Moderator
M
Moderator
22:09, 4th Jan 2015
Orcnet:
The game play is good, the main quest starts about an escort route where you and your allies must survive against creeps in stored for the map, the side quests were an awesome boon to start off in the middle of the game, but somehow the caravan stops after killing the first boss , causing me to restart it and hopefully work this time. I suggest filling in that gap by letting the caravan trigger to either join you to kill the boss or let them stay behind then if its all done they continue to move.
Also it would be great if one of your allies got killed, make a small countdown timer that will replenish a new unit to replace the one that got killed.
The spells are great, it gives strong and unique view for the map's game play, Terrain-wise it reminds me of risk type of maps that shows a wider view of the map.
In total, this is a good Singleplayer game which still needs a little more work with the triggers, any else really nice game to play.
Orcnet:
The game play is good, the main quest starts about an escort route where you and your allies must survive against creeps in stored for the map, the side quests were an awesome boon to start off in the middle of the game, but somehow the caravan stops after killing the first boss , causing me to restart it and hopefully work this time. I suggest filling in that gap by letting the caravan trigger to either join you to kill the boss or let them stay behind then if its all done they continue to move.
Also it would be great if one of your allies got killed, make a small countdown timer that will replenish a new unit to replace the one that got killed.
The spells are great, it gives strong and unique view for the map's game play, Terrain-wise it reminds me of risk type of maps that shows a wider view of the map.
In total, this is a good Singleplayer game which still needs a little more work with the triggers, any else really nice game to play.