- Joined
- Feb 10, 2014
- Messages
- 212
The main point is to have a second orcish based faction as a noteworthy force in the world of Azeroth.
I kind of felt that one faction war too little on one hand, but, on the other hand, having multiple clans would dilute the uniqueness of the factions too much.
So the First and Second Wars happen almost the same.
My custom, second orcish force is based around the Black Tooth Grin Clan that transforms into the Blackhand Clan.
The Black Tooth Grin Clan has a fuzzy history depending on what source you read, for me they are a new clan created prior to the crossing of the Horde into Azeroth around a core of Blackrock orcs and countless micro clans and clanless orcs that wanted to join the invasion.
They, like in official lore, were a clan specialized in skirmishes, fast maneuvers, scouting and the like.
They weren`t a big clan by any means, but they gather a lot of survivors after the Battles Blackrock Spire and Grim Batol.
After gathering quite of lot of orcs from those two battles the brothers would name the clan Blackhand, to honour their father.
Why Blackhand Clan and not Blackrock Clan? Quite clear for me. The Blackrocks were the backbone of the Horde and, more importantly, loyal to Ogrim Doomhammer. All those Blackrocks that were loyal to Blackhand would have joined the Black Tooth Grin Clan anyway.
The Blackrock Clan is far more associated with Ogrim than with Blackhand by the end of the of the Second War. Adopting the Blackrock identity for those loyal to Blackhand is strange, they would need to make a point their point that they are NOT loyal to Ogrim, or what he stands for.
To further cement my point I would like to point out that the vast majority of the Blackrocks were in interment camps, the same camps that got liberated by Orgim and Thrall. The Blackrocks are already the backbone of the Horde, Thrall`s Horde.
Thus a new name for this Clan is in order, and let`s be honest, Blackhand Clan is far better sounding than Black Tooth Grin.
I do have two different points that I keep alternating:
a) The Blackhand Clan, after gathering orcs from the two battles ( I know that the battle of Grim Batol happens after the Portal is closed from Draenor, but not in this timeline) , go back through the Portal during the raids of the Horde of Draenor but don`t get involved at all.
Dal`Rend and Kargath remain the two most important important senior orcs, Maim will die sometime in the story.
Dal`Rend would help Jorin Deadeye to get in charge of the Bleeding Hollow Clan, the part that remained on Outland anyway. Almost half broke through the Alliance lines and reached Azeroth and were locked up in the camps.
The Shadowmoon Clan, who would normally still be the biggest clan, would be torn between the Shadow wielding part and it`s Fel wilding part.
Dal`rend would back the Shadow users, Kargath the Fel users.
Thus Dal`Rends faction would be consist of his Blackhand Clan, the backbone of this faction, Jorin`s Bleeding Hollow Clan and the Shadow using Shadowmoon Clan in addition to the Firetree and Smolderthorn Troll tribes who remined with Dal`Rend. Ogres would be intimidated to join.
b) The Blackhand Clan, after gathering orcs from the Blackrock Mountain and the Grim Batol remain on Azeroth, in the western parts of Redridge Mountains, Badlands and Twilight Highlands.
The Shadow using Shadowmoon Clan splinter would be discovered in the Swamp of Sorrows, their story would be that they slipped through using shadow magic during the closing of the Portal.
So, were is my dilemma ?
I was thinking at the roster of such a faction.
You see, there needs to be flavor and each group needs to have two or tree iconic units.
I like the Bleeding Hollow because of their Blood Magic aspect. The two most iconic units for them, in my mind, would be: a melee or ranged berserker unit with a berserk ability that trades damage for health.
But those two kind of step on the toes of the Blackhand and the trolls.
Let me elaborate on my idea of a rooster:
You see in the b) scenario I can have the Berserker be Blackhand, the Black Tooth Grin could have been joined by Tanaan Orcs thus have access to Blood Magic and Berserkers.
In b) scenario trolls would also have a slot for a battle units in the ranged category.
In the b) scenario the iconic Blackhand units given to the faction would be the Outrunner, the Berserker, the Wolf Rider, the Drake Rider (legacy of the Dragonmaw part of the Blackhand Clan, now they use Blood Magic to torment the beasts into obedience) and the Dragon Rider.
In the b) scenario the Blood Magic of the Blackhand and the Shadow magic of the Shadowmoon Clan would further differentiate this orc faction from Thrall`s Shamanism focused faction in addition to the Ogrim/Doomhammer dispute.
In a) scenario I can`t think how to differentiate the Blackhand and the Bleeding Hollow.
Maybe gray shamanism? Bully the elements into obedience? I would like to continue the "bad magic" theme of this faction.
But it would raise questions on how the Blackhand tame the drakes.
I want the Blackhand to feel like they are the bedrock of this faction.
So, any thoughts?
I kind of felt that one faction war too little on one hand, but, on the other hand, having multiple clans would dilute the uniqueness of the factions too much.
So the First and Second Wars happen almost the same.
My custom, second orcish force is based around the Black Tooth Grin Clan that transforms into the Blackhand Clan.
The Black Tooth Grin Clan has a fuzzy history depending on what source you read, for me they are a new clan created prior to the crossing of the Horde into Azeroth around a core of Blackrock orcs and countless micro clans and clanless orcs that wanted to join the invasion.
They, like in official lore, were a clan specialized in skirmishes, fast maneuvers, scouting and the like.
They weren`t a big clan by any means, but they gather a lot of survivors after the Battles Blackrock Spire and Grim Batol.
After gathering quite of lot of orcs from those two battles the brothers would name the clan Blackhand, to honour their father.
Why Blackhand Clan and not Blackrock Clan? Quite clear for me. The Blackrocks were the backbone of the Horde and, more importantly, loyal to Ogrim Doomhammer. All those Blackrocks that were loyal to Blackhand would have joined the Black Tooth Grin Clan anyway.
The Blackrock Clan is far more associated with Ogrim than with Blackhand by the end of the of the Second War. Adopting the Blackrock identity for those loyal to Blackhand is strange, they would need to make a point their point that they are NOT loyal to Ogrim, or what he stands for.
To further cement my point I would like to point out that the vast majority of the Blackrocks were in interment camps, the same camps that got liberated by Orgim and Thrall. The Blackrocks are already the backbone of the Horde, Thrall`s Horde.
Thus a new name for this Clan is in order, and let`s be honest, Blackhand Clan is far better sounding than Black Tooth Grin.
I do have two different points that I keep alternating:
a) The Blackhand Clan, after gathering orcs from the two battles ( I know that the battle of Grim Batol happens after the Portal is closed from Draenor, but not in this timeline) , go back through the Portal during the raids of the Horde of Draenor but don`t get involved at all.
Dal`Rend and Kargath remain the two most important important senior orcs, Maim will die sometime in the story.
Dal`Rend would help Jorin Deadeye to get in charge of the Bleeding Hollow Clan, the part that remained on Outland anyway. Almost half broke through the Alliance lines and reached Azeroth and were locked up in the camps.
The Shadowmoon Clan, who would normally still be the biggest clan, would be torn between the Shadow wielding part and it`s Fel wilding part.
Dal`rend would back the Shadow users, Kargath the Fel users.
Thus Dal`Rends faction would be consist of his Blackhand Clan, the backbone of this faction, Jorin`s Bleeding Hollow Clan and the Shadow using Shadowmoon Clan in addition to the Firetree and Smolderthorn Troll tribes who remined with Dal`Rend. Ogres would be intimidated to join.
b) The Blackhand Clan, after gathering orcs from the Blackrock Mountain and the Grim Batol remain on Azeroth, in the western parts of Redridge Mountains, Badlands and Twilight Highlands.
The Shadow using Shadowmoon Clan splinter would be discovered in the Swamp of Sorrows, their story would be that they slipped through using shadow magic during the closing of the Portal.
So, were is my dilemma ?
I was thinking at the roster of such a faction.
You see, there needs to be flavor and each group needs to have two or tree iconic units.
I like the Bleeding Hollow because of their Blood Magic aspect. The two most iconic units for them, in my mind, would be: a melee or ranged berserker unit with a berserk ability that trades damage for health.
But those two kind of step on the toes of the Blackhand and the trolls.
Let me elaborate on my idea of a rooster:
Barracks:
T1 melee (Great Hall) - Outrunner - Strong, versatile warrior (Swordstaff armed grunt with the ability to use nets, maybe) - 3 food
T2 melee (Stronghold) - Berserker - Agressive warrior infused with power by it's Blood Magic infused tattoos.
Ability: Blood fury - after engaging in melee the unit has a X% chance of going berserk increasing speed but also damage taken.
(Bare chest covered with red tattoos, wields two one handed axes) 4 food
T2 melee (Stronghold) - Shadowblade - A warrior shrouded in dark mists that is augmented by it's Shadow Magic infused tattoos.
Ability: Shadow shroud - after engaging in melee gives the unit a x% chance of evading attacks.
(Bare chest covered in dark tattoos and wielding a two handed sword) 4 food
T3 melee (Fortress) - Ogre Warrior - good all around. 5 food
Now comes the good part, to train a T2 unit you would need to have one or two T1 units trained so that you don`t mass T3 units only.
T3 units would require either T2 units trained.
This mechanic would force you to have a diversified army.
Ranged Barracks:
T1 ranged (Great Hall & lumber mill) - Skirmisher - Basic female orc archer with good range. 2 food
T2 ranged (Stronghold & lumber mill) -Headhunter - Troll axe/spear thrower with medium range. 3 food unit.
The same mechanic would apply, a Headhunter unit would require a Skirmisher unit already trained.
T2 siege (Stronghold & lumber mill) - Catapult. 3 food
Spirit Lounge:
T1 caster (Stronghold) - Shadow magus - I haven't thought of of the exact spells. 2 food
T1 caster (Stronghold) - Witch Doctor/Loa Priest - Troll healer. 2 food
T2 caster (Fortress) - Shadowmancer - Hybrid caster/medium ranged unit. It should have a spell that makes other units invisible, maybe a teleport of sorts? 3 food.
Beastry:
T1 flyer (Stronghold & beastry) Bat Rider - The troll bat rider. 2 food
T2 special melee unit (Stronghold & beastry) - Wolf Rider. Armed with a spear, does piercing damage.
Can switch to flask throwing that does extra damage to buildings. 4 food.
T2 flyer (Fortress & beastry) Drake Rider - An orc riding a black drake that spits fire.
Good, all around. 5 food.
T3 flyer (Fortress & beastry) Dragon Rider - An orc riding a motherf***ing dragon.
Very good, all around unit with devour.
Limited to 1, given their size even Blood Magic can keep the majority of those beasts in check. 8 food
T1 melee (Great Hall) - Outrunner - Strong, versatile warrior (Swordstaff armed grunt with the ability to use nets, maybe) - 3 food
T2 melee (Stronghold) - Berserker - Agressive warrior infused with power by it's Blood Magic infused tattoos.
Ability: Blood fury - after engaging in melee the unit has a X% chance of going berserk increasing speed but also damage taken.
(Bare chest covered with red tattoos, wields two one handed axes) 4 food
T2 melee (Stronghold) - Shadowblade - A warrior shrouded in dark mists that is augmented by it's Shadow Magic infused tattoos.
Ability: Shadow shroud - after engaging in melee gives the unit a x% chance of evading attacks.
(Bare chest covered in dark tattoos and wielding a two handed sword) 4 food
T3 melee (Fortress) - Ogre Warrior - good all around. 5 food
Now comes the good part, to train a T2 unit you would need to have one or two T1 units trained so that you don`t mass T3 units only.
T3 units would require either T2 units trained.
This mechanic would force you to have a diversified army.
Ranged Barracks:
T1 ranged (Great Hall & lumber mill) - Skirmisher - Basic female orc archer with good range. 2 food
T2 ranged (Stronghold & lumber mill) -Headhunter - Troll axe/spear thrower with medium range. 3 food unit.
The same mechanic would apply, a Headhunter unit would require a Skirmisher unit already trained.
T2 siege (Stronghold & lumber mill) - Catapult. 3 food
Spirit Lounge:
T1 caster (Stronghold) - Shadow magus - I haven't thought of of the exact spells. 2 food
T1 caster (Stronghold) - Witch Doctor/Loa Priest - Troll healer. 2 food
T2 caster (Fortress) - Shadowmancer - Hybrid caster/medium ranged unit. It should have a spell that makes other units invisible, maybe a teleport of sorts? 3 food.
Beastry:
T1 flyer (Stronghold & beastry) Bat Rider - The troll bat rider. 2 food
T2 special melee unit (Stronghold & beastry) - Wolf Rider. Armed with a spear, does piercing damage.
Can switch to flask throwing that does extra damage to buildings. 4 food.
T2 flyer (Fortress & beastry) Drake Rider - An orc riding a black drake that spits fire.
Good, all around. 5 food.
T3 flyer (Fortress & beastry) Dragon Rider - An orc riding a motherf***ing dragon.
Very good, all around unit with devour.
Limited to 1, given their size even Blood Magic can keep the majority of those beasts in check. 8 food
You see in the b) scenario I can have the Berserker be Blackhand, the Black Tooth Grin could have been joined by Tanaan Orcs thus have access to Blood Magic and Berserkers.
In b) scenario trolls would also have a slot for a battle units in the ranged category.
In the b) scenario the iconic Blackhand units given to the faction would be the Outrunner, the Berserker, the Wolf Rider, the Drake Rider (legacy of the Dragonmaw part of the Blackhand Clan, now they use Blood Magic to torment the beasts into obedience) and the Dragon Rider.
In the b) scenario the Blood Magic of the Blackhand and the Shadow magic of the Shadowmoon Clan would further differentiate this orc faction from Thrall`s Shamanism focused faction in addition to the Ogrim/Doomhammer dispute.
In a) scenario I can`t think how to differentiate the Blackhand and the Bleeding Hollow.
Maybe gray shamanism? Bully the elements into obedience? I would like to continue the "bad magic" theme of this faction.
But it would raise questions on how the Blackhand tame the drakes.
I want the Blackhand to feel like they are the bedrock of this faction.
Blizzard is very lazy, but I think I figured a good way of approximating the population.
I use the cities as a base and than multiply the population by 10 for humans.
And I approximate the rest of factions around the human population.
Kingdom of Lordaeron
Lordaeron City - 30.000
Stratholme - 25.000
Tyr's Hand - 10.000
Andorhal - 10.000
75.000 x 10 = 750.000 population for Lordaeron
Kingdom of Stormwind (prior to the first war, for context)
Stormwind City 25.000
Great Hamlet 10.000
350.000 total population
Kingdom of Stormwind
Stormwind City 15.000
150.000 total population.
Stormwind is crippled, able to defend itself but
unable to project power far away due to the large area is trying to hold onto.
If left alone it can recover.
Kingdom of Gilneas
Gilneas City 18.000
180.000 total population
Kingdom of Stromgarde
Stromgarde City 15.000
150.000 total population
Kingdom of Kul'Tiras
Boralus 12.000
120.000 total population
Kingdom of Alterac - prior to the Second War, for context only.
Alterac City - 8.000
80.000 total population
City-State of Dalaran 20.000, relied on Lordaeron for food.
Kingdom of Quel'Thalas
Silvermoon City 25.000
250.000 total population
Kingdom of Khaz Modan
Ironforge 20.000
200.000 total population
Wildhammer Clan
Arie Peak City 9.000
90.000 total population
The various hill dwarves clans in Twilight Highlands 40.000 total population.
The Horde
Blackrock Clan, the most powerful clan by far - 60.000, at it's peak it could have had well over 100.000
Thunderlord Clan - 30.000, passed through the Portal with Grommash
Bleeding Hollow Clan* - 20.000, passed through the Portal with Grommash
*Further 30.000 remained on Outland.
Shattered Hand Clan** - 15.000 passed through the Portal with Grommash.
**20.000 remained with Kargath on Outland.
Burning Blade Clan - 25.000
Warsong Clan 35.000, not captured
Frostwolf Clan 25.000, hidden in Alterac Valley.
Various micro clans and clanless orcs 20.000.
Total orc population of the Horde 230.000
Dal'Rend's faction
Black Tooth Grin 30.000
+ 10.000 picked after the huge Battle of Blackrock Spire
+ 10.000 Dragonmaws picked after the Battle of Grim Batol. The Dragonmaw Clan was stated to be quite small.
Reforms into the Blackhand Clan 50.000.
Shadowmoon Clan (Shadow users) 20.000
The Shadowmoon passed with other various other orcs.
Those are put into interment camps by Stormwind and used as slave labour.
Will be liberated by Dal'Rend.
The Blackhand Clan will have 70.000 orcs, the Shadowmoon Clan 30.000 for a total of 100.000 at the start of the 3rd war.
I use the cities as a base and than multiply the population by 10 for humans.
And I approximate the rest of factions around the human population.
Kingdom of Lordaeron
Lordaeron City - 30.000
Stratholme - 25.000
Tyr's Hand - 10.000
Andorhal - 10.000
75.000 x 10 = 750.000 population for Lordaeron
Kingdom of Stormwind (prior to the first war, for context)
Stormwind City 25.000
Great Hamlet 10.000
350.000 total population
Kingdom of Stormwind
Stormwind City 15.000
150.000 total population.
Stormwind is crippled, able to defend itself but
unable to project power far away due to the large area is trying to hold onto.
If left alone it can recover.
Kingdom of Gilneas
Gilneas City 18.000
180.000 total population
Kingdom of Stromgarde
Stromgarde City 15.000
150.000 total population
Kingdom of Kul'Tiras
Boralus 12.000
120.000 total population
Kingdom of Alterac - prior to the Second War, for context only.
Alterac City - 8.000
80.000 total population
City-State of Dalaran 20.000, relied on Lordaeron for food.
Kingdom of Quel'Thalas
Silvermoon City 25.000
250.000 total population
Kingdom of Khaz Modan
Ironforge 20.000
200.000 total population
Wildhammer Clan
Arie Peak City 9.000
90.000 total population
The various hill dwarves clans in Twilight Highlands 40.000 total population.
The Horde
Blackrock Clan, the most powerful clan by far - 60.000, at it's peak it could have had well over 100.000
Thunderlord Clan - 30.000, passed through the Portal with Grommash
Bleeding Hollow Clan* - 20.000, passed through the Portal with Grommash
*Further 30.000 remained on Outland.
Shattered Hand Clan** - 15.000 passed through the Portal with Grommash.
**20.000 remained with Kargath on Outland.
Burning Blade Clan - 25.000
Warsong Clan 35.000, not captured
Frostwolf Clan 25.000, hidden in Alterac Valley.
Various micro clans and clanless orcs 20.000.
Total orc population of the Horde 230.000
Dal'Rend's faction
Black Tooth Grin 30.000
+ 10.000 picked after the huge Battle of Blackrock Spire
+ 10.000 Dragonmaws picked after the Battle of Grim Batol. The Dragonmaw Clan was stated to be quite small.
Reforms into the Blackhand Clan 50.000.
Shadowmoon Clan (Shadow users) 20.000
The Shadowmoon passed with other various other orcs.
Those are put into interment camps by Stormwind and used as slave labour.
Will be liberated by Dal'Rend.
The Blackhand Clan will have 70.000 orcs, the Shadowmoon Clan 30.000 for a total of 100.000 at the start of the 3rd war.
So, any thoughts?
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