Hello. Its Pekisa7. I've got a little problem when the cinematic is skipped in my map it keeps triggering again. I have checked the triggers for the cinematic and in the inilization everything is good. Can someone help me fix this?
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Gate Cinematic
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Events
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Unit - A unit enters ArthasDestroysGate <gen>
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Conditions
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(Owner of (Entering unit)) Equal to Player 4 (Purple)
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(Entering unit) Equal to Arthas_TheLichKing
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Actions
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Trigger - Turn off Gate Cinematic <gen>
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Set InCinematic = True
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-------- Cinematic Start --------
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Cinematic - Turn cinematic mode On for (All players)
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Trigger - Run Gate Cinematic Intro Setup <gen> (checking conditions)
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Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Camera - Apply CinematicView <gen> for Player 4 (Purple) over 0.00 seconds
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Unit - Move Arthas_TheLichKing instantly to (Center of ArthasDestroysGate <gen>)
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Unit - Move Ghoul01 instantly to (Center of Ghoul01 <gen>)
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Unit - Move Ghoul02 instantly to (Center of Ghoul02 <gen>)
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Unit - Move Ghoul03 instantly to (Center of Ghoul03 <gen>)
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Unit - Move Ghoul04 instantly to (Center of Ghoul04 <gen>)
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Unit - Move Abomination01 instantly to (Center of Abomination01 <gen>)
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Unit - Move Necromancer01 instantly to (Center of Necromancer01 <gen>)
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Unit - Move Necromancer02 instantly to (Center of Necromancer02 <gen>)
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Unit - Make Arthas_TheLichKing face (Center of CityEntrance <gen>) over 0.00 seconds
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Wait 5.00 seconds
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Camera - Apply ArthasOnCircle <gen> for Player 4 (Purple) over 0.00 seconds
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Cinematic - Send transmission to (All players) from Arthas_TheLichKing named The Lich King: Play Little_Isects_Line <gen> and display Little insects. Thi.... Modify duration: Add 0.00 seconds and Wait
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Animation - Play Arthas_TheLichKing's channel animation
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Destructible - Make Loarderon City Gate (Horizontal) 6552 <gen> Vulnerable
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Wait (Length of Little_Isects_Line <gen>) seconds
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Animation - Reset Arthas_TheLichKing's animation
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Camera - Apply GateDestoryedCamera02 <gen> for Player 4 (Purple) over 0.00 seconds
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Unit - Order MeatWagon to Attack Loarderon City Gate (Horizontal) 6552 <gen>
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Unit - Order MeatWagon02 to Attack Loarderon City Gate (Horizontal) 6552 <gen>
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Wait 5.00 seconds
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Unit - Order MeatWagon to Stop
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Unit - Order MeatWagon02 to Stop
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Wait 2.00 seconds
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Destructible - Destroy Loarderon City Gate (Horizontal) 6552 <gen>
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Animation - Reset MeatWagon's animation
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Animation - Reset MeatWagon02's animation
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Wait 3.00 seconds
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Camera - Apply GateDestoyedCamera <gen> for Player 4 (Purple) over 0.00 seconds
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Cinematic - Send transmission to (All players) from Arthas_TheLichKing named The Lich King: Play Come_my_Warriors__Let_us_reclaim_out_city_and_kill_these_pests_that_are_plauging_it <gen> and display Come my warriors. L.... Modify duration: Add 0.00 seconds and Wait
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Wait (Length of Come_my_Warriors__Let_us_reclaim_out_city_and_kill_these_pests_that_are_plauging_it <gen>) seconds
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-------- Fade In --------
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Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Trigger - Run Gate Cinematic Outro <gen> (checking conditions)
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Cinematic - Turn cinematic mode Off for (All players)
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Wait 5.00 seconds
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-------- Cinematic End --------
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Camera - Apply CinematicView <gen> for Player 4 (Purple) over 0.00 seconds
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Set InCinematic = False
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Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
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Trigger - Remove (This trigger) from the trigger queue
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Gate Cinematic Skipped
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Events
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Player - Player 4 (Purple) skips a cinematic sequence
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Conditions
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Actions
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Trigger - Turn off Gate Cinematic <gen>
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Set Cinematic_Skipped = True
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-------- Fade Out --------
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Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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-------- Cleanup --------
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Trigger - Run Gate Cinematic Outro <gen> (checking conditions)
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-------- Turn Cinematic Off --------
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Cinematic - Turn cinematic mode Off for (All players)
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-------- Fade In --------
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Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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-------- Start Game --------
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Trigger - Run Gate Cinematic Gameplay <gen> (checking conditions)
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Set InCinematic = True
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Trigger - Remove Gate Cinematic <gen> from the trigger queue
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