecting Heroes to lock out when 2 are picked, and I've yet to isolate why this is.
- New merchants have been added for each faction next to their fountains. These merchants sell entry level healing and mana potions so you don't have to divert to the Loremaster/Covetous Shade for potions before proceeding to your chosen lane.
- Pretty much everything you can buy/build/use is now appropriately hotkeyed.
- Towers that can be built by players have had a tuning pass.
- Entry level units summoned from a Summoning Tower now cost 2 Food each.
- Dust of Appearance, Scroll of Regeneration and Healing Salve added to Loremaster/Covetous Shade merchants.
- Gem of True Seeing has been removed and replaced with the Periapt of Vitality.
- Litany of Compulsion (Taunt item) is now with the Loremaster/Covetous Shade and is no longer classed as an Artifact.
- Saurod the Malicious' Dimensional Gates now summons Infernals rather than Doom Guards.
- Countless tooltip clean ups and corrections.
- Credits have been moved to the Quests menu and separated into General, Models, Skins and Icons categories. The entire credits list has been updated for Version 0.9G.
- All summoned units now have forced Team Colour to match their respective Hero.
ALLIANCE HEROES:
Arcane Master:
- Scintillating Storm - Missile speed nerfed from 450 to 260. This makes it possible to outrun the missiles if you're playing any Hero apart from the Deep Slayer, provided you aren't slowed.
- Energy Sink - Redesigned. It now attaches a negative energy vortex to the target friendly or enemy unit that drains 10/20/30/40 mana per second from units hostile to the Arcane Master, lasting 10 seconds. Energy Sink does not affect the unit it is attached to.
- Energy Sink - Now has new spell effect art.
Drowned Captain:
- Under Pressure - The Liquid Heart spawned by this ability now has a significantly smaller collision radius.
Hunter of Time:
- Now has new art for her standard attack.
- Millenia Volley - Mana cost reduced to 50 for all levels.
- Prescient Shot - Damage nerfed to 25/50/75/100. No longer slows movement speed.
- Chronoshift - Removed and replaced with Quantum Rune.
- Quantum Rune - A new ability that plants a Quantum Rune at the target location which goes invisible after 2 sec. When triggered by being destroyed or activated by a nearby enemy the Rune creates a temporal warp that silences enemy units inside its radius and slows their movement speed by 10/20/30/40 percent. Area of effect is 250/300/350/400.
Lionheart:
- Lion's Charge - Now has new spell art and a new icon.
- Lion's Charge - Duration increased to 8 sec (was 6 sec). Cooldown increased to 16 sec (was 12 sec).
- Roar of the Pride - Now has a new icon.
- Roar of the Pride - Now can only summon 2 Pride Guards at any time. Recasting this spell will unsummon existing Pride Guards. Pride Guards no longer have Critical Strike. Aura of Pride now scales with this ability's level, granting 10/20 bonus damage to units close to a Pride Guard.
Shadowmaiden:
- Dark Angel - Height of the singularity summoned by this spell lowered so it is easier to tell exactly where it is.
Sun Guard Archon:
- Pillar of the Sun - Duration reduced to 20 sec (was 40 sec). Damage and healing per second increased by 100%.
Zealot of the Blade:
- Double Edged - Duration increased to 30 sec (was 20 sec).
- Stand Unrivalled - Now has a new icon and new spell effect art.
- Stand Unrivalled - No longer appears on the command card once activated, and therefore no longer disables the Zealot's inherent ability.
- Sheathe the Blade - Ability removed.
- Blade Blur - A new inherent ability for the Zealot that turns him or his duplicate invisible for 60 sec, after a 15 second transition time.
HORDE HEROES:
Baron of the Dead:
- Consume the Living - Redesigned. Now no longer restores health on successfully devouring a unit, but instead causes the unit to explode from the Baron's body, dealing 75/150/225/300 damage to nearby enemies.
- Consume the Living - Now has new spell effect art.
- Meat Grinder - The Corpsefire explosion bonus from this ability now also affects the new explosion effect provided by Consume the Living.
Deep Slayer:
- Was previously named the Naga Reaver.
- Brothers in Arms - Renamed to Blood Brothers.
- Blood Brothers - Health and damage of the summoned Blood Brother reduced at all levels.
- Blood Brothers - The Ensnare ability available to the Blood Brother now only traps Heroes for 2 sec, down from 3 sec.
Demonarch:
- Consumed by Chaos - Duration increased to 20 sec for all levels, up from 15 sec.
- Reaper of Souls - Now has a new icon.
Marrow Knight:
- Unbreakable - Now correctly applies the appropriate amount of spell damage reduction, rather than making the Marrow Knight invulnerable to spells.
- Unbreakable - Now has new spell effect art.
Nightshade:
- Purple Haze - Redesigned. No longer suppresses ranged attacks. Attack speed reduction increased to 20/40/60/80 percent. Now also grants friendly units inside the gas cloud a 10/20/30/40 percent boost to their own attack speed.
Primal Mage:
- Apocalypse - Now has a new icon.
Storm Rider:
- Almost completely redesigned. Is now called the Thunder Wolf.
- Now has a new model, new icon and new projectile art.
- Movement speed nerfed to 270 from 350.
- Rolling Thunder - Redesigned. Static Orbs now prime after 2 sec at all levels. Static Orbs now also have the Polarity passive, which grants 10/20/30/40 bonus damage to the Thunder Wolf or Storm Alphas if nearby.
- Thunderstruck - Ability removed.
- Electric Avenue - A new ability that replaces Thunderstruck. Hurls a ball of negatively charged electricity that ricochets between enemies, dispelling magic on them. Deals 100/200/300/400 damage to summoned units. Hits up to 3/4/5/6 targets maximum.
- Ride The Lightning - Has replaced Overcharge as the Thunder Wolf's inherent ability. No longer deals damage.
- Storm Howl - A new ability that replaces Ride The Lightning. Summons two Storm Alphas to the Thunder Wolf's side. These elemental wolves have the Polarity passive, granting other Storm Alphas and the Thunder Wolf 10/20/30/40 bonus damage. They also destroy 3/6/9/12 mana with each hit.
- Perfect Storm - Ability removed.
- Raw Power - A new ultimate ability that replaces Perfect Storm. Disables the Thunder Wolf's attack and reduces his movement speed by 25%, but grants him access to Thunder Crash, a powerful spell that deals 100/200 damage instantly and 15/30 damage per second to enemies who remain in the area of effect. This spell can be cast in quick succession. Raw Power lasts 15 sec, with a 120 sec cooldown.
World Breaker:
- Was previously the Earth Mover, and has now been renamed.
- Now has a new skin.
GENERAL:
- The terrain inside both the Alliance and Horde bases has been redesigned to be more visually appealing.
- Fountains at both bases have been moved to new elevated sections at the rear of each base, putting them out of range of being usable during combat near each base's structures.
- Terrain across the entire map has been cleaned up, including removing areas of shallow water, flattening, more deep sea and appropriate doodads.
- Hero selection areas have new terrain and the heroes themselves have been moved to new locations.
- Selecting a Hero now teleports it to your faction's Fountain area. Worker units (Astral Spirits / Cult Acolytes) are now spawned at the bottom of the ramp to the Fountain, to prevent bottlenecking.
- Hero selection limit raised to 4 for Single Player for the time being. This is due to a bug that causes selecting Heroes to lock out when 2 are picked, and I've yet to isolate why this is.
- New merchants have been added for each faction next to their fountains. These merchants sell entry level healing and mana potions so you don't have to divert to the Loremaster/Covetous Shade for potions before proceeding to your chosen lane.
- Pretty much everything you can buy/build/use is now appropriately hotkeyed.
- Towers that can be built by players have had a tuning pass.
- Entry level units summoned from a Summoning Tower now cost 2 Food each.
- Dust of Appearance, Scroll of Regeneration and Healing Salve added to Loremaster/Covetous Shade merchants.
- Gem of True Seeing has been removed and replaced with the Periapt of Vitality.
- Litany of Compulsion (Taunt item) is now with the Loremaster/Covetous Shade and is no longer classed as an Artifact.
- Saurod the Malicious' Dimensional Gates now summons Infernals rather than Doom Guards.
- Countless tooltip clean ups and corrections.
- Credits have been moved to the Quests menu and separated into General, Models, Skins and Icons categories. The entire credits list has been updated for Version 0.9G.
- All summoned units now have forced Team Colour to match their respective Hero.
ALLIANCE HEROES:
Arcane Master:
- Scintillating Storm - Missile speed nerfed from 450 to 260. This makes it possible to outrun the missiles if you're playing any Hero apart from the Deep Slayer, provided you aren't slowed.
- Energy Sink - Redesigned. It now attaches a negative energy vortex to the target friendly or enemy unit that drains 10/20/30/40 mana per second from units hostile to the Arcane Master, lasting 10 seconds. Energy Sink does not affect the unit it is attached to.
- Energy Sink - Now has new spell effect art.
Drowned Captain:
- Under Pressure - The Liquid Heart spawned by this ability now has a significantly smaller collision radius.
Hunter of Time:
- Now has new art for her standard attack.
- Millenia Volley - Mana cost reduced to 50 for all levels.
- Prescient Shot - Damage nerfed to 25/50/75/100. No longer slows movement speed.
- Chronoshift - Removed and replaced with Quantum Rune.
- Quantum Rune - A new ability that plants a Quantum Rune at the target location which goes invisible after 2 sec. When triggered by being destroyed or activated by a nearby enemy the Rune creates a temporal warp that silences enemy units inside its radius and slows their movement speed by 10/20/30/40 percent. Area of effect is 250/300/350/400.
Lionheart:
- Lion's Charge - Now has new spell art and a new icon.
- Lion's Charge - Duration increased to 8 sec (was 6 sec). Cooldown increased to 16 sec (was 12 sec).
- Roar of the Pride - Now has a new icon.
- Roar of the Pride - Now can only summon 2 Pride Guards at any time. Recasting this spell will unsummon existing Pride Guards. Pride Guards no longer have Critical Strike. Aura of Pride now scales with this ability's level, granting 10/20 bonus damage to units close to a Pride Guard.
Shadowmaiden:
- Dark Angel - Height of the singularity summoned by this spell lowered so it is easier to tell exactly where it is.
Sun Guard Archon:
- Pillar of the Sun - Duration reduced to 20 sec (was 40 sec). Damage and healing per second increased by 100%.
Zealot of the Blade:
- Double Edged - Duration increased to 30 sec (was 20 sec).
- Stand Unrivalled - Now has a new icon and new spell effect art.
- Stand Unrivalled - No longer appears on the command card once activated, and therefore no longer disables the Zealot's inherent ability.
- Sheathe the Blade - Ability removed.
- Blade Blur - A new inherent ability for the Zealot that turns him or his duplicate invisible for 60 sec, after a 15 second transition time.
HORDE HEROES:
Baron of the Dead:
- Consume the Living - Redesigned. Now no longer restores health on successfully devouring a unit, but instead causes the unit to explode from the Baron's body, dealing 75/150/225/300 damage to nearby enemies.
- Consume the Living - Now has new spell effect art.
- Meat Grinder - The Corpsefire explosion bonus from this ability now also affects the new explosion effect provided by Consume the Living.
Deep Slayer:
- Was previously named the Naga Reaver.
- Brothers in Arms - Renamed to Blood Brothers.
- Blood Brothers - Health and damage of the summoned Blood Brother reduced at all levels.
- Blood Brothers - The Ensnare ability available to the Blood Brother now only traps Heroes for 2 sec, down from 3 sec.
Demonarch:
- Consumed by Chaos - Duration increased to 20 sec for all levels, up from 15 sec.
- Reaper of Souls - Now has a new icon.
Marrow Knight:
- Unbreakable - Now correctly applies the appropriate amount of spell damage reduction, rather than making the Marrow Knight invulnerable to spells.
- Unbreakable - Now has new spell effect art.
Nightshade:
- Purple Haze - Redesigned. No longer suppresses ranged attacks. Attack speed reduction increased to 20/40/60/80 percent. Now also grants friendly units inside the gas cloud a 10/20/30/40 percent boost to their own attack speed.
Primal Mage:
- Apocalypse - Now has a new icon.
Storm Rider:
- Almost completely redesigned. Is now called the Thunder Wolf.
- Now has a new model, new icon and new projectile art.
- Movement speed nerfed to 270 from 350.
- Rolling Thunder - Redesigned. Static Orbs now prime after 2 sec at all levels. Static Orbs now also have the Polarity passive, which grants 10/20/30/40 bonus damage to the Thunder Wolf or Storm Alphas if nearby.
- Thunderstruck - Ability removed.
- Electric Avenue - A new ability that replaces Thunderstruck. Hurls a ball of negatively charged electricity that ricochets between enemies, dispelling magic on them. Deals 100/200/300/400 damage to summoned units. Hits up to 3/4/5/6 targets maximum.
- Ride The Lightning - Has replaced Overcharge as the Thunder Wolf's inherent ability. No longer deals damage.
- Storm Howl - A new ability that replaces Ride The Lightning. Summons two Storm Alphas to the Thunder Wolf's side. These elemental wolves have the Polarity passive, granting other Storm Alphas and the Thunder Wolf 10/20/30/40 bonus damage. They also destroy 3/6/9/12 mana with each hit.
- Perfect Storm - Ability removed.
- Raw Power - A new ultimate ability that replaces Perfect Storm. Disables the Thunder Wolf's attack and reduces his movement speed by 25%, but grants him access to Thunder Crash, a powerful spell that deals 100/200 damage instantly and 15/30 damage per second to enemies who remain in the area of effect. This spell can be cast in quick succession. Raw Power lasts 15 sec, with a 120 sec cooldown.
World Breaker:
- Was previously the Earth Mover, and has now been renamed.
- Now has a new skin.
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