- Joined
- Oct 17, 2006
- Messages
- 38
The Curse of Man is, to put it simply, a playthrough of man's time on Earth. It starts at the Stone Age and goes on to the Digital Age. There will be around 11 - 15 ages. Each player will start at a point in Africa. They will then capture settlement buildings for income. Settlement buildings will be upgradeable depending on the Age your in. ( town, village, city, etc. ) Turtling in one spot is disastrous as you need large plots of land for farms ( which of course your army requires ). Expansion and tech is the key.
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Current Version - 0.15b
Details for Next Version
-Bronze Age through Middle Age will be added.
-Remove shipyard from starting age and moved to Copper Age.
-Add higher settlement upgrades and fix it's upgrade crash bug.
-Lower gold prices on some units. Ex: Tribesman
-Many other small fixes.
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Terrain: Eru_Iluvatar
Base Units: Dr.Chaz
Base Tech: Dr.Chaz
Balancing: Eru_Iluvatar
Triggers: Lord_Sauron, Eru_Iluvatar, Dr.Chaz
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Edit: Please post any bugs/constructive criticism here.
---------------------------------------------------------------------------------------
Current Version - 0.15b
Details for Next Version
-Bronze Age through Middle Age will be added.
-Remove shipyard from starting age and moved to Copper Age.
-Add higher settlement upgrades and fix it's upgrade crash bug.
-Lower gold prices on some units. Ex: Tribesman
-Many other small fixes.
---------------------------------------------------------------------------------------
Terrain: Eru_Iluvatar
Base Units: Dr.Chaz
Base Tech: Dr.Chaz
Balancing: Eru_Iluvatar
Triggers: Lord_Sauron, Eru_Iluvatar, Dr.Chaz
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Edit: Please post any bugs/constructive criticism here.
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