-I love the terraining
-the use of custom skins instead of models is cool because you instantly know what the units do, but it's still new and fresh, but 3 different skins of shamans for 2 named characters and one unit is too repetitive IMO
-same with the terraining : mixing tilesets/tree types makes a good « different but familiar » feel
-the enemy factions could use some different models though, there is basically only variations of golems, giants, furbolgs, tuskars and wendigos with different skins so it's hard to quickly guess/remember which one is melee, range, spellcaster, or even siege weapon
-the « earthly force » buff icon is the autocast one
-the sand stream ability makes enemies drunk
(I mean the sound and visual effect from pandaren ability is still there)
-kael's voice on an orc is so weird, especially on a melee fighter
-I love the level design that leaves little unreachable space since I love exploring every inch of a map
-the 2 different factions choice is great ! also thematically I like that 2 subfactions can get along for once, I think the fact that it was made by 2 people working together is maybe not a coincidence
-a lot of new spells seem to have a sound like an attack when the buff stops which is distracting/distressing when these sounds are burned into your memory like me
-I really like the banters that show the different personalities of the heroes and the fact that they know each other well
-all the english could really use some proofreading : it doesn't affect the understanding (I think) but there are A LOT of mistakes
-OTOH my spanish is rusty and reading backwards is hard to do fast, so I couldn't really get what the bad guys were saying, just a few words, but it sounded like bad news
-the cheese ability of the goblin makes weird flashes of lights on the screen when attacking enemies, I've never seen a glitch like that, presumably it's from the planes model ?