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The Maleriver

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
--------Basic:--------
This map was mad for longer games, due to the creeps and amount of gold. As the game goes on, space will be used and so players will be forced to expand,by doing so putting their base at risk.

----------Creeps---------
Bandits defend the centre of the map, holding players from rushes. Wolves and satyres will protect the goldmines, the goldmines aren't heavily defended allwowing for quick a quick overtake attack.

-----Map---------
The map has a fair amount of gold (players start with 20000 in there gold mine.) and there is plenty of wood, so the main focus will be to get more building space. Trees are packed up close to each other to allow great ambushes and quick pace battle. There are 2 shops out of 4 are taverns which players gain control of when they start the game(they have a waypoint leading there) there is however only one way to get to the opposite player, thru the center of the map by the bandits.

----------Other--------
This is a 2 player map. Screenshots will be added soon.

Good Luck.

Keywords:
General, fast, slow, mix, mixture, cool, kewl, lots, trees, tree, gold, goldmine, river, water, tavern.
Contents

The Maleriver (Map)

Reviews
16:55, 3rd Jun 2013 Orcnet: there are some heavy price for this map that can't be accepted due to: -the creep camps is too overpowered, its a 1v1 map try to ease it will low level creeps as well on expansions -there are no creep camps in the...

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Moderator

16:55, 3rd Jun 2013
Orcnet: there are some heavy price for this map that can't be accepted due to:

-the creep camps is too overpowered, its a 1v1 map try to ease it will low level creeps as well on expansions

-there are no creep camps in the goblin merchant areas

-the middle creep camp is a bad idea, they end up as food spree for AoS heroes such as Blood Mages to burn out there place.

-terrain is very crumbled, try to adjust it in some way players will have to pass on instead of reckless cliffs in the water part and trees giving the map its decoration

-the waygate part is idealistic but very monotone

overall your melee map ideas needs more improvement
 
Level 30
Joined
Jul 31, 2010
Messages
5,259
there are some heavy price for this map that can't be accepted due to:

-the creep camps is too overpowered, its a 1v1 map try to ease it will low level creeps as well on expansions

-there are no creep camps in the goblin merchant areas

-the middle creep camp is a bad idea, they end up as food spree for AoS heroes such as Blood Mages to burn out there place.

-terrain is very crumbled, try to adjust it in some way players will have to pass on instead of reckless cliffs in the water part and trees giving the map its decoration

-the waygate part is idealistic but very monotone

overall your melee map ideas needs more improvement
 
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