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"The Game" Kill or be Killed

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noj

noj

Level 4
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Jan 16, 2006
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The Game

12 V.S. 12 map (1v1v1v1v1v1v1....)

The players find themselves awaking in a random place amongst the map, they wake up with a bag, and it contains medical supplies to heal you, a weapon some notes
The notes contain a map of a island, and red marker that says "you’re somewhere here"

The note says "X are on the island 1 will get off, kill or be killed" (X = amount of players)

the idea of the game is to kill everyone off the island, there is no escaping the island, or the game will kill you, there is no peace in the game, because all players are killed by a explosive brace around there neck if there is no deaths within 24 hours. Meaning there has to be 1 kill per 24minutes. (24mins per 24hours game day)

When there is one last player alive, the game is over.

-Most weapons take 2 hits to kill, to give a chance to get away to a victim
-stronger weapons can take one, such as a shotgun ONLY if at close range
-players can set Traps as "alarms" allowing them to find attackers or targets.
-alliances can be made, but the game can’t be won unless there’s only 1 survivor in the end
-tools and hiding places will be spread across the map, making foraging and surprise attacks a good strategy
-game ends if no one is killed within 24minutes, all players lose.

Weapon Ideas
Bat/Pipe/Crowbar - Requires getting close to player but does strong damage, chance of 1 hit kill if hit is critical.
Pistols (any type of weak weapon) - doesn’t require getting close but also doesn’t do to much damage
Shotguns - weak at far range one hit kills at close range
Automatic weapons - doesn’t require getting close but does more damage at close range, the longer its fired at the enemy the more damage it does.
Explosives (grenades/traps) – Kills instantly if close enough, range depends on explosive type.
Swords/knifes/machetes/katana – requires getting close and does average damage that also continues to hurt a player until they heal themselves, just as a bleeding stab wound would always. These and Bat/Pipe/Crowbar can counter each other if used on each other at once making both do no damage.

Trap Ideas
Hole in ground - traps a player in a large hole in the ground until he manages to get out, some random amount of time
Fish line alarm - set a fishing line across 2 trees attached to a piece of wood, when a player hits the line the wood falls all nearby hear it.
Mine - goes of when detects vibrations, damages a player but doesn’t instant kill.
Movement detection security system - awaress the owning player that it detecs a player when they come close to it. (Possible camera version that says which player)
Twitch up snare - catches a player for a few seconds well they try to get out of the trap, nearby players hear it go off.
Bow Trap - A wire 10 feet in front of the trap sets off a bow that shoots an arrow at the trap triggering player, damaging the player.

Hearing a trap consists of just a mini-map ping and a game – message.


I got this idea well reading a story and I knew it would be a good game, im busy making a game that needs a lot of time and work so I wont be making this, go ahead and use the idea just make sure you make it good. Im unsure if someone posted a idea like this already but if they haven’t well here this is.
 
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noj

noj

Level 4
Joined
Jan 16, 2006
Messages
89
Bump, added trap ideas to the post.

ya I definitely think a dark ambience to the game would work best.
 
Level 6
Joined
Jun 8, 2008
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256
24 minutes is a pretty large timer, should be smaller, depending on the map size.

Except for that, sounds like a good idea.
 
Level 11
Joined
May 2, 2009
Messages
650
24 minutes bro? jesus christ, hero wars doesnt take 24 minutes for first match to begin, how about u make a day every 2 minutes so it sped up
 
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