- Joined
- Aug 28, 2004
- Messages
- 14
I have a new idea for the last tavern hero. I was thinking a hero called Goblin Prankster, a goblin who just loves to play jokes. Just try to imagine the tinker without the mechanical backpack and with a ray gun.
His stats would be:
Agiltiy Hero - Ranged
Attack Speed - Average
Movement Speed - Average
He spells would be:
Growth Ray - Causes the enemy unit to grow, slowing it's movement speed. If the unit grows too big, it explodes. If the unit stops being under the effect of the ray, it will slowly shrink back to normal size. Higher level units will take longer to explode (footman will go much faster than a knight). With level increase, the rate of growth will increase. Not useable on heroes or mechanical units. <- Channeling Spell
Shrink Ray - Causes the enemy unit to shrink, decreasing it's armor, health, and movement speed, but increasing it's evasion by 15%. Unlike the growth ray, this will not kill the enemy unit by itself. Higher level will increase the amount of armor, health, and movement speed decreased as well as how small the unit actually looks. <- Instant Cast
Momentary Luck - Increases the goblin prankster's luck, giving him a 30% increase to evasion and 30% greater chance to score a critical strike. As level increases, duration increases. THIS IS NOT A PASSIVE, last 10 seconds for level 1, and 10+ per level. <- Instant Cast
Misfortune - Causes the enemy unit to have misfortune, killing it instantly. It will not effect heroes, air, or creeps above level 5. You might not understand this fully until you see the map which I got this from:= http://www.wc3sear.ch/index.php?p=Spells&ID=896&sid=788d0c4675c9c12c17760be423100185
Note that I do not take credit for Misfortune or Growth Ray ideas, I just think the person who did come up with them is brilliant and should be added to such a hero as described. Please leave behind your thoughts!
His stats would be:
Agiltiy Hero - Ranged
Attack Speed - Average
Movement Speed - Average
He spells would be:
Growth Ray - Causes the enemy unit to grow, slowing it's movement speed. If the unit grows too big, it explodes. If the unit stops being under the effect of the ray, it will slowly shrink back to normal size. Higher level units will take longer to explode (footman will go much faster than a knight). With level increase, the rate of growth will increase. Not useable on heroes or mechanical units. <- Channeling Spell
Shrink Ray - Causes the enemy unit to shrink, decreasing it's armor, health, and movement speed, but increasing it's evasion by 15%. Unlike the growth ray, this will not kill the enemy unit by itself. Higher level will increase the amount of armor, health, and movement speed decreased as well as how small the unit actually looks. <- Instant Cast
Momentary Luck - Increases the goblin prankster's luck, giving him a 30% increase to evasion and 30% greater chance to score a critical strike. As level increases, duration increases. THIS IS NOT A PASSIVE, last 10 seconds for level 1, and 10+ per level. <- Instant Cast
Misfortune - Causes the enemy unit to have misfortune, killing it instantly. It will not effect heroes, air, or creeps above level 5. You might not understand this fully until you see the map which I got this from:= http://www.wc3sear.ch/index.php?p=Spells&ID=896&sid=788d0c4675c9c12c17760be423100185
Note that I do not take credit for Misfortune or Growth Ray ideas, I just think the person who did come up with them is brilliant and should be added to such a hero as described. Please leave behind your thoughts!