Hello it's Pekisa7. I've got a problem. I've tried to fix my cinematic at the end multiple times but it still goes after I've set in-cinematic equal false and when the cinematic is off Arthas is in the region where he is suposed to be but after he teleports back to the region where the cinematic starts. How do I fix that. Can someone help? Also here are the triggers:
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Gate Cinematic
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Events
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Unit - A unit enters ArthasDestroysGate <gen>
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Conditions
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(Owner of (Entering unit)) Equal to Player 4 (Purple)
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(Entering unit) Equal to Arthas
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Actions
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Set InCinematic = True
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-------- Cinematic Start --------
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Cinematic - Turn cinematic mode On for (All players)
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Trigger - Run Gate Cinematic Intro Setup <gen> (checking conditions)
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Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Camera - Apply CinematicView <gen> for Player 4 (Purple) over 0.00 seconds
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Unit - Move Arthas instantly to (Center of ArthasDestroysGate <gen>)
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Unit - Move Ghoul01 instantly to (Center of Ghoul01 <gen>)
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Unit - Move Ghoul02 instantly to (Center of Ghoul02 <gen>)
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Unit - Move Ghoul03 instantly to (Center of Ghoul03 <gen>)
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Unit - Move Ghoul04 instantly to (Center of Ghoul04 <gen>)
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Unit - Move Abomination01 instantly to (Center of Abomination01 <gen>)
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Unit - Move Necromancer01 instantly to (Center of Necromancer01 <gen>)
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Unit - Move Necromancer02 instantly to (Center of Necromancer02 <gen>)
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Unit - Make Arthas face (Center of CityEntrance <gen>) over 0.00 seconds
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Wait 5.00 seconds
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Camera - Apply ArthasOnCircle <gen> for Player 4 (Purple) over 0.00 seconds
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Wait 3.00 seconds
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Cinematic - Send transmission to (All players) from Arthas named The Lich King: Play Little_Isects_Line <gen> and display Little insects. Thi.... Modify duration: Add 0.00 seconds and Wait
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Animation - Play Arthas's channel animation
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Destructible - Make Loarderon City Gate (Horizontal) 6552 <gen> Vulnerable
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Wait (Length of Little_Isects_Line <gen>) seconds
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Animation - Reset Arthas's animation
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Camera - Apply GateDestoryedCamera02 <gen> for Player 4 (Purple) over 0.00 seconds
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Unit - Order MeatWagon to Attack Loarderon City Gate (Horizontal) 6552 <gen>
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Unit - Order MeatWagon02 to Attack Loarderon City Gate (Horizontal) 6552 <gen>
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Wait 5.00 seconds
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Unit - Order MeatWagon to Stop
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Unit - Order MeatWagon02 to Stop
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Wait 2.00 seconds
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Destructible - Destroy Loarderon City Gate (Horizontal) 6552 <gen>
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Animation - Reset MeatWagon's animation
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Animation - Reset MeatWagon02's animation
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Wait 3.00 seconds
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Camera - Apply GateDestoyedCamera <gen> for Player 4 (Purple) over 0.00 seconds
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Cinematic - Send transmission to (All players) from Arthas named The Lich King: Play Come_my_Warriors__Let_us_reclaim_out_city_and_kill_these_pests_that_are_plauging_it <gen> and display Come my warriors. L.... Modify duration: Add 0.00 seconds and Wait
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Wait (Length of Come_my_Warriors__Let_us_reclaim_out_city_and_kill_these_pests_that_are_plauging_it <gen>) seconds
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-------- Fade In --------
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Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Trigger - Run Gate Cinematic Outro <gen> (checking conditions)
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Camera - Apply CinematicView <gen> for Player 4 (Purple) over 0.00 seconds
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Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
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Wait 1.00 seconds
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-------- Start Game --------
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Cinematic - Turn cinematic mode Off for (All players)
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Trigger - Run Gate Cinematic Gameplay <gen> (checking conditions)
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Set InCinematic = False
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Trigger - Remove Gate Cinematic <gen> from the trigger queue
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