(26 ratings)
Can you explain more? Can you control 4 heroes?Starting chapter 2 I have control of all 3 heroes and marak
Fixed!When quitting to mission select only prologue and chapter 1 where only available
Hi Trycex, I've also played and yeah that is exactly the case. During starting cinematic it looks like hereos spawn twice? and our main guys go run and talk while other trio of duplicates just wait there.Can you explain more? Can you control 4 heroes?
:OHi Trycex, I've also played and yeah that is exactly the case. During starting cinematic it looks like hereos spawn twice? and our main guys go run and talk while other trio of duplicates just wait there.
Map looks good tho so please fix it because I'd love to finish it<3
Hi Nabab! I test it myself and it works, maybe happen that some how you pulled one of the enemies of the final group early and unintentional you break the victory condition (there is a small chance that happen). So... is just bad luck, but I will try to change the victory condition that never happen again.Hey and congrats ! I just started it but it seems very nice.
I'm stuck at chapter 2 though. I picked the valorians, explored what I could, went into the cave and killed the big golem at the end of it but nothing happened.
I assume some kind of trigger should have occured right ?
As we're "investigating odd energies" as a quest and Marak says that golem is the cause of it ?
I resorted to ISEEDEADPEOPLE but nothing else seems to be needed in the area I'm stuck in.
Edit : Well I restarted with the other faction and it worked this time
Just completed the campaign.
To be honest I LOVED IT and really look forward to the next parts of this saga.
I encountered no bug whatsoever (played on 1.31), of course there were some grammatical errors and I suggest changing some of dialogue's vocabulary.
The only problem I have with this interesting story is that it was far too short for my taste.
Again thank you both Nubelial and Trycex for all the time and effort you have put in this work.
(Favorite Faction = Garabolg, of course)
Edit : I forgot to mention :
In the chapter where Nezli and Marak defend the native's village, during the opening cut scene there is a moment where someone named urasmas(I'm not sure if this is the exact name) says sth but the icon is Salrin's.
Hi shadowhog, I glad that you like it.some of the items that said to use with the ceremonial scroll did not want to combine
Maybe in the future we could add that.Is it possible to add the combinations in the quest menu?
General :
- Kajiro's Shout of Order is called "battle orders" in the skill upgrade menu. The description in the upgrade menu also states that it improves mana regeneration instead of health regen.
- Nezli's Static Laser Charge doesn't advertise what the ability does at level 4.
- Some combinations of items for the ceremonial scroll do not do anything (There were several but I only noted the Breastplate + pendant of dauntless)
- When it is possible to get units in limited numbers (wolves in chapter 3, elementals in chapter 4) it would be nice to have optional quests stating how many are left.
We never thought that could happen! Maybe that also happen in chapter 3!? We need to check these triggers.If the ceremonial scroll in the base of the corrupted natives is retrieved by a hero, the merchant in Sarlin's camp no longer sells a scroll (even if you haven't bought one from them).
I glad that you enjoyed! I burned my brain to create these orcs, in the future you will know better the natives and what happened with Barst meanwhile our heroes save the valley.Overall the campaign is really cool. I have followed the developement for a long time. I really like the more fleshed-out orc factions. I can't wait for the natives to get a little more gameplay and to see the results of Barst's expedition in the new version.
Nice! I hope that you comeback and tell us your opinioni remember it was a demo long ago, and enjoyed it greatly . thats 1 heck of an update. woop. downloading and testing!
I had some combinations of items not working in both chapter 3 and 4 (I never had a scroll to combine in any other level). I don't know if they were the same in both chapter (The pendant of dauntless + breastplate was on chapter 4)We need to check those items and see what happen(you remember in which chapter happen that bug?)
I tried it on chapter 3 and it didn't happen but I wonder if it is because it didn't get combined (in chapter 4, the scroll was combined as soon as I picked it up)We never thought that could happen! Maybe that also happen in chapter 3!? We need to check these triggers.
I had some combinations of items not working in both chapter 3 and 4 (I never had a scroll to combine in any other level). I don't know if they were the same in both chapter (The pendant of dauntless + breastplate was on chapter 4)
I tried it on chapter 3 and it didn't happen but I wonder if it is because it didn't get combined (in chapter 4, the scroll was combined as soon as I picked it up)
strange, it should work, some of our tester played with the 1.31Does this work on 1.31 as well ? I planned on trying it but it doesn't show up in the game...
Will retry later on and see what seems to be the issue.strange, it should work, some of our tester played with the 1.31![]()
Ahh... I didn't understand that a wendigo part was required no matter what. Maybe it should be advertised in the scroll's description since, right now, wendigo horns and skin seem like just normal combinable items. The wendigo parts could also have a different text or color for the "material for the ceremonial scroll" text instead of being green like advanced items.To obtain a powerful mystical item from the natives, it is enough to have:
-1 of the 7 tier 2 items
-wendigo skin or wendigo horn
-ceremonial scroll
Yeah that was our fault, we though "We need to explain more? Naaaah It will be fine"Ahh... I didn't understand
Fun fact: I wanted to hide the inventory of the enemies to make it looks more "professional", but Nubelial convinced me otherwise.By the way I really like that enemy and ally heroes have combined items. It really grounds the mechanic in the lore and it helps if you want to make a specific item.
Actually we receive this advice many times, but I have two problems with this:As a side note, have you considered implementing a backpack system for the heroes ? It could help a lot throughout the chapters.
i started playing yesterdayVersion 1.4 has just been uploaded, it will be the definitive version unless there are heavy bugs.
I added a few last effects and my partner corrected some text. I hope you enjoy and come back to comment.
Never give up warrior.
You could continue but be careful, buy the "ceremonial" scroll from the merchant in chapter 3 and 4 before get the other "ceremonial scroll" hide in the chapter.i started playing yesterday
is there any thing major things ?
or i can continue on the older one
Hi! Sorry for answer lateah okay
thanks for the help
also i noticed chieftan hero costs supply in my version
was that fixed in the new one?
I spoke with Nubelial, He tell me that is a bug with the "Crusher" model AKA the Goblin Shredder, something about the lights of his model, but looks like the fix himself.also forgot to mention a bug i found on my old version which i don't know if was caused or not basically screen temp goes half black or something when you load the save on misson 4
awesome! also i was wondering considering our spells can go really high level and they were 4 with 4 levels and you couldn't max them , will our hero data be transfered somehow from first campaign to the sequal?Hi!
We fix the food cost of Sahrena and improved the descripcion of the "Ceremonial scroll" to be more easily to understand, everything else maybe was some really small bugs or typos that I forget.
With that, We will move to another project and with luck we will present it soon.
Have a nice day!![]()
To tell the true, If we retake the project would be a massive rework of some chapters and add the next arc.awesome! also i was wondering considering our spells can go really high level and they were 4 with 4 levels and you couldn't max them , will our hero data be transfered somehow from first campaign to the sequal?
Hi! That's cool! I hope that you enjoy play with the valorians as well.wow i loved this campaign good work guys !!! i played with forest orcs and i will replay with Valorian orcs and try to forge good items![]()
-the use of custom skins instead of models is cool because you instantly know what the units do, but it's still new and fresh, but 3 different skins of shamans for 2 named characters and one unit is too repetitive IMO
-the enemy factions could use some different models though, there is basically only variations of golems, giants, furbolgs, tuskars and wendigos with different skins so it's hard to quickly guess/remember which one is melee, range, spellcaster, or even siege weapon
-the « earthly force » buff icon is the autocast one
-kael's voice on an orc is so weird, especially on a melee fighter
-the 2 different factions choice is great ! also thematically I like that 2 subfactions can get along for once, I think the fact that it was made by 2 people working together is maybe not a coincidence
-I really like the banters that show the different personalities of the heroes and the fact that they know each other well
-all the english could really use some proofreading : it doesn't affect the understanding (I think) but there are A LOT of mistakes
-OTOH my spanish is rusty and reading backwards is hard to do fast, so I couldn't really get what the bad guys were saying, just a few words, but it sounded like bad news
-the cheese ability of the goblin makes weird flashes of lights on the screen when attacking enemies, I've never seen a glitch like that, presumably it's from the planes model ?
-I really like the intro cutscene : camera work, terraining, custom units etc. but the story is pretty vague since I don't understand who's fighting who and who are the protagonists at the start
-sharpshooter have mana but can't use it
-in the end cutscene one of the ships seems to really want to go inland
-when they talk about kajiro's sister and Iron mask at the end, I must say I had forgotten the end of the intro, maybe it's just me but I only understood on the 2nd viewing, this dialogue would be better at the start of the map instead of the end (or make it a banter when exploring since there is already a lot of dialogues in cutscenes)
-the map has a lot of unused space on both sides, you could crop the map (unless maybe it's used for cutscenes?)
-at the start the golem animation when they become yours plays for each which looks weird, also reset the animation after, so they don't look stuck until you give them an order
-the natives running away is strange at first, but once you understand what's going on it's nice not slaughtering everyone in your path for once
-I don't know if we're supposed to get some random drops of wendigo parts for the crafting with scrolls but I had zero on this entire map so I made only 1 item with the part from an earlier map
- also it would be nice to know what each item does to be able to choose instead of it being automatic – to be clear : I like the automation, because I prefer minimal inventory management (played too many RPGs) but maybe make a list of what combination makes what result in the quest log
-is there a point to the group of elementals north of the enemy base outside of the items they drop ? I also found an potential allied one but I don't know if they're linked
-the enemy bases have a LOT of towers on high ground which are a pain (I guess that's the point of strategic defenses but still...). Fortunately they don't detect your invisible scout unit so it's not too bad combined with siege units
-the boss fight is pretty good, with one or 2 reloads necessary to understand how it works – players who didn't pick the rock throw ability will be in trouble though, I guess that's why you gave the tome of retraining just before
-in the epilogue the effect in the sky is supposed to be an aurora borealis I presume ?
-the cutscene is long and having only vanilla music gets old after the 3rd repeat (even if I like it), maybe a few choice custom tracks would help
-I normally like short and sweet campaigns rather than those who overstays their welcome, but here it's pretty frustrating to finish on what feels like the end of the prologue of the story : so much questions unanswered, heroes we didn't get to control, techtree limited to 2nd tier and lvl 6 heroes... you can't make something so engaging and leave me hanging![]()
This short campaign is really well-designed and balanced, with great attention to details. It's not as « flashy » as most since it doesn't use many custom models (mostly skins) or music, or artworks on loading screens etc.
It's also not based on warcraft lore, and both of these choices probably hurt its potential popularity unfortunately.
Hello!This was an awesome campaign that i have thoroughly enjoyed, the storyline was neat, the custom skins were amazing, and the level designs were awe-inspiring. Is there any plans to make a sequel?