Hello it's Pekisa7. I recently merged my ending cinematic and a cinematic were King Gregory dies. And when I killed king Gregory to test the merged cinematics it freezes the map. So can you guys help me fix this? Here are the triggers:
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End Cinematic
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Events
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Unit - Gregory the Wise 1158 <gen> Dies
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Conditions
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(Dying unit) Equal to LightBlueWarrior
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Actions
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Trigger - Turn off End Cinematic <gen>
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Set InCinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 2.00 seconds
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Unit - Move Arthas_TheLichKing instantly to (Center of ArthasEndCinematic <gen>), facing (Center of DeadGregory <gen>)
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Unit - Move LightBlueWarrior instantly to (Center of DeadGregory <gen>), facing (Center of ArthasEndCinematic <gen>)
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Wait 2.00 seconds
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Camera - Apply GregoryDies <gen> for Player 4 (Purple) over 0.00 seconds
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Set DeadWarriorPosition = (Position of (Dying unit))
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Unit - Pause all units
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Unit - Replace (Dying unit) with a Gregory the Wise using The new unit's default life and mana
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Set LightBlueWarrior = (Last replaced unit)
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Unit - Set life of LightBlueWarrior to 1.00
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Game - Turn the day/night cycle Off
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Unit - Pause LightBlueWarrior
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Wait 0.10 seconds
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Animation - Change LightBlueWarrior blend time to 0.00
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Unit - Make LightBlueWarrior Invulnerable
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Unit - Set life of LightBlueWarrior to 1.00
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Animation - Play LightBlueWarrior's stand animation, using only Common animations
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Sound - Set Animation and Spell Sounds to 0.00%
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Wait 1.00 seconds
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Sound - Set music volume to 100.00%
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Sound - Play Tananana_nanana_Correct <gen>
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Animation - Change LightBlueWarrior's animation speed to 10.00% of its original speed
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Animation - Play LightBlueWarrior's stand slam animation, using only Common animations
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Cinematic - Send transmission to (All players) from LightBlueWarrior named King Gregory the Wi...: Play I_can_t_belece_you_won_02 <gen> and display I can't beleve you..... Modify duration: Add 0.00 seconds and Don't wait
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Wait 2.50 seconds
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Animation - Change LightBlueWarrior blend time to 0.15
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Wait 2.00 seconds
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Sound - Reset all volume channels to 100%
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Animation - Play LightBlueWarrior's death animation, using only Common animations
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Wait for I_can_t_belece_you_won_02 <gen> to be 0.00 seconds from finished playing
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If ((Arthas_TheLichKing is dead) Equal to False) then do (Cinematic - Send transmission to (All players) from Arthas_TheLichKing named The Lich King: Play The_truth_is_only_the_dead_have_senn_the_end_of_war <gen> and display The truth is. Only .... Modify duration: Add 0.00 seconds and Wait) else do (Do nothing)
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Animation - Change LightBlueWarrior's animation speed to 80.00% of its original speed
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Sound - Stop music Immediately
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Unit - Kill LightBlueWarrior
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Unit - Unpause all units
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Game - Turn the day/night cycle On
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Wait 2.00 seconds
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-------- Second Part --------
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Cinematic - Fade in over 7.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 7.00 seconds
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Camera - Apply ArthasInTheThroneRoom <gen> for Player 4 (Purple) over 0.00 seconds
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Wait 4.00 seconds
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Cinematic - Send transmission to (All players) from Arthas_TheLichKing named The Lich King : Play The_throne_is_ours_my_warriors_Line <gen> and display The intruder is dea.... Modify duration: Add 0.00 seconds and Wait
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Wait (Length of The_throne_is_ours_my_warriors_Line <gen>) seconds
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Unit - Order Arthas_TheLichKing to Move To (Center of ArthasSitsOnThrone <gen>)
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Unit - Make Arthas_TheLichKing face (Center of ArthasEndCinematic <gen>) over 0.00 seconds
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Animation - Play Arthas_TheLichKing's morph animation
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Wait 4.00 seconds
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Sound - Play Third_Version_Arthas_My_Son <gen>
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Camera - Apply ArthasSitsOnThrone <gen> for Player 4 (Purple) over 0.00 seconds
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Wait 7.00 seconds
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Camera - Apply EndCamera01 <gen> for Player 4 (Purple) over 7.00 seconds
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Wait 7.00 seconds
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Camera - Apply EndCamera02 <gen> for Player 4 (Purple) over 7.00 seconds
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Wait 7.00 seconds
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Camera - Apply EndCamera03 <gen> for Player 4 (Purple) over 7.00 seconds
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Wait 7.00 seconds
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Cinematic - Fade in over 7.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Sound - Stop music After fading
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Set InCinematic = False
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Cinematic - Turn cinematic mode Off for (All players)
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If (VictoryCinematic_Skipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Wait 7.00 seconds
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Quest - Display to (All players) the Secret message: Thanks for playing ...
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Wait 5.00 seconds
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Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
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Last edited:
