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Gears of War: The story so far:
[Spoiler Alert for Gears of war 1 (Not 2)]
On Emergence day, alien creatures called "Locust" began emerging from underground (Their home) in a supposedly human controlled world called Sera. They began slaughtering everything, the humans "Gears" (Their military basicly, the big guys in suits) were quickly over powered and out numbered by the variety of Locust monstrosities.
Marcus fenix, the stereotype badass dis-obyed orders to save his father and was convicted. Many years later, as human forces became desperate and pardoned every convict and every able human to fight they released Marcus to get back into the fight.
This is where Gears of war 1 kicks off. After escaping a prison, your tasked with finding "Alpha squad" which was tasked with a device called the resonater, a device that would map the locust tunnels underground so that we can nuke the bitches.
So over the course of the game, you fight lots of battles, chainsaw people in the crotch, fight a few bosses a little after the middle of the game you finnaly place the resonater and escape the tunnels.
But it phails like hilary clinton. They manage to find the updated map how ever in the Fenix mansion (Marcus's home and his dads home and such) in an underground lab. They really have developed some plot with Marcus and his dad here, but they didnt. You go in, shoot shit, get info, get out.
Then the last mission (Also the funnest) you ride a train with a bomb which is heading toward the tunnels mapped to nuke the locust. Of course the locust attack blah blah blah
And you fight the final boss, a Locust General (RAAM). Who is fucking hard as hell.
And then you escape on a heli, the bomb blows, yay game over. But of course, its not. This is where Gears of war 2 comes in.
[END SPOILER] (Plot sucks anyway.)
Gears of war 2, takes place 6 months after the first. After the bomb blew up, it caused much of the "Imulsion" liquid underground to vaporize and become a toxic gas that reached the surface. It caused a fatal disease called "Rust Lung". So the human population which was already pretty small after the war nearly halfed.
Of course that was the least of their problems because the Locust arent dead, alot of them are. But the surviving ones built strange devices which, instead of making small emergence holes where a few infantry can emerge (In the first game) these sink holes are so massive, they swallow entire cities.
So then, humanities like "Screw this shit lets kill them and shit."
And of course Marcus is like "Ok and shit."
And dominic is searching for his wife who got last after the war. Hopefully there will be more plot development this time.
Some of the new features i know about:
* There will be a screenshot capture in Gears of War 2 which will allow players to upload the images they take to a website and vote on submitted images.
* The photo-mode scores you in-game based on the action around you (think, Dead Rising).
* Epic is considering implementing a live onscreen ticker that displays how much damage you are dealing and how many points you earn per match.
* Gears of War 2 may offer A.I. bots for multiplayer to help fill the new 10-man limit.
* The dev team calls chainsaw kills from behind, "Chainsodomy"
On the Subject of Weapons
* "Gorgon Burst Pistol" is the official name of one of the newest weapons. The double-clipped handheld has a high rate of fire and shoots in short bursts for an extra punch while hiding behind a shield--meat or otherwise.
* "Scorcher" flamethrower detail: Power weapon, only appears once on a map (similar to the Boom Shot). Short burst weapon, perfect active reload increases its range.
* "Boltok Pistol" detail: Perfect active reload allows the old pistol to fire much faster.
* Epic says plenty of more weapons are on the way, including new additions to the superweapons class (alongside the Hammer of Dawn) which EGM speculates could include a mortar type of weapon.
Got an enemy down? Attack! (Slightly different from the original article in X360)
* 'X' button: Curb Stomp -- The original curb stomp kill returns
* 'Y' button: Execution -- Longer to execute, so riskier, the executions are a sight. Race, and sometimes weapon, specific kills that promise to earn the expected 'M' rating. COG soldiers will punch an enemy to death, Locusts will rip off arms and beat an enemy with them and in the example for a Torque Bow specific kill the attacker will take the victim's head and place it on a Torque Bow's blade tip, then use his foot to pop it off. Wiiiiiiicked.
* 'A' button: Grab -- Take a downed enemy and use them as a human shield. Considered dead as soon as it happens, the shield can actually respawn (if it's allowed in that mode) and their body can take quite a bit of damage before disintegrating. The 'B' button ends the encounter with a neck-snap.
* 'B' button: Melee -- End it quickly and without all the flash.
Got knocked down? Oh noes! Defend Yo' Self!
* 'R' Trigger: With Grenade Equipped -- Martyrdom
Had a frag grenade equipped when you got cut down? Wait for an enemy to approach for a killing move (listed above) and make them pay. Press the 'R' Trigger to detonate your frag and send you both into oblivion in a wet, gooey mess.
* 'R' Trigger: Without Grenade Equipped -- Raise your hand and request assistance from your squad. Doing so will flash your 'man down' icon for friends to spot.
* 'A' button: Crawl -- Crawl to safety as you bleed out. Your dragging body will leave a trail behind you and you will eventually die, unless someone comes to revive you ... which we hope still doesn't look like a firm pat on the back.
Screenshots attached.