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Tactical Druidism

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Level 36
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Jul 1, 2007
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Hmm... for a lack of a better name, it's just a description ATM.

Well anyways, my idea is to make a map where you have to get to an objective, but since it is heavily guarded or booby-trapped or something, and your druid isn't really that strong, you have to use animals to get there, trigger traps, distract guards, trigger traps ON guards, solve puzzles and get through small spaces to find keys, etc.

It would basically just be like Assassins or whatever that game is, same kind of tactical approach but maybe more interesting, and a good puzzle game.

Scoring: You get points for how you maneuver, i.e. killing a guard with their own trap after sneaking past them with a rabbit would give lots of points but just distracting them won't give as many, how few animals you lose to traps etc. and how fast you get through the level.

There would also be several modes...
- Co-op mode: Work together with the other players on certain levels designed for co-op, where all of you have to make it through, or you will fail (for example four different starting locations and everyone has to get to a certain point to open the final door)
- Race mode: Work against your fellow players to get through your level before everyone else finishes theirs.
- Single-player mode: Play solo offline or online with other people, but just for the sake of getting the highest score.
 
Level 4
Joined
Mar 2, 2008
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83
Me and Gallin really liked that assassins game, it was pretty much first thing that came to mind. Sounds cool

Might give some ideas later
 
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