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The Imperial Prison [2 Players]

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TheImperialPrison2.png


Do you have what it takes to escape the prison dungeon? Choose between several different heroes
and make your escape. But watch out, the prison guards won't take kindly to escapees!


Overview:

This is a 2 player map where the goal is to escape the Imperial Prison. Obviously to get out of there you have to fight your way through bosses and other obstacles. Secrets and whatnot will be everywhere so by just rushing through it you'll miss alot. So far I've got 5 heroes planned out, hopefully more to come.

Progress:

||||| - Terrain
||||| - Triggers
||||| - Units
||||| - Spells
||||| - Overall

Heroes2.png



FemurtheCursed2.png


Bloodbeak.png


RhytahlLilth2.png


Zulrokh2.png


SerenaSerpus2.png



RevivalSystem.png


When a hero dies, a Soul Shard is created at the dying hero's position.

Soul Shards allows heroes that die to be brought back to life by visiting a Shrine. Soul Shards are rewarded from secret
areas and bosses. All Soul Shards that are collected throughout the game are shared between the players. If the players
run out of Soul Shards, they'll be unable to revive until his fellow players manage to find one.

ClassItems.png


At certain points in the game, players will find places only accessible by certain heroes. These secret locations
contain secrets that eventually will unlock a class item for that very hero, strengthening him or her for their journey
up ahead. Other players will be unable to follow and aid that specific player, so be cautious!


Misc.

This is basically a one man project so far, but I know I'll need help to succeed. Therefor I'm looking for someone who's willing to make spells for the heroes, as my skills for that aren't really up to the job to make it problem free ingame.

There's no deadline or anything, as I'm taking it slow and steady with this one. All that I require of you is that you can make the spells in GUI, leakless and preferably MUI. Reply in this thread if you're interested, preferably with some work of your own to show.


As this is a pretty open project as well, I'd like to ask anyone who wants, to suggest their own heroes. I'm aiming for 3 strength, 3 agility and 3 intelligence heroes for the beta, so that leaves 2 strength, 1 agility and 2 intelligence heroes to go.

Sorry for the wall of text. :D Screenshots below.
 

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Last edited:
Level 9
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Apr 4, 2004
Messages
519
Thanks for the comments, finally someone notices this. :p Yeah, I got a VERY skillful triggerer to help me with this project so it should come along nicely.
 
Level 9
Joined
Apr 4, 2004
Messages
519
Oh, that's great to hear. Waiting for a Beta or anything similar. ^^

I'll release a beta or something along those lines containing the first two bosses when everything's ready. Currently also helping a friend with his project, so it might take a while, but it'll happen.
 
Level 9
Joined
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Messages
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@ Windu, Hero ideas are welcome at any time! Either suggest them here or send me a PM if you got one. :)

@ debode, basically you earn lumber for defeating bosses etc, which will be called Soul Shards. The lumber is visually shared amongst players, and if a soul shard is used, all the players lose 1 lumber. And if the players have no soul shards, heroes cannot be revived.
 
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