Executioner

This bundle is marked as approved. It works and satisfies the submission rules.
Simple model made for fun a couple of months ago. Decided to upload it.

Update: new stand animations.
Second update: removed all of the unused tracks thanks to this tool: https://viewer.hiveworkshop.com/mdlxoptimizer/ and to G.Frank.
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Executioner (Model)

Reviews
ILH
ILH
A cool executioner model with pyramid-head design. Walk animation is kinda wacky though :D Changes made. Works in-game. Approved!

Kyrbi0

Arena Moderator
Level 37
Joined
Jul 29, 2008
Messages
8,960
I'm definitely down for the classic 'hooded executioner' thing, but I'm not quite feeling this one, and I'm not entirely sure why... Maybe in part the textures used on the metal spiky armor (seems kinda dull in comparison to the skin)? A lot of detail on the armor as well.

Tillinghast's Executioner is sort of the other end of the spectrum; much less detailed but kinda in that Warcraft-y way, which I think is more preferable for Classic. His could use a more interesting weapon (something yours excels at), and while the guy is masked it's not the classic spoopy pointy hood like yours. Hm.
 
Level 12
Joined
Nov 12, 2016
Messages
646
I'm definitely down for the classic 'hooded executioner' thing, but I'm not quite feeling this one, and I'm not entirely sure why... Maybe in part the textures used on the metal spiky armor (seems kinda dull in comparison to the skin)? A lot of detail on the armor as well.

Tillinghast's Executioner is sort of the other end of the spectrum; much less detailed but kinda in that Warcraft-y way, which I think is more preferable for Classic. His could use a more interesting weapon (something yours excels at), and while the guy is masked it's not the classic spoopy pointy hood like yours. Hm.
Armor looks rocky, i think dear Stefan is doing some experiments, the reference artwork looks really cool honestly, but i don't think it would hinder this version if it became more classically metalic.

I'm not sure how does Stand 1 work, i didn't test it ingame but through this viewer it kind of feels like the axe will go straight under ground. though Stand 2 would be perfectly fine if it was the only stand animation.
 
Level 41
Joined
Dec 29, 2014
Messages
1,844
Armor looks rocky, i think dear Stefan is doing some experiments, the reference artwork looks really cool honestly, but i don't think it would hinder this version if it became more classically metalic.

I'm not sure how does Stand 1 work, i didn't test it ingame but through this viewer it kind of feels like the axe will go straight under ground. though Stand 2 would be perfectly fine if it was the only stand animation.
Like I said in the description, this model was made for fun. There is always a place for improvements, of course.
I will edit the animations, so the weapon doesn't clash with the ground.

Edit: Updated with the new stand animations.
 
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Cool model, but I think the hood shape or texture should be changed. If someone were to use it with the snow team color rn it could give the wrong impression. It's a bit too pointy... ifykwim. Perhaps make the hood a solid grey-black color or add some other texture patterns that can prevent it from being totally snow colored, or make the top curve downward again so it looks more like a nightcap or beret.
 
Last edited:
Level 41
Joined
Dec 29, 2014
Messages
1,844
As a hero model, please add a proper Dissipate animation. Also, please reduce/remove the unused tracks in the model so that it's optimized.

You may use Sanity Check to see the problems.
The model is supposed to have undead dissipate animation. I just forgot to include the object that spawns in the undead dissipate animations. It's fixed now.
 
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