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The Beastmasters Return

Submitted by WolfFarkas
This bundle is marked as approved. It works and satisfies the submission rules.
The Beastmasters Return

Description

The Beastmasters have returned and in larger numbers. You will need more allies this time to beat them. Beware of the enemy, three great battles may develop at the same time.

The Beastmasters Tribe

Neutral Buildgings

-16 expanding mines.
-2 Goblin merchants.
-4 Merc. camps.
-2 Goblin labs.
-1 Tavern.

Creeps

-12 Green
-16 Orange
-4 red

Map Layout

[​IMG]

Updates


1) Forgot critters, added seals.
2) Fixed red creep, in green base facing position.
3) Decided to do the map layout.
Contents

The Beastmasters Return (Map)

Reviews
mafe
I like this map a lot, and I would prefer in the 4v4 battle net ladder over some of the current maps. -In particular, I think the double merc camps are a fun idea, even though they might be use only rarely, as I think this is a map which will see a...
  1. CeyhunRyZ

    CeyhunRyZ

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    Good melee map :)
     
  2. WolfFarkas

    WolfFarkas

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    thanks, I am glad that you like it.
     
  3. mafe

    mafe

    Map Reviewer

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    I like this map a lot, and I would prefer in the 4v4 battle net ladder over some of the current maps.
    -In particular, I think the double merc camps are a fun idea, even though they might be use only rarely, as I think this is a map which will see a lot of early game agression.
    -Items are good, just maybe slightly too weak at the labs.
    -The creeps at the green starting positions are looking the wrong way.

    I find it kinda weird to see "cold blooded" animals like turtles or thunder lizards in a snowy environment, but in a world with magic, science only goes so far.

    As the current "issues" are negligible, map approved.
     
  4. WolfFarkas

    WolfFarkas

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    1-thanks, very glad to hear that.
    2- I was thinking since the red creep is L29, that players may use it to fill the loss of 1 or 2 units. And I think the permanent L4 are interesting to gather to try to get aura items.
    3- I think for a charged L2 L14 is good, more level it should be L3 less level and it should be permanent L2.
    4-Fixed, what a silly mistake.

    5- scorpids are insects, they cant stand cold, dragons are also reptilians same as turtles, and the thunder lizard they are from the underground tile-set preset, wich has ice theme. And dont forget that cold blooded frogs can resist being frozen in real life!!
     
    Last edited: Aug 30, 2019
  5. eubz

    eubz

    Map Reviewer

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    Great map again @WolfFarkas. You are doing great in creating melee maps.
     
  6. WolfFarkas

    WolfFarkas

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    thanks!!!