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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Four Horsemen of Apocalypse

Submitted by Yan
This bundle is marked as approved. It works and satisfies the submission rules.

Description


A ruins city which is in the battle for the world ending. Choose a team and fight for it.

Gameplay


8 players

2 teams :
  • Priest

    [​IMG]
    The Priests are agents who work for The Catholic Church, they have for mission to eliminate or exorcize demons and convert heretics to Catholic Church's agents.

    Abilities :
    [​IMG] Heal - Restore health points lost to a hurt unit who isn't of type mechanical.
    Level 1 Restore 25 health points.
    Level 2 Restore 31.25 health points.
    Level 3 Restore 38.75 health points.

    [​IMG] Dispel magic - Cancel all buffs which get units in the target area. Inflict damage points to invoked units.
    Level 1 Inflict 200 damage points to invoked units.
    Level 2 Inflict 300 damage points to invoked units.
    Level 3 Inflict 400 damage points to invoked units.

    [​IMG] Banish - Turns a unit ethereal and slows its movement speed by 50% for a short time.
    Level 1 Cost 75 mana points, last 12 seconds.
    Level 2 Cost 60 mana points, last 15 seconds.
    Level 3 Cost 50 mana points, last 18 seconds.

    [​IMG] Inner fire - Increase the defence and his damage points.
    Level 1 Increase the defence of a friendly unit of 5 and his damage of 10%. Last 60 secondes.

    [​IMG] Silence - Prevent all enemy units in the target area to launch spell.
    Level 1 Prevent all enemy units in the target area (350) to launch spell. Last 24 seconds.


    Upgrade used :
    [​IMG] Priest adept staff - Increase the health points, damage points and the health regeneration of the Priest.
    [​IMG] Priest master staff - Increase again the health points, damage points and the health regeneration of the Priest.


    [​IMG] Iron armor - Increase the armor to 2 of the Priest.
    [​IMG] Steel armor - Increase again the armor to 2 of the Priest.
    [​IMG] Mithril armor - Last increase of the armor to 2 for the Priest.


    Angel

    [​IMG]
    Angels are Priests' spirit who die quickly, there are here to take their revenge and/or to complete their mission.

    Abilities :
    [​IMG] Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
    Level 1 Heals 200 HP/Damages 100 health points
    Level 2 Heals 400 HP/Damages 200 health points
    Level 3 Heals 600 HP/Damages 300 health points

    [​IMG] Arcane Hand - Catch a enemy unit, who can't move or attack. The target unit lose damage points each seconde. Last 10 seconds.
    Level 1 The target unit lose 60 damage points per seconde.
    Level 2 The target unit lose 80 damage points per seconde.
    Level 3 The target unit lose 100 damage points per seconde.

    [​IMG] God blessing - Heal a pourcentage of health points of friendly close units all the time.
    Level 1 Heal 2% all the time.
    Level 2 Heal 4% all the time.
    Level 3 Heal 6% all the time.

    [​IMG] Heaven Cloud - Make invulnerable all friendly units in the area around the Angel.
    Level 1 Make invulnerable all friendly units in the area around the Angel.The Angel stay vulnerable. Last 30 seconds.


    The Four Paladins

    Arthas
    [​IMG]

    Abilities:
    [​IMG] Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
    Level 1 Heals 200 HP/Damages 100 HP
    Level 2 Heals 400 HP/Damages 200 HP
    Level 3 Heals 600 HP/Damages 300 HP
    [​IMG] Holy Shield - A Shield of light appear around the hero which allow him to avoid every physical attack for a moment.
    Level 1 Last 15 seconds.
    Level 2 Last 30 seconds.
    Level 3 Last 45 seconds.
    [​IMG] Light Aura - Increase the movespeed of friendly close units.
    Level 1 Increase of 25% the movespeed of friendly close units.
    Level 2 Increase of 50% the movespeed of friendly close units.
    Level 3 Increase of 100% the movespeed of friendly close units.
    [​IMG] Wrath of the Lightbringer - The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict damage points to all enemies land units close to the hero.
    Level 1 The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict 500 damage points to all enemies land units close to the hero.


    Lord Nicholas Buzan
    [​IMG]

    Abilities:
    [​IMG] Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
    Level 1 Heals 200 HP/Damages 100 HP
    Level 2 Heals 400 HP/Damages 200 HP
    Level 3 Heals 600 HP/Damages 300 HP
    [​IMG] Mana Shield - Creates a shield that absorbs damage by using the Paladin's mana. Blocks 100% of incoming damage.
    Level 1 Absorbs 1 damage per point of mana.
    Level 2 Absorbs 1.5 damage per point of mana.
    Level 3 Absorbs 2 damage per point of mana.
    [​IMG] Soul Flight - When the heroe die, his soul prevents God to pick him. The soul lives a moment before God try again. The soul can level up, learn abilities like other heroes.
    Level 1 The soul lives 150 secondes.
    Level 2 The soul lives 300 secondes.
    Level 3 The soul lives 600 secondes.
    [​IMG] Spirit Link - Links several units together in a chain. All units with Spirit Link on them will live longer, by distributing a percentage of the damage they take across other Spirit Linked units.
    Level 1 Links 4 units together in a chain. All units with Spirit Link on them will live longer, by distributing 50% of the damage they take across other Spirit Linked units. Last 75 seconds.


    Uther
    [​IMG]

    Abilities:
    [​IMG] Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
    Level 1 Heals 200 HP/Damages 100 HP
    Level 2 Heals 400 HP/Damages 200 HP
    Level 3 Heals 600 HP/Damages 300 HP
    [​IMG] Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
    Level 1 Last 15 seconds.
    Level 2 Last 30 seconds.
    Level 3 Last 45 seconds.
    [​IMG] Devotion Aura - Gives additional armor to nearby friendly units.
    Level 1 Gives 1.5 armor to nearby friendly units.
    Level 2 Gives 3 armor to nearby friendly units.
    Level 3 Gives 4.5 armor to nearby friendly units.
    [​IMG] Divine Rescue - Give armor points to friendly units and remove armor points to enemy units around the hero during a moment.
    Level 1 Give 15 armor points to friendly units and remove 15 armor points to enemy units around the hero during 45 seconds.


    Sir Gregory Edmunson
    [​IMG]

    Abilities:
    [​IMG] Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
    Level 1 Heals 200 HP/Damages 100 HP
    Level 2 Heals 400 HP/Damages 200 HP
    Level 3 Heals 600 HP/Damages 300 HP
    [​IMG] Anti-magic Shell - Creates temporarly a barrier around the hero that stops spell to affecting the him.
    Level 1 Last 15 secondes.
    Level 2 Last 30 secondes.
    Level 3 Last 45 secondes.
    [​IMG] The Death Sheep Curse - An Aura circle all enemies close units. When these units have less than 25% of their health points they have a percentage of chance to turn into a sheep
    Level 1 10% chance to become a sheep.
    Level 2 25% chance to become a sheep.
    Level 3 40% chance to become a sheep.
    [​IMG] Sheeps falling - Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct damage points.
    Level 1 Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct 50 damage points. Last 35 seconds.



    Quests :
    The Battle chapter

    1 - Protect the levers
    2 - Destroy the portal and kill all acolytes
    3 - Kill the four horsemen of Apocalypse (if they appear)

    The Exodus chapter

    1 - Save n* villagers
    (* : n = random number between 300 and 1000)

    The Divine Competition

    1 - Gather the most number of souls to win the tournament
  • Acolyte

    [​IMG]
    The Acolytes are member of The Satan Sect which have for objective to set the Apocalypse in motion. Somebody say one of them is a merchant in the video game named "Resident Evil 4", true or false ... who know?

    Abilities :
    [​IMG] Curse - Curse a enemy unit who have chances to miss his target. Last 120 seconds.
    Level 1 11% chances to miss his target.
    Level 2 22% chances to miss his target.
    Level 3 33% chances to miss his target.

    [​IMG] Sleep - Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.
    Level 1 20 secondes to sleep for 100 mana.
    Level 2 40 secondes to sleep for 75 mana.
    Level 3 60 secondes to sleep for 50 mana.

    [​IMG] Frost armor - Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it during 5 secondes. Last 45 secondes.
    Level 1 The shield adds 3 armor points.
    Level 2 The shield adds 5 armor points.
    Level 3 The shield adds 7 armor points.

    [​IMG] Carrion swarm - Sends a horde of bats which inflict damage to enemy units who face it.
    Level 1 Inflict 450 damage points to enemy units who face it.

    [​IMG] Devour magic - Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove health points and mana points. Inflict damage points to invoked units.
    Level 1 Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove 300 health points and 150 mana points. Inflict 350 damage points to invoked units.


    Upgrade used :
    [​IMG] Acolyte adept hands - His hands evolve which increase the health points, damage points and the health regeneration of the Acolyte.
    [​IMG] Acolyte master hands - His hands evolve again which increase again the health points, damage points and the health regeneration of the Acolyte.


    [​IMG] Unholy armor - Increase the armor to 2 of the Acolyte.
    [​IMG] Improved unholy armor - Increase again the armor to 2 of the Acolyte.
    [​IMG] Advanced unholy armor - Last increase of the armor to 2 for the Acolyte.


    Demon

    [​IMG]
    Demons are Acolytes' spirit who sacrifice themselve and free their inside demon. There are here to destroy the world and/or to see the Apocalypse.

    Abilities :
    [​IMG] Death coil - A coil of death that can damage an enemy living unit or heal a friendly undead unit.
    Level 1 Damages 100 or Heals 200 HP
    Level 2 Damages 200 or Heals 400 HP
    Level 3 Damages 300 or Heals 600 HP

    [​IMG] Siphon Mana - Transfers mana between the Demon and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Demon's mana over its maximum value, though excess mana drains off rapidly if not used.
    Level 1 15 mana drained per second.
    Level 2 30 mana drained per second.
    Level 3 45 mana drained per second.

    [​IMG] Satan Blessing - Restore a pourcentage of mana points of friendly close units all the time.
    Level 1 Restore 2% all the time.
    Level 2 Restore 4% all the time.
    Level 3 Restore 6% all the time.

    [​IMG] Flame of hell - The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose some health points per second. Last 45 seconds.
    Level 1 The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose 50 health points per second.


    The Horsemen of Apocalypse

    Famine
    [​IMG]

    Abilities:
    [​IMG] Voodoo doll - Use a voodoo doll to provoke suddenly a mana thrist and to starve the target enemy unit.
    Level 1 All mana points and 200 health points are absorbed.
    Level 2 All mana points and 400 health points are absorbed.
    Level 3 All mana points and 600 health points are absorbed.
    [​IMG] Famine's Trap - A item appear at the target point if someone take it the item explose. The item last 20 seconds.
    Level 1 The explosion deal 200 damage points
    Level 2 The explosion deal 300 damage points
    Level 3 The explosion deal 400 damage points.
    [​IMG] Disease - A disease cloud infect alive enemy units. Last 120 seconds.
    Level 1 Deal 10 damage points per second.
    Level 2 Deal 15 damage points per second.
    Level 3 Deal 20 damage points per second.
    [​IMG] Hunger - The target hero is starving so he eat himself and lost health points.
    Level 1 The target hero eat himself and lost 250 damage points.


    All no undead units lose 1% of their health and mana points every randomly hours during his existence.

    Model by Necrokenis


    Pestilence
    [​IMG]

    Abilities:
    [​IMG] Cripple - Decrease the attack speed and the damage points during 60 seconds.
    Level 1 -25% the attack speed, -50% the damage points.
    Level 2 -50% the attack speed, -65% the damage points.
    Level 3 -60% the attack speed, -80% the damage points.
    [​IMG] Fear - Target units fear of your power, they can't attack but can cast spells. Last 12 seconds
    Level 1 Cost 140 Mana points, cooldown 48 seconds.
    Level 2 Cost 105 Mana points, cooldown 24 seconds.
    Level 3 Cost 70 Mana points, cooldown 12 seconds.
    [​IMG] Immunity - The hero become immune against spell and healing itself.
    Level 1 Restore 20 health points per second.
    Level 2 Restore 40 health points per second.
    Level 3 Restore 50 health points per second.
    [​IMG] Plague - A Rat appear to give plague around the target unit.
    Level 1 The plague deals 50 damage points every 2 secondes around the target unit. Last 45 seconds.


    Decrease Strengh, Agility and Intelligence points of all enemies heroes during his existence.

    Model by ???


    War
    [​IMG]

    Abilities:
    [​IMG] Acolyte Launch - A acolyte is launched to the target unit who lost health points and is stun a moment.
    Level 1 Lose 100 health points, stun during 1 second.
    Level 2 Lose 225 health points, stun during 1 second.
    Level 3 Lose 350 health points, stun during 1 second.
    [​IMG] War Taunt - Taunts 10 enemies units who are forced to attack this units and Restore the horseman's health.
    Level 1 Restore 250 health points of the horseman's health.
    Level 2 Restore 350 health points of the horseman's health.
    Level 3 Restore 500 health points of the horseman's health.
    [​IMG] Blade of War - The target unit lose a pourcentage of his health.
    Level 1 Lose 12.5%.
    Level 2 Lose 25%.
    Level 3 Lose 50%.
    [​IMG] Adrenalin - The hero attack and move faster during a moment.
    Level 1 The hero attack and move 300% faster during 12 secondes.


    Manipulate 2 enemies players to create a war between all members of the Catholic Church during his existence.

    Model by Mc !


    Death
    [​IMG]

    Abilities:
    [​IMG] Death's finger - Deals damage points to the target unit.
    Level 1 Deals 150 damage points.
    Level 2 Deals 200 damage points.
    Level 3 Deals 250 damage points.
    [​IMG] Death's gate - A gravestone appear which is the relationship between Death and Life so Undead units take the occasion to back to life. The Gravestone last 20 seconds.
    Level 1 Create Zombies which last 12 seconds.
    Level 2 Create Ghouls which last 18 seconds.
    Level 3 Create Skeleton warriors which last 24 seconds.
    [​IMG] Death touch - Add damage points and gives 10% chances to slow heroes and 35% to slow units. Cold effect slow unit during 5 seconds.
    Level 1 Add 6 damage points.
    Level 2 Add 8 damage points.
    Level 3 Add 10 damage points.
    [​IMG] Death's Trap - The spirit of the target hero go out to his body who are unconscious. If the spirit is alive after few seconds. it desappear, the target hero dies and the caster gain Strength points.
    Level 1 If the spirit is alive after 15 seconds it desappear, the target hero dies and the caster gain 10 Strength points.


    Two reapers follow Death to kill his opponents, The reapers lives only if Death is alive.

    Model by Blizzard Entertainment


    Conquest
    [​IMG]

    Abilities:
    [​IMG] Crusade - Spawn some Christian to help you to conquer the city.
    Level 1 10 milicemen appear.
    Level 2 8 footmen appear.
    Level 3 6 knights appear.
    [​IMG] Banner - Put down a banner which have aura abilities .
    Level 1 The banner have Devotion Aura.
    Level 2 The banner have Devotion Aura and Command Aura.
    Level 3 The banner have Devotion Aura, Command Aura and Endurance Aura.
    [​IMG] Impressive ! - Give chances to impress all enemy units around you when you cast a spell and to earn experience points.
    Level 1 10% chance to impress and to earn 25 experience points.
    Level 2 15% chance to impress and to earn 50 experience points.
    Level 3 20% chance to impress and to earn 75 experience points.
    [​IMG] Manipulation - A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side.
    Level 1 A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side during 30 seconds.


    At night, Conquest have his movespeed and attack range increase

    Model by Olofmoleman


    If someone choose Pestilence nobody can choose Conquest and the reverse is true too.


    Quests :
    The Battle chapter

    1 - Destroy the levers
    2 - Repair the portal and kill all priests
    3 - Kill the four Paladins (if they appear)

    The Exodus chapter

    1 - Kill n* villagers
    (* : n = random number between 300 and 1000)

    The Divine Competition

    1 - Gather the most number of souls to win the tournament




Useful Informations


Merchant

  • [​IMG]

    Item sold :

    [​IMG]
    Periapt of Vitality
    Increases the hit points of the Hero by 150 when worn.

    [​IMG]
    Cloak of Shadows
    Provides the Hero with invisibility at night when worn. An invisible Hero is untargetable by the enemy unless detected. If the Hero moves, attacks, uses an ability, or casts a spell, the invisibility effect is lost.

    [​IMG]
    Pendant of Mana
    Increases the mana capacity of the Hero by 250 when worn.

    [​IMG]
    Mask of Death
    While wearing this mask, a Hero will recover hit points equal to 50% of the attack damage dealt to an enemy unit.

    [​IMG]
    Glyph of Omniscience
    Reveals the entire map.

    [​IMG]
    Necklace of Immunity
    Give to the hero a immunity against spells.

  • [​IMG]

    Unit sold :

    [​IMG]
    Goblin Sapper
    Explosive Team of Goblin Sappers. Particularly effective against buildings. Goblin Sappers cannot be loaded into Goblin Zeppelins or Transports.

    [​IMG]
    Goblin Zeppelin
    The mechanical Goblin Zeppelin is the only flying transport vehicle in Warcraft III. It is necessary for those commanders who need to move their armies across otherwise impassable oceans and mountains. Goblin Sappers cannot be loaded into Goblin Zeppelins.

  • [​IMG]

    Unit Sold :

    [​IMG]
    Transport
    This boat is the only one which can through oceans.



Updates Informations


  • Patch 1
    The priests/acolytes are heroes now
    Creeps added which reinforce the team cooperation
    Item added, there are dropped by creeps
    Shade is removed

    -----------------------------------------
    Patch 2

    Add two bonus abilities give during the apocalypse (1 per team)

    -----------------------------------------
    Patch 3
    Add AmmoDump
    Every member of the Satan's Sect can use the portal
    Add Book of summoning near levers

    -----------------------------------------
    Patch 4
    Heroes are now upgradable and it's a key to the victory to do this.
    Add 2 building to can upgrade heroes find them.

    -----------------------------------------
    Patch 5
    Add Spellbooks
    Add 1 quest for The Catholic Church
    Add horsemen of Apocalypse
    Change map name (before named "Apocalypse")
    Add 2 heroes : 1 per team : Demon and Angel
    Become a 8 player game

    -----------------------------------------
    Patch 6
    add Minimap preview

    -----------------------------------------
    Patch 7
    Angels and Demon can be upgradable
    Add effects which are consequences to the horsemen existence

    ----------------------------------------
    Patch 8
    Add Ghosts
    Add Strange sounds
    It's possible to confess your sins and to make a deal with the devil.

    ---------------------------------------
    Patch 9
    Add The Four Paladins
    Remove Memory leaks

    ---------------------------------------
    Patch 10
    Add Rally points : Could be own during the Apocalypse, own all Rally points to stop the other team.
    Add shops
    Horsemen can build a building each one.

    ---------------------------------------
    Patch 11

    Heroes earn gold when you kill them
    Creep respawn
    Add climatic events

    ---------------------------------------
    Patch 12

    Tornados hurt air units
    Terrain improvement

    ---------------------------------------
    Patch 13
    add tomes in the Statue of Chaos and the Statue of Faith
    Fix ending cinematic's issue
    Fix a Statue of Chaos and Statue of Faith's issue

    ---------------------------------------
    Patch 14
    "Paladins vs Horsemen" 's issue fixed
    Ending cinematic's trigger works

    ---------------------------------------
    Patch 15

    Add an help/information command
    Add an event when a lever is desactivated
    Add guards close to the portal which appear during the apocalypse
    Add an item for priests
    Creep respawn time is longer

    ---------------------------------------
    Patch 16
    Change some Paladins spells
    New mode added
    Custom music added

    ---------------------------------------
    Patch 17
    New mode added
    Angels and Demons can fly

    ---------------------------------------
    Patch 18
    Game mode dialog fixed (It should works)

    ---------------------------------------

  • Models Icons Others
    Necrokenis : Teron
    Mc ! : Destruction knight
    Norinrad : holy crusader
    Tranquil : holy smite missile
    Gottfrei : LethalBow
    Olofmoleman : Nazgul Rider
    communist_orc : House & House II
    willydawiller : small village
    Mr. Bob : Library
    HappyTauren : NecroStronghold & City Building 1 & City Building 2
    Nasrudin : ElveswoodDP2
    Xelthyr : Hero_DeathKnight
    Pheonix-IV : Redeemed Holy Knight
    jigrael : Lord of Darkness
    JetFangInferno : ShimmeringPortal
    sPy : HolyAura
    CRAZYRUSSIAN : BTNCRHolylight & BTNDH_Holy_Shields

    All these models can be find in The Hive Workshop site or in Warcraft 3 Campaigns site.
    Co-Terrainer : VampireofBlood

    Music : Cris Velasco & Mike Reagan - Darksiders Theme

    Special thanks to :
    Chilla_Killa, MagIc_SeeKer, Gaisler, Velm, Jsprat100, Diamondeye, Asomath, DarkIron Dwarf, Un_Known, The_Grapist, GameShark22 for their help, suggestions and comments.



ps:
Look the minimap to find where is your objective.
Credits in game (see quest log).
This map isn't protected.
If you find bugs post a message in this thread


Keywords:
Apocalypse, Catholic Church, Satan Sect, World ending, The Four Horsemen of Apocalypse
Contents

The Four Horsemen of Apocalypse (Map)

Reviews
Moderator
20:48, 10th Feb 2010 ap0calypse: Approved
  1. 20:48, 10th Feb 2010
    ap0calypse: Approved
     
  2. DarkIron Dwarf

    DarkIron Dwarf

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    Okay this really needs some changes and such though I like the terrian and its a fun idea. The priests/acolyte need to be placed as heroes, the map needs creeps to make it more interesting, maybe some AI for single player, and items would be nice.
     
  3. Yan

    Yan

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    thx for playing and saying what you think about this map.

    It's normal the priests/acolytes aren't heroes, it's too basic to control heroes so I would change that. I will placed them to heroes anyway and see if it's better.

    At the beginning, I would placed creeps but without heroes I thought it's useless. It's the same for items.

    The idea was to fight against other people and have fun with them, I think a single player mode eradicate the fun.
     
  4. un_known

    un_known

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    If you don't want it easy to control them or find them turn off the ability for them to have a portrait in the top left corner and turn off the minimap sight of the heroes.
     
  5. The_Grapist

    The_Grapist

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    Not bad.Overall Very good!
     
  6. Yan

    Yan

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    thx for the advice :thumbs_up:, I will do that.

    Thx, the update is available.
     
    Last edited: Aug 25, 2009
  7. Yan

    Yan

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    New version uploaded, if you have suggestions or find bugs please report them here and I will test or correct them.
     
  8. VampireofBlood

    VampireofBlood

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    Hmm. It seems like you are a beginner so i wont judge it to hard, but i would creat better screenshots, cause i cant see anything explaining on them ^^
     
  9. Yan

    Yan

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    ok np, but the worldeditor screenshots are just here to see the terrain.
     
  10. VampireofBlood

    VampireofBlood

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    this i cal a nice description :), i hope you continue it^^
     
  11. Yan

    Yan

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    thx, yeah I will continue it, just to do some screenshots.
     
  12. GameShark22

    GameShark22

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    Looks awesome I will download
     
  13. Yan

    Yan

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    Thx, I hope you won"t upload before this message because i had forgotten to remove players units and some stuff but now it's good.
     
  14. VampireofBlood

    VampireofBlood

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    well this seems nive :), but the Terrain is still not that good.
    May i help you with it?


    EDIT:
    Right now i have 20% of the Terrain redone.
    But you also need to change alot of the creep points oO, its a bit boring after the first kills.
     
    Last edited: Sep 4, 2009
  15. Vengeancekael

    Vengeancekael

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    Wait a minute, is this based on the Darksiders(video game) story?
     
  16. MultiGod

    MultiGod

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    From what I saw in the description, You don't seem to have any triggered ability.
    You should put some. Maybe 2 for each hero.
     
  17. FlavoredPickle

    FlavoredPickle

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    I watched as the Lamb opened the first of the seven seals. Then I heard one of the four living creatures say in a voice like thunder, "Come!" I looked, and there before me was a white horse! Its rider held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.
    -Conquest

    When the Lamb opened the second seal, I heard the second living creature say, "Come!" Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a huge sword.
    -War

    When the Lamb opened the third seal, I heard the third living creature say, "Come!" I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand. Then I heard what sounded like a voice among the four living creatures, saying, "A quart of wheat for a day's wages, and three quarts of barley for a day's wages, and do not damage the oil and the wine!"
    -Famine

    When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" I looked and there before me was a pale horse! Its rider was named Death, and Hades was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.
    -Death
     
  18. Yan

    Yan

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    Not really, I didn't know the story of Darksiders when i started the map

    there is some triggered abilities except for Priest, Acolyte and Angel

    I had the idea to do appear one horseman per lever desactivated but i didn't do it maybe for the next version.

    thx for your comments
     
  19. R.e.A.p.E.r-XxX

    R.e.A.p.E.r-XxX

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    LOOOOOOOOOOOOOL u ripped out the title of ur map from the movie *the for horsemen of apocaplypse* ul get demanded xD anyway i liked the angel model so il try the map keep it up :thumbs_up: :pal: :spell_breaker: