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The Lost Artifact [Beta]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first campaign here. It's just beta because i'd like to know what you think about it. And maybe you can help me at some problems. :)

I'm sorry, but I'm not very good at triggering and my english is bad, but i did my best. :D

The Story:
It's the story of Marcus.
He's a Footman, who lives in a small village near a forest in a Valley.
He had a normal life... until some people found something...

Features:
- 2 Custom races
- diffrent chapters
- many ways to reach a goal


Keywords:
TLA, T.L.A., The, Lost, Artifact, Beta,
Contents

The Lost Artifact [Beta] (Campaign)

Reviews
13:09, 25th Jul 2010 ap0calypse: Rejected
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The Lost Artifact [Beta]
Created by Shadow_Master ; Uploaded by: Shadow_Master
Campaign Size:
2.27 MB

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-None-

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1st - Idea
2nd - Map Description
3th - Terrain
4th - Triggers
5th - Memory Leaks
6th - How you used Object Editor
7th - How you used Sound Manager
8th - How you used Import Manager
9th - Gameplay

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Idea:

I already played 2 much maps/campaigns with same idea!
You need to be more creative and try to create something unique!
Also why you use blizzard created names, Dalaran etc etc!
Create some new names...

Map description:

Your map description is same like idea, simple without colors, only few basic stuff!
Here check this one:
The importance of a Description [09 May 2009 17:41]ap0calypse
Map Description - Templates [01 Jul 2010 05:18]-Kobas-
and BB code list! (Maybe you already know this but why not to check it again, don't be lazy)

Ingame description / Custom GI:

You didn't changed game interface and that is bad!
Go to Advanced -> Game Interface and explore it a little!
Tutorial below can show you few things about it!
Here link:
Polishing Your Game [24 May 2010 15:55]N1ghthawk

Terrain:

Well I didn't liked terrain at all!
Sorry, whole map terrain look a little strange!
Few tiles, created walls with trees etc are really bad!
You should use some custom imported doodads etc etc...
Here I have something for ya:

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...


Triggers:

Triggers looks bad (well some)! Here is example!
  • Vor Endkampf
    • Events
      • Unit - A unit enters Endkampf <gen>
    • Conditions
    • Actions
      • Unit - Move Beastmaster 0173 <gen> instantly to (Center of Gebiet 005 <gen>)
      • Trigger - Turn off Vor Endkampf <gen>
      • Cinematic - Send transmission to (All players) from Beastmaster 0173 <gen> named Barthog: Play No sound and display My name is Barthog..... Modify duration: Add 0.00 seconds and Wait
      • Unit - Order Beastmaster 0173 <gen> to Attack-Move To (Center of Endkampf <gen>)
Why not to change Trigger - Turn off Vor Endkampf <gen> into ->
Trigger - Turn off (This trigger)

Here are some tutorials and links again so check if you have time:

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher
Off Topic :D said:
I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!


Memory Leaks:

I find some memory leaks in your triggers, pls check links above you will understand what they are if you don't already know...
  • Vor Endkampf
    • Events
      • Unit - A unit enters Endkampf <gen>
    • Conditions
    • Actions
      • Unit - Move Beastmaster 0173 <gen> instantly to (Center of Gebiet 005 <gen>)
      • Trigger - Turn off Vor Endkampf <gen>
      • Cinematic - Send transmission to (All players) from Beastmaster 0173 <gen> named Barthog: Play No sound and display My name is Barthog..... Modify duration: Add 0.00 seconds and Wait
      • Unit - Order Beastmaster 0173 <gen> to Attack-Move To (Center of Endkampf <gen>)
You should define variables in this trigger and few more, and clean leaks!
Example:
Set tmpPoint = Center of some region
Unit - Order Ancient to Attack-Move To tmpPoint
call RemoveLocation (udg_tmpPoint)

How you used Import Manager:

Well you didn't used it ^^' and that is problem!
Import some models and icons!

How you used Object Editor:

You just replaced abilities, units etc etc
It is really hard to find what you want...
This one is small problem but pro map maker should be well organized!

How you used Sound Editor:

Well you didn't used it ^^' and that is problem!

Gameplay:

Gameplay is bad!
No custom units, items, abilities etc etc!
Import some models, icons and stuff!
Change terrain!
Change game interface!
Fix Quests triggers!
Add hints, floating text messages etc etc!
Use Terrain fog etc etc! (open Map Options and change few stuff there)

Honestly there is nothing special about your map/campaign!
I posted many links here, check 10% of them and you will improve your skills for sure!

And for the end my last words:

The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

For new users:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

I hope that my comment helps even a little so you can improve your map, if you want to know more, or just simple ask for something else I will try to help for sure!

Final mark:

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Level 7
Joined
Mar 2, 2008
Messages
180
Okay, so there are two (playable) missions:

First Mission:
-You have a Footman (Mountain King) and a "Mage from Dalaran" (Archmage).
-You need to get to a certain spot to win.
-There are lots of creeps, and an irritating number of rocks.
-There's one twist: a poison which eats away at your health for the duration of the mission, which is easily overcome by natural regeneration.

This mission had me bored to tears, to be honest. If it weren't for the rocks, I would have just set Eric to autocast heal, while following Marcus, and then told Marcus to attack-move the bottom right corner, hoping for the best. The camera movement early on gets very irritating; I'm not even sure what it was supposed to signify. The terrain looks like you just used the noise tool, then smoothed it a little bit, and you're always getting attacked by things that only Eric can hit.

And, why was there a mercenary camp? You have no food supply, and no lumber. I got kind of excited at the prospect of a Geomancer following me around to cast Slow on everything, only to find that you couldn't actually buy anything. :sad:


Second Mission:
-Same two heroes, plus a Beastmaster.
-You inherit a base, which contains no peons, and lacks the food supply to produce them.
-Kill the elves. Save the orcs.
-The elves are exponentially stronger than the orcs.

So, I went to the base you were supposed to get, and a couple buildings were promptly destroyed by the Elves who (somehow) were there. There were no peons, so it was useless, anyway. The fight in the middle looks cool for a while, until you notice that the combatants are just spawned in clumps. The only way to win this was to cheat.


Review Summary:
Terrain: 2/10: There was clearly little effort put into it, but at least it wasn't just a flat plain.
Story: 1/10: There was something about an artifact, and then you had to get to Dalaran. Then you helped the orcs destroy Dalaran.
Gameplay: 3/10: Like creeping in a melee game.
Cinematics: 1/10: The grammar was quite poor. Most of the dialog was inane. The camera angle never changed, and Marcus rotted while unconscious. :hohum:


1/5
:cry: Sorry, I really don't like to give bad reviews, but it feels like you made this in a couple of hours.
 
Level 4
Joined
Aug 5, 2009
Messages
71
man can you be anymore mean i know its not the best but hey its his first map what was your map like the first one i dont think so good pleas be a little nices because of such comments people stop to make maps(campaing)
 
man can you be anymore mean i know its not the best but hey its his first map what was your map like the first one i dont think so good pleas be a little nices because of such comments people stop to make maps(campaing)

Well honestly I don't even look at that, new guy, pro map maker, ancient user etc etc!

I will report each fail map!

This is map section and I want to see finished maps without bugs and with nice descriptions!

People stop making maps because they are lazy!
Check my review: if they join to Chat sometimes, if they post some threads, posts in different forums, try to find some friends they can work together, learn faster etc etc... Maybe will he learn how to create awesome systems with GUI or JASS, some other dude, how to terrain, teamplay is key to win many different games, why is WE different...
 
Level 7
Joined
Mar 2, 2008
Messages
180
This is map section and I want to see finished maps without bugs and with nice descriptions!

People stop making maps because they are lazy!
Check my review: if they join to Chat sometimes, if they post some threads, posts in different forums, try to find some friends they can work together, learn faster etc etc... Maybe will he learn how to create awesome systems with GUI or JASS, some other dude, how to terrain, teamplay is key to win many different games, why is WE different...

Quoted for Truth

I think people probably need that first rejection, to spur them into putting greater effort into their next project (or vastly improving the rejected one). If they're the kind to just get sad and quit forever, good mapmaking probably wasn't in their future.

I hope Shadow_Master continues to make maps, so he can get better and show everyone what he is truly capable of. :thumbs_up:
 
Level 4
Joined
Jul 31, 2004
Messages
29
Quoted for Truth

I think people probably need that first rejection, to spur them into putting greater effort into their next project (or vastly improving the rejected one). If they're the kind to just get sad and quit forever, good mapmaking probably wasn't in their future.

I hope Shadow_Master continues to make maps, so he can get better and show everyone what he is truly capable of. :thumbs_up:

Of course I will :p
Even if I'm the worst map maker ever xD
But everyone started at once
 
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