🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
This model is based on Baudelaire's poem L'Héautontimoroumenos (Read here) from les Fleurs du mal; in turn, this concept is based on the homonymous greek tragedy.
In the event that I make an ARPG about Bluebeard, something that I've tried to do for years, this would be one of the main bosses of the Torture Chambers. It represents a headless executioner, who reaps the skulls and souls from those who dare enter the chambers of his master.
The model itself contains several custom made animations, based vaguely on existing ones but different enough to be used as a completely different model. As usual, you are all welcome to use the model as a base for other projects -I haven't deleted hd_anim nor his face bones for that same reason. It has several cinematic animations that are quite fun to use as well.
(uploaded both the png icon and the BTN and Disbtn .dds icons)
EDIT 07/10/2022: Fixed death sound appearing in walk fast animation and not in death anim. Orms have been reduced by 50%. Added a stand channel animation.
On the first picture (Not the Primary) it looks, like He has a really bad coughing!
But fuck man... jokes aside:
He is the answer to the question:
,,Why do I hear boss music?"
On the first picture (Not the Primary) it looks, like He has a really bad coughing!
But fuck man... jokes aside:
He is the answer to the question:
,,Why do I hear boss music?"
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