Moderator
M
Moderator
11:47, 4th May 2014
Orcnet: Map approved
Orcnet: Map approved
(6 ratings)
DescriptionThe undead invasion on Silvermoon has left death and destruction in its path trough the beautiful homeland of the high elves - Eversong Woods. Even now, years after the invasion, mindless dead wander the Scar, seeking only to further spread the destruction
Features:
12 Gold Mines (4 at Starting Locations, 8 Expansions)
1 Fountain of Life (Center)
2 Taverns
2 Mercenary Camps
2 Fountains of Mana
4 Goblin Merchants
4 Goblin Laboratories
4 Waygates
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10 Green (Easy) Creep camps
26 Orange (Medium) Creep camps
8 Red (Hard) Creep camps (4 are at player starting locations)
The Hive Workshop Official | Map Title:The Dead Scar |
Map Author/Uploader:Blood Raven | |
Reviewer:eubz | |
Thank you for your review, I appreciate it.
The Hive Workshop Official
Map Title:The Dead Scar Map Author/Uploader:Blood Raven Reviewer:eubz
[tr]Terrain is nicely done. Using those cliffs is good. I like how your play with them. I also like the way gates, functional for far places and could be useful for early attacks. Item drops is fine though I don't like/ not comfortable with a units having two item drops--one 80% and the other 90%. I like the scar at the middle of the map which actually bisects the entire map, it's a good idea[TD]
Review
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Suggestions
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I don't have many suggestion here but on the item drops. I think it is better to have only one drop for each creep having 100% change.
I vote for Approval with a 3/5 rating.[TD]
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Nice melee map indeed.
Yeah, I was wondering if i should remove it at all.I like
The fog is a bit unfitting tho
Oh, I'm sorry :/Goddamn it, Blood Raven, I was just doing a map with the same name, and with custom-made tile textures. Oh, well.
Good job, man!
Well, I can import a custom tile with the textures of the blight, but then again, an undead building in the scar will override it with normal blight, which can be removed by other buildings and if that custom tile was unbuildable, it wouldn't work whatsoever, unless the whole scar is covered in it, which would look ugly. So no, it's impossible without breaking the bonds of a melee map.Looks nice. Can the Blight used for the Dead Scar itself be removed by building non-Undead buildings? The Dear Scar is supposed to be unhealable so it would be a nice touch to find a way for the blight not to be removed.
Well, I can import a custom tile with the textures of the blight, but then again, an undead building in the scar will override it with normal blight, which can be removed by other buildings and if that custom tile was unbuildable, it wouldn't work whatsoever, unless the whole scar is covered in it, which would look ugly. So no, it's impossible without breaking the bonds of a melee map.
But thanks for the suggestion
May be, but i've run out of tile space anyway. I'm currently using 16 tiles PLUS the blight, so i might need to remove one tile to import that custom blight, which i'm unwilling to do. It isn't that big of a flaw anyway, it's not like grass is going to grow in that scar.Uh.. Jass has such option to make certain tiles build-able and un-build-able. You can add custom tile-set ex: Ashenvale Rock, replace it with custom made blight. Then override Ashenvale Rock via import manager and use it in the scar only. I see no reason that it would not work. It has no flaws, since prefix "Rock" tile-sets are un-build-able and cant be override d by normal blight.
Yeah noticed this problem sadly, there are a few solutions.Undead are sadly a bit overpowered on this map. Not only do they get free blight to build upon, but they can simply retreat to the middle of the map when they need a heal, which grants them an INCREDIBLY efficient way to heal.
With that being said; the map is quite pretty. May I perhaps use the texture you used for your trees?
Yeah noticed this problem sadly, there are a few solutions.
Also, these textures were ripped from World of Warcraft, so I guess you're free to use them, they are not mine