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[Defense / Survival] The Moonchants - Ressurected!

Discussion in 'Map Development' started by ColourWolfe, Feb 14, 2019.

  1. ColourWolfe

    ColourWolfe

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    The Moonchants
    - Fast Paced Adventure, Puzzle & Dungeon Crawler Game -


    The last of the Priestesses from various cultures and races have gathered at the Isle of Lovers, all in hopes that they can overcome the corruption that has already spread it's dark claws across the world. Tho each of the Priestesses is powerful on her own, only when carefully matched with correct allies, the team might overcome the terrors and monsters that await them.
    Dive deep into the adventure of magic and shadows, form a team of Priestesses that draw powers from incredible sources, and outwit your enemies.
    Will you last long enough to find out where the corruption started, and eliminate it? Or will the lesson of cooperation be taught the hard way?



    Introduction:

    Moonchants is a multiplayer map for four players. It's genre is (roughly) Dungeon Crawler.
    Every player selects one character - each with unique abilities, and two constellations, which give passive effects that enhance certain play styles.
    Character are classified by three groups: Damage, Defense, Support, but you can with different constellations switch role to another, or play multiple roles at once.


    Current Playable Characters:




    Introducing the Team:

    ColourWolfe - Creator, executive, and leading member of the project.
    Apheraz Lucent - Core ideas.
    Joulie - Lore and writing.

    At the time being, we are recruiting more people interesting in becoming a part of this project - Joulie (hewwo!) will timely create a recruitment thread.

    edit: it's up! Moonchants Recruitment Thread


    BETA version:

    Current Progress:

    ALPHA Testing in Progress:
    Latest stable version : v0.46
    Download Link : https://www.hiveworkshop.com/attachments/moonchants-valpha0-46p-w3x.323988/

    Chapter 1 - 100% done
    Chapter 2 - 60% done


     
    Last edited: May 28, 2019
  2. noob

    noob

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    An advice: in a defense map any hero that have in its description "needs a very strategic mind" is just plain bad because in defense maps the game starts slowing down to a crawl and being unresponsive rather fast due to the swarm of monsters and nothing tactical or strategic can be done if there is only one frame every 5 seconds: you can not take monster positioning in account at all.
     
  3. Wareditor

    Wareditor

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    Good luck with the project!
     
  4. ColourWolfe

    ColourWolfe

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    @noob I guess you can only guess so much from a hero from it's tooltip. The said hero is quite fragile, and tho her spells can reach from a safe distance, being closer to danger means you get more value out of your AoE spells. I imagine that's what Joulie meant when she wrote the line - tho the Storm Fury character is arguably one of hardest to play at the moment.
     
  5. ColourWolfe

    ColourWolfe

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    Update time!

    All four of starting heroes have been fully created, fit with new sound and visual effects!
    We're working hard on finishing the first chapter, so we can launch the test version.
    Moreover, thread has been re-written, and new info is being released : we now have a definitive style we want to pursue. Let us know what you think!

    Jade Priestess - Abilities
    [​IMG][​IMG]
    [​IMG][​IMG]

    Silver Queen - Abilities
    [​IMG][​IMG]
    [​IMG][​IMG]

    Silver Knight - Abilities
    [​IMG][​IMG]
    [​IMG][​IMG]

    General of New Dawn - Abilities
    [​IMG][​IMG]
    [​IMG][​IMG]
     
  6. Gwy

    Gwy

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    nice that this project has a 2. chance now.
    Even the first account sounded promising.
     
  7. Wareditor

    Wareditor

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    The heroes' presentation is very good! Keep it up.
     
  8. ColourWolfe

    ColourWolfe

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    @Gwy Apheraz has generously let us take the base concept, and we really kicked it up :) Hope we can deliver her ideas correctly, she had some great concepts!
    @Wareditor Thanks! Means a lot to hear that from someone respected like you :)
     
  9. ColourWolfe

    ColourWolfe

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    Alpha testing is in the process! =)
    We've run over 30 individual quick updates to cover up everything problematic we've run into.
    There's still some stuff to fix, but the map gives away enough of a trial.

    Currently executed for beta testing:
    Chapter 1 - The Silverpine Forest
    Chaper 2 - Devastated Ravenhearts Village - in progress

    Known bugs:
    Death is permanent.
    Jade's Shine spell doesn't do more damage with levels.

    edit: replaced .30 version with .36, currently fully stable for entire chapter progress

    edit 2: Updated all the way to .45. Discovered and removed a critical desync bug. Hefty amount o bug fixes and minor changes. Code optimized completely. Chapter 2 is now playable up till boss level. Added loot visuals, loot is going to be made in the next versions.

    edit 3: .46 update fixes creep aggro range that made the map impossible to defeat with creep stacking.


    note: map requires 4 players to be played
     

    Attached Files:

    Last edited: May 28, 2019
  10. Gwy

    Gwy

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    first impression: graphic is absolte great.
    Boss 1 is too simple (no real strategy needed)

    can you make a revive system?
    or you dont want?
     
    Last edited by a moderator: Jun 17, 2019