Greetings fellow WarCrafters!
I am looking for someone who would like to finish this map (only triggers are needed to get polished or expanded, if needed, and maybe some stats adjustments of units and items) of mine I have made in 2016.
Recruitment:
I am looking for someone who would like to finish this map (only triggers are needed to get polished or expanded, if needed, and maybe some stats adjustments of units and items) of mine I have made in 2016.
Recruitment:
- A person well knowledgeable in triggers is needed to polish and maybe expand some triggers:
- Spawning of pawns (NPCs automatically spawning at player´s base and moving forward towards the enemy base).
- Control point system.
- Some polishing of the things described bellow.
- I think that max. about a day of work on triggers is needed to finish the map.
- Story setting: Semi-canonical and pro-realistic WarCraft universe. Location: Broken Isles of the Great Sea.
- Play style: Aeons of Strife (+ possible Capturing of Control Points gameplay system).
- Map uniqueness: Heroes do not have combat abilities - only items have abilities which heroes must use for their advantage.
- Map size: 96 x 96.
- Player count: (Curretnly set on) 1 vs. 1 (but I suggest to increase it on 2 vs 2 or 3 vs 3 for a more enjoyable team-play).
- At the game lobby, player chooses to be a member of one of two teams: either the Stormreavers or the Twilight´s Hammers.
- At the start of the map, player takes control of a single Orc Warlock (hero) of his respective team. (See respective pictures as attached.)
- The Warlock can (at any time during the game) take (regular/standard/non-custom) items from a nearby stashes to equip himself for battle. (See respective pictures as attached.)
- The items are free of charge and are only means for a player to provide their Orc Warlock with abilities (Orc Warlock do not have any hero or unit combat abilities (not considering the "Repair" for the Soul shard´s (object described bellow) reparation).
- At the each team´s base camp, there is Soul shard which periodically summons the dead orc skeletal warriors, who automatically and attackingly set forth towards the enemy team´s base camp.
- The goal of each team is to destroy the enemy team´s Soul shard and afterwards kill the remaining enemy´s Orc Warlocks (they can be normally revived at their team´s Soul Shard).
- The Broken Shrine: When a hero stands in the Circle of Power in ruins of the shrine in the center of the map, he has a power to control devastating elements and cause a catastrophe: either a whirlwind (Stormreavers) or an earthquake (Twilight´s Hammers).
- The Sea monster: A tiny spider crab comes out from the sea, slowly growing in size by passing time, gaining hit-points, attack damage and other attributes in the process.
- Control Points: As of now, only capture system is implemented, but not an effect on gameplay - the purpose of control points is to be decided.
Attachments
-
TBS - Map.jpg248 KB · Views: 35
-
TBS - TAZ.jpg538.7 KB · Views: 33
-
TBS - TCoI.jpg368.7 KB · Views: 36
-
TBS - THV.jpg533.3 KB · Views: 30
-
TBS - TMI.jpg332.4 KB · Views: 34
-
TBS - TOW.jpg377.5 KB · Views: 31
-
TBS - TRS.jpg365.7 KB · Views: 32
-
TBS - TSS.jpg481.4 KB · Views: 30
-
TBS - TST.jpg465.7 KB · Views: 31
-
TBS - TUJ.jpg537.8 KB · Views: 30
-
TBS - GP1.jpg412.8 KB · Views: 34
-
TBS - GP2.jpg433.2 KB · Views: 36
-
TBS - GP3.jpg422.8 KB · Views: 32
-
TBS - GP4.jpg444.4 KB · Views: 32
Last edited: