Personally, I have ambitions for this project. The idea is to make several maps – or a campaign, if you will – telling the story about what I’d like to call the Traitor Legion. From their, and others, point of view, but mainly focusing on them. I think of the ‘Legion as Warcraft’s answer to a military special forces, and there’s basically the concept. But, before starting on any such maps, we will try ourselves with a “prototype”; a prologue to the stories themselves. This prologue will vaguely present the world the story is set in, and make way for the story and the main cast, as any other prologue would. The Prologue is two maps telling Raynard’s story, and possibly a bonus-map telling Raynard’s main enemy’s story. We will add some collectibles as well, which you can use to buy special abilities, items, etc, that you normally wouldn't have. If there's a bonus map, it will be unlocked by collecting a certain amount of... Collectibles. Act 1 of the Prologue presents the player with Raynard, a misanthropic mercenary with a dubious past. He is more of an anti-hero than anything else, although mentioning “hero” in the same sentence with his name is even pushing it. Raynard is a veteran, in his sixties, and every deed he has done has clearly left a mark on him, putting him in mental imbalance. Raynard’s sins and guilt manifest themselves as a hallucination of his best friend’s ghost – another person he killed. Raynard has lived with his insanity a while now, and knows that it’s there. He now talks with, and even is aided by, his former friend’s “ghost”. Raynard has withdrawn from society and intends to die alone, insane and unnoticed, when along comes what could present itself as his last chance of at least some kind of redemption; a band of savage orcs with an unseated thirst for blood has torn through several villages, destroying everything in their path. Now, the city of Ethlâna seems to be next. Somewhat reluctantly, Raynard accepts the contract, as he for once actually may do some good, too. How much of a hindrance (or help?) his insanity will be, is his main concern. Raynard knows how to kill. He knew the battlefields, the massacres, and he trove in them. But is there any chance he could turn all his skills to do some good? Or will he fail – miserably?