- Joined
- Jun 16, 2008
- Messages
- 327
The Elder Scrolls Open Role-playing Game
Good day, fellow mappers. A few weeks ago an idea struck me like lightning; an open role-playing game based upon Bethesda Softwork's The Elder Scrolls: Oblivion and Morrowind.
Yes, yes, I know; it is very hard, which part of the reason I took the idea like a bar of gold.
Somehow, I think this map will be enjoyable both in the in-game playing aspect as well as the creation stage.
* Load/Save Hero Experience System
* 9 TES Races: Imperial, Nord, Orc, Breton, High Elf, Dark Elf, Redguard, Argonian, Khajiit
* 45 Unique Heroes to choose from (5 heroes from every race)
* All Custom Abilities
* Advanced NPC-Player Interaction
* Choose your own difficulty level
* Many Custom Models, skins and icons featured
* Many different environments; from tree-covered forests to subterranean caverns to cities to icy, snow-topped mountains.
* A huge storyline corresponding from where TES: Oblivion left off
* Many, many unique and fun optional quests
* Select your Star Sign and reap in its unique benefits
* Creatures based upon the TES universe
* Many, many new custom, unique items
* Join the Fighter's Guild or te Mage's Guild
* Maximum level of heroes = 200
* Portals leading into Oblivion itself
* Comit a crime and get caught leads you to three options: Resist Arrest, Pay Fine or Go to Jail
* Fight alongside not only your human friends but with the Imperial Legion
* Craft your own potions, poisons and toxins from Alchemic ingredients.
* Acquire masterful spellbooks home to a veriety of customs spells I couldn't fit into the hero abilities.
* A few new images,icons and texts in the Game interface.
* A clever yet costly revival system
* Gain or lose unique "Reputation Points" with the Imperial Kingdom, effecting your disposition or glory in the imperial society.
* Create, customize and buy your very own warrior pet; from bears to wolves to boars.
* Explore an epic, vast world of unimaginable fantasy.
* Every choice you make in "Quest Choice Events" will effect the fate of the Imperial Kingdom.
The defeat of Merhunes Dagon, the daedric Prince of destruction has finally come. The disappearance of Martin Septim and the re-lighting of the holy dragonfires as well as the reunion of the blades are some of the few events that have taken place. The citizens of Tamriel can finally sleep well in their beds at night, knowing any daedric threats have been eliminated. Kvatch, the fallen city, has been rebuilt. The empire has finally come to a state of happiness and stability.
That was four years ago.
Cyrodiil has been abondoned because of a mysterious disease and the empire has moved into the western province of Hammerfell, where they hope to find peace.
Far from it.
The new Daedric Prince ,Jerlune Konnash, has discovered a way to once again gain entrance to the realm of Tamrie to avenge his predecessor. All humanity looks ahea with a sorrowful fate.
That is, until a courageous group of adventurers band together to save the kingdom from doom at the hands of the Daedra: You, and your companions.
At first, you are regarded as nothing more than hopeful travellers attempting to gain a reputation.
Little do you know of the incredible destiny that awaits you as you venture into the amazing, breath-taking world of Tamriel, home to the Elder Scrolls
The rest of the storyline follow in-game. I do not wish to release it currently.
Main Characters: Martin Septim, Juaffre, Jerlune Konnash, Chancellor Ocato, Aurrius (An enslaved daedric warrior), Players, Necromancer Shakra
Current stage of production: v0.0.4 (Release version: 0.1.0)
Starting work date: 2008/07/24
I'm currently still in the early stages of my project's developement, so it may take awhile until release.
To-Do list:
* Create other weather-unique environments
* Make more optional quests
* Complete custom hero creation
* Finish configuring difficulty modes
* Create more custom abilities
* Balance Map
* Finish Fighter's Guild Quest Chain
* Complete Creep spawn
* Finish planning Storyline
* Create more interactive NPCs
* Add second-layer terrain
http://www.hiveworkshop.com (Thanks guys, )
Welcome to Wc3Campaigns
Following are a few in-game screenshots I have taken of the first beta version, meaning it is far from complete. I will attach more as I progress.
P.S: The "Cheating is BAD" comment I "said" was the auto response when you type in a cheat, which is what I did to clear up the fog of war for better quality screenshots.
THE OFFICIAL TES ORPG TRAILER VIDEO CAN BE VIEWED AT THIS LINK: http://www.youtube.com/watch?v=Blko_JoO6mc
Foreword
Good day, fellow mappers. A few weeks ago an idea struck me like lightning; an open role-playing game based upon Bethesda Softwork's The Elder Scrolls: Oblivion and Morrowind.
Yes, yes, I know; it is very hard, which part of the reason I took the idea like a bar of gold.
Somehow, I think this map will be enjoyable both in the in-game playing aspect as well as the creation stage.
Features
* Load/Save Hero Experience System
* 9 TES Races: Imperial, Nord, Orc, Breton, High Elf, Dark Elf, Redguard, Argonian, Khajiit
* 45 Unique Heroes to choose from (5 heroes from every race)
* All Custom Abilities
* Advanced NPC-Player Interaction
* Choose your own difficulty level
* Many Custom Models, skins and icons featured
* Many different environments; from tree-covered forests to subterranean caverns to cities to icy, snow-topped mountains.
* A huge storyline corresponding from where TES: Oblivion left off
* Many, many unique and fun optional quests
* Select your Star Sign and reap in its unique benefits
* Creatures based upon the TES universe
* Many, many new custom, unique items
* Join the Fighter's Guild or te Mage's Guild
* Maximum level of heroes = 200
* Portals leading into Oblivion itself
* Comit a crime and get caught leads you to three options: Resist Arrest, Pay Fine or Go to Jail
* Fight alongside not only your human friends but with the Imperial Legion
* Craft your own potions, poisons and toxins from Alchemic ingredients.
* Acquire masterful spellbooks home to a veriety of customs spells I couldn't fit into the hero abilities.
* A few new images,icons and texts in the Game interface.
* A clever yet costly revival system
* Gain or lose unique "Reputation Points" with the Imperial Kingdom, effecting your disposition or glory in the imperial society.
* Create, customize and buy your very own warrior pet; from bears to wolves to boars.
* Explore an epic, vast world of unimaginable fantasy.
* Every choice you make in "Quest Choice Events" will effect the fate of the Imperial Kingdom.
Storyline
The defeat of Merhunes Dagon, the daedric Prince of destruction has finally come. The disappearance of Martin Septim and the re-lighting of the holy dragonfires as well as the reunion of the blades are some of the few events that have taken place. The citizens of Tamriel can finally sleep well in their beds at night, knowing any daedric threats have been eliminated. Kvatch, the fallen city, has been rebuilt. The empire has finally come to a state of happiness and stability.
That was four years ago.
Cyrodiil has been abondoned because of a mysterious disease and the empire has moved into the western province of Hammerfell, where they hope to find peace.
Far from it.
The new Daedric Prince ,Jerlune Konnash, has discovered a way to once again gain entrance to the realm of Tamrie to avenge his predecessor. All humanity looks ahea with a sorrowful fate.
That is, until a courageous group of adventurers band together to save the kingdom from doom at the hands of the Daedra: You, and your companions.
At first, you are regarded as nothing more than hopeful travellers attempting to gain a reputation.
Little do you know of the incredible destiny that awaits you as you venture into the amazing, breath-taking world of Tamriel, home to the Elder Scrolls
The rest of the storyline follow in-game. I do not wish to release it currently.
Main Characters: Martin Septim, Juaffre, Jerlune Konnash, Chancellor Ocato, Aurrius (An enslaved daedric warrior), Players, Necromancer Shakra
Progress
Current stage of production: v0.0.4 (Release version: 0.1.0)
Starting work date: 2008/07/24
I'm currently still in the early stages of my project's developement, so it may take awhile until release.
To-Do list:
* Create other weather-unique environments
* Make more optional quests
* Complete custom hero creation
* Finish configuring difficulty modes
* Create more custom abilities
* Balance Map
* Finish Fighter's Guild Quest Chain
* Complete Creep spawn
* Finish planning Storyline
* Create more interactive NPCs
* Add second-layer terrain
Resource Bibliography
http://www.hiveworkshop.com (Thanks guys, )
Welcome to Wc3Campaigns
Preview
Following are a few in-game screenshots I have taken of the first beta version, meaning it is far from complete. I will attach more as I progress.
P.S: The "Cheating is BAD" comment I "said" was the auto response when you type in a cheat, which is what I did to clear up the fog of war for better quality screenshots.
THE OFFICIAL TES ORPG TRAILER VIDEO CAN BE VIEWED AT THIS LINK: http://www.youtube.com/watch?v=Blko_JoO6mc
Attachments
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ORPG Preview 01.jpg287.8 KB · Views: 282
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